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| added on the 2026-04-07 12:19:34 by BoyC |
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popularity helper
comments
amazing entry. great framing. my personal #1
rulez added on the 2026-04-07 12:36:01 by prost 
YES!
Awesome!
great.
I like experiments. Very nice outcome!
Beautiful interpretation of Katedra.
reminds me of a Tool music video :D
yes
Gave 5 stars on that. Great modeling!
I'm honestly not fan of not disclosing the use of LLM, relegating it instead to 'see readme'. Why sure the modelling is nice, I felt I was that my vote during livevoting round didn't take what the 'custom toolset' meant into the account.
Body horror art.
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I'm honestly not fan of not disclosing the use of LLM, relegating it instead to 'see readme'. Why sure the modelling is nice, I felt I was that my vote during livevoting round didn't take what the 'custom toolset' meant into the account.
I mean at the party I really liked this entry, but yeah hiding that in the depths of the readme is annoying.
Nice result and interesting experiment!
awesome.
you could have lazily used Blossom and copy/rip from shadertoy as many people do.
instead you created a tool from scratch to make your vision and workflow come true with the tech that exists as of today and the experience you gained along the way.
thumbs down come only from people with a combined product releases count less than i have fingers, and with no understanding how and why this creation process worked at all.
you could have lazily used Blossom and copy/rip from shadertoy as many people do.
instead you created a tool from scratch to make your vision and workflow come true with the tech that exists as of today and the experience you gained along the way.
thumbs down come only from people with a combined product releases count less than i have fingers, and with no understanding how and why this creation process worked at all.
Great, my personal fav of the compo. Kudos for making your own tool.
Amazing image! Thanks for sharing the tool screenshot! It reminds me a lot of the nodebased MaterialMaker tool that I use to make SDFs stuff and my little lib MaterialMakerRayMarching. I think it helps a lot to came up with new ideias, and prototype new SDFs, or new SDFs related functions. The only problem is that it's easy to make very complex and slow shaders with lots of nodes... :P
Great stuff! I'm a fan of macro nodes with code inside :)
Great stuff! I'm a fan of macro nodes with code inside :)
Nice picture, but given the level of 4k exe gfx in the recent years, this looks a bit crude. Maybe it's showing too much and thus let the viewer notice all the details that give away its artificial nature?
Fascinating workflow. It's a great example of how AI tooling can be used in a way that keeps all the creative work fully human.
And the picture is nice, too. :)
And the picture is nice, too. :)
As one of the very few, who actually have the editor and tried to do something with it, I have to admit: creating this image with that thing is a very respectful thing.
So, those who thumbdown this 'cos of BoyC used codex to create the tool can actually take a flying f.ck at the moon.
So, those who thumbdown this 'cos of BoyC used codex to create the tool can actually take a flying f.ck at the moon.
forgot the thumbup.
quadratic_bezier_92_copy_copy_copy_copy_copy really made all the difference! :-)
Great pic.
I'm interested in SDF modellers, I can sort of imagine how this works. If you want to share what you learned about this type of tool at some point I'd be interested in reading/hearing about it.
Obviously this is a completely acceptable use of AI. Many demosceners use tools that they didn't write themselves that are way bigger shortcuts than this. I don't see how the fact that AI wrote most of it puts it in a different category.
Arguably this should be disclosed on the slide, like you would disclose using Unreal, Crinkler or 64klang?
Great pic.
I'm interested in SDF modellers, I can sort of imagine how this works. If you want to share what you learned about this type of tool at some point I'd be interested in reading/hearing about it.
Obviously this is a completely acceptable use of AI. Many demosceners use tools that they didn't write themselves that are way bigger shortcuts than this. I don't see how the fact that AI wrote most of it puts it in a different category.
Arguably this should be disclosed on the slide, like you would disclose using Unreal, Crinkler or 64klang?
I'm conflicted
- You should have mentioned on the beamer that it was vibecoded.
- Image itself looks good.
- We needed SOMEONE to do an SDF editor 4k exegfx (good stuff).
- Ok, but that should have been a person, not a clanker.
- You should have mentioned on the beamer that it was vibecoded.
- Image itself looks good.
- We needed SOMEONE to do an SDF editor 4k exegfx (good stuff).
- Ok, but that should have been a person, not a clanker.
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You should have mentioned on the beamer that it was vibecoded.
But the image wasn't vibecoded, and that is not a fair characterization. "vibecoding" specifically implies that the AI did almost all of the work and human effort was minimal.
The tool was vibecoded. Then many hours was spent making an image with the tool, presumably a painful process.
I don't see how that is that different from e.g. using Photoshop to handpaint an image for modern graphics. The graphician didn't make Photoshop.
But I guess the graphician could mention on the slide that he used Photoshop (so we all understand he didn't write the file himself in hexadecimal).
amazing image - clearly loads of work and passion went into creating it.
Really cool image, could have been winner...
Using a tool for making an image like this feels overcomplicated, but to each their own!
Using a tool for making an image like this feels overcomplicated, but to each their own!
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For those who are interested, here's what the scene looked like in the editor. Secondary light bounce and color grading was added manually once the scene was exported, along with a hefty dose of shader optimization to make everything fit.
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Quote:You should have mentioned on the beamer that it was vibecoded.
But the image wasn't vibecoded, and that is not a fair characterization. "vibecoding" specifically implies that the AI did almost all of the work and human effort was minimal.
The tool was vibecoded. Then many hours was spent making an image with the tool, presumably a painful process.
I don't see how that is that different from e.g. using Photoshop to handpaint an image for modern graphics. The graphician didn't make Photoshop.
But I guess the graphician could mention on the slide that he used Photoshop (so we all understand he didn't write the file himself in hexadecimal).
Doesn't matter to some. The fact alone a LLM at any point was used to develop the tool makes the prod 100% irrelevant apparently.
Cool generated image and interesting to read how you have used ai for the tool.
Nicely done, great work, congrats!
Very cool!
I don't understand the complaints from the guys who disliked it.
It's like a witch hunt.
I don't understand the complaints from the guys who disliked it.
It's like a witch hunt.
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I don't understand the complaints from the guys who disliked it.
Its exceptionally simple to the people who disliked it:
If a LLM is used in any way, shape or form, in the making of a prod - the prod is 100% irrelevant.
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I don't see how the fact that AI wrote most of it puts it in a different category.
See above.
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If a LLM is used in any way, shape or form, in the making of a prod - the prod is 100% irrelevant.
That’s a very slippery slope. Where exactly do we draw the line?
I understand the intention behind the criticism. Art as human expression is the heart of the scene. Without it, a demo is just a benchmark test. There is a deep-seated fear that the "suffering for the craft" is being lost. In our world, the value of a prod is often seen as proportional to the struggle of squeezing it into 4k. If AI removes that struggle, some feel cheated out of the "admiration for the effort."
But:
If an operating system or a compiler uses AI-optimized code, does that make every prod running on it... "irrelevant"? It's 2026. We are at this point already!
In this case, the tool used to edit the sdfs was vibecoded (as a proof of concept, if I get this right...), but the image itself was crafted by BoyC. The composition, the lighting, and the artistic intent are human expressions, not the result of a prompt. (And I like it. ^^)
If we follow this "all-or-nohting" logic, we would have to audit every single piece of software in our pipeline for hidden AI-generated snippets. What if a tool developer uses copilot for boilerplate code and doesn't disclose it? Does the art created with that tool suddenly lose its soul?
Where is the line between the tool and the creative output? AI won't disappear just because people hate it. It will continue to integrate into our workflows, and in a few years, it will be nearly impossible to use a computer without interacting with some component that an AI (helped) build. That would mean the end of "Modern" Compos.
There will be a point, where we have to decide, how to deal with this. I use AI to learn about techniques. But I enjoy, to write the code on my own. Hell! Am I poisened now in some way?
If we lose the ability to distinguish between a tool and the artists intent, the scene is done. Full disclosure should be mandatory, though.
Great work and outcome!
nice.
and nice use of "modern technology" for the tooling.
congratulations for being brave enough to disclose it :)
and nice use of "modern technology" for the tooling.
congratulations for being brave enough to disclose it :)
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I understand the intention behind the criticism. Art as human expression is the heart of the scene. Without it, a demo is just a benchmark test. There is a deep-seated fear that the "suffering for the craft" is being lost. In our world, the value of a prod is often seen as proportional to the struggle of squeezing it into 4k. If AI removes that struggle, some feel cheated out of the "admiration for the effort."
Same, I understand their viewpoint as well. They often have done it for a significant portion of their lives and devoted themselves to learning whatever craft they do. They feel AI is a threat to that craft, and will defend it to death. And thus feel justified when criticizing others about how to do said craft. And feel no problem in doing so with political or emotional reasons.
Personally I do not care how others do their craft, what matters to me personally is how I do it myself and what morals I hold when doing so, since to me there is never really a moral leg to stand on when saying to people how people do their hobbies. Same goes for any critique on prods etc, they are 100% entitled to their opinion, same with how I feel about making one and the effort went into it. What I consider a prod is definately different to others and thats fine.
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If we follow this "all-or-nohting" logic, we would have to audit every single piece of software in our pipeline for hidden AI-generated snippets. What if a tool developer uses copilot for boilerplate code and doesn't disclose it? Does the art created with that tool suddenly lose its soul?
Pretty much, thats what I suggested earlier in another thread. If people truly feel that strongly about it, they indeed should do that. Some people do indeed feel LLMs taint every single thing it touches, like a cancer.
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Where is the line between the tool and the creative output? AI won't disappear just because people hate it. It will continue to integrate into our workflows, and in a few years, it will be nearly impossible to use a computer without interacting with some component that an AI (helped) build. That would mean the end of "Modern" Compos.
That will ultimately must be approached some day as a serious discussion. Its the same argument as many unsavoury things; like sportswashing and the influx of money that flows, cobalt mining for phone parts, gambling sponsorships in sports etc.
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Same, I understand their viewpoint as well. They often have done it for a significant portion of their lives and devoted themselves to learning whatever craft they do. They feel AI is a threat to that craft, and will defend it to death. And thus feel justified when criticizing others about how to do said craft. And feel no problem in doing so with political or emotional reasons.
MLI, please consider that you are quite significantly overestimating your understanding of other peoples motivations.
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !

