| Return to Void by piBaron | ||||||||||||||
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popularity : 55% |
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alltime top: #15120 |
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| added on the 2026-08-26 11:39:42 by kb_ |
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Audiovisual treat
rulez added on the 2026-08-26 11:47:59 by Daddy Freddy 
Absolutely massive (in a minimal way).
My only gripe is the ending, which feels a bit like a letdown after all the cool synesthetic stuff that happens before it. But super awesome demo altogether.
My only gripe is the ending, which feels a bit like a letdown after all the cool synesthetic stuff that happens before it. But super awesome demo altogether.
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good shit, excellent direction!
Generating these shapes isn't trivial. Very good, advanced coding.
The sync!
So weird, so cool.
really really cool! especially for a first prod of a one man show. respect!
Yep.
Looks fresh, almost like fire fractal shapes from time to time
awesome
nice
What Preacher and v3nom said :)
Really impressive stuff. And I'm so glad that it won. Welcome to the scene.
Sorry, not my kind of tea
Absolutely lovely!
Very neat and I appreciate the untrivial shapes.
A blob to remember!
looks great and runs butter smooth on my rig.
Loved this prod!
...nice abstractoism and really dope sound, too
sweet
Distinct style. Impressive, enjoyed it during the compo.
beautiful stuff.
awesome firstie.
awesome firstie.
What v3nom and revival said.
Thank you for bringing this eye candy to our party! Hope to see more of you in the future.
amazing.
numedia meh
oh hell yes!
I dunno why the filesize is so big. Design wise, one of the best i ever seen for a long time, long time. Audio and sync is just perfect. Runs perfectly fine on Comodo Sandbox(partially limited).
Very impressive can't wait to see more.
An excellent example how a feeling for tempo and progression beats poly count. Always. There is a lot to learn here.
And, thanks for flying with us. I feel quite honored.
And, thanks for flying with us. I feel quite honored.
Awesome!
Nice
Very impressive and well directed.
I suspect that the entire visuals are based on fractal flames. The demo has that characteristic look, especially the swirls at the start with highlighted areas, which are typical of an accumulation buffer mapped to colors logarithmically.
Flames / IFS can do things like map points to a sphere, using nonlinear transforms. The distortions and other effects are then simply a smooth change of low weight secondary parameters, while leaving the base shape more or less intact. Could also be manipulation of the IFS iteration itself.
I suspect that the entire visuals are based on fractal flames. The demo has that characteristic look, especially the swirls at the start with highlighted areas, which are typical of an accumulation buffer mapped to colors logarithmically.
Flames / IFS can do things like map points to a sphere, using nonlinear transforms. The distortions and other effects are then simply a smooth change of low weight secondary parameters, while leaving the base shape more or less intact. Could also be manipulation of the IFS iteration itself.
This is really cool .. great 1st production. I bow to you.
thumbs up... sorry
Pervers Gut
Nice. :)
What a lesson in abstraction, flow and sync. I'm looking forward to seeing more from you in the future!
Truly wonderful! I loved every second of it. Can't wait to see what you do next!
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