Hannibal information 34 glöps
- general:
- level: user
- personal:
- first name: Soren
- last name: Hannibal
- demo Amiga OCS/ECS Filled Vektor by IT
- First filled vector I ever saw. Fantastic
- rulezadded on the 2012-06-29 07:58:07
- demo Amiga OCS/ECS megademo 8 by Kefrens
- Promax' code was fantastic. i remember copying his linedraw to fix the line length issue, and I think I kept using it for years. Also, at the party this was released, (and my first party ever) I officially became a member of Kefrens, but after 30 minutes they changed their mind and didn't let me in after all (I think because I wanted to finish my other demo for Static Bytes, I'm not sure). Ah, fun times.
- rulezadded on the 2012-06-29 07:51:10
- demo Amiga OCS/ECS Boulder Demo by Tristar
- one of the first amiga demos i ever remember seeing, very inspiring
- rulezadded on the 2012-06-29 07:47:35
- demo Amiga OCS/ECS Marchewki by Alchemy
- this demo had one of the most coolest 3d dot routines I had ever seen, and I used the same method for 3d demo 2 (because I could squeeze even more dots out of it). respect
- rulezadded on the 2012-06-29 07:45:12
- demo Commodore 64 Contest-Demo by Finnish Gold
- This was one of the demos that really inspired me to continue programming back when I was learning assembler in the first place. I used several of the effects as inspiration for some of my first demos (now lost forever).
- rulezadded on the 2012-06-29 07:42:28
- demo Amiga OCS/ECS Megademo by Static Bytes
- True, it is not that impressive. But for my first published demo, I was still proud of it, and I learned so much programming this that I soon was able to deliver much better productions. And besides, having released this i was able to get into some of the better-known Danish groups, so it was all worth it for me.
- isokadded on the 2006-09-23 08:47:59
- wild Wild SEGA Genesis/Mega Drive sega 32x demo tape by Zyrinx & Lemon
- I have a few corrections:
1. There were a few more Silents members in Zyrinx. Sionic and Guzzler come to mind.
2. This presentation was not just done by Zyrinx, but by Zyrinx and Lemon - two separate teams. And it wasn't Lemon as in the Dutch/Danish/Norwegian demogroup, but just Jade and me (we needed a company name fast. This was the first thing that came to mind).
Zyrinx did the polygon part and Jacob and I made the voxel part. Since the 32x died, zyrinx ported their engine and I ported our engine to Saturn. It had the same dual-SH2 processor setup, so it was quite easy to port. On the Saturn, Zyrinx of course switched over to use the hardware polygon rendering, while I stuck with voxels (and the processors were fast enough for me to keep a relatively steady 30fps in singleplayer mode and 20fps in dualplayer splitscreen :-) Zyrinx shipped "Scorcher" for Saturn and PC, and Lemon shipped "Amok" for Saturn and PC. In my opinion, Scorcher had fantastic physics for its' time.
3. The 32x had no hardware acceleration. It had 2 fast processors, but all the rendering was done by software. That was also why I was experimenting with voxels - in my mind that would fit better for the 32x.
And no, I don't have the rom anymore :-) - isokadded on the 2006-09-09 03:19:25
- demo Amiga OCS/ECS Saere Oejne by Lemon.
- I finally remembered the name of last demo from Jade and me: Pikpatnos II
- isokadded on the 2006-01-31 01:55:39
- demo Amiga OCS/ECS Saere Oejne by Lemon.
- And the reason that this was not released for a party: Jade and I wrote this demo as part of an application to various UK game houses, together with a small 1942-like shoot'em up game demo. Looking back at it, I am surprised that Core Design hired us, looking back, I would probably not have hired myself :-)
Anyway, this was the second-to-last demo that Jade and I worked on. We did one more, which was a 5-disk monty python movieplayer decompression demo. I'm sure that one is lost completely. It was kinda based on the technique in 242, if I remember correctly. - isokadded on the 2006-01-31 00:57:25
- demo Amiga OCS/ECS Announce by Lemon.
- Lemon. was a fun group, too bad we made it grow, we should have kept it small instead, which was the original plan. Anyway, this was a fun little demo, but not a major production.
- isokadded on the 2006-01-31 00:51:27
account created on the 2006-01-30 23:42:28