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Brut by Abyss [web]
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popularity : 50% |
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| added on the 2026-11-08 22:28:37 by bartman |
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comments
Slop
I cloned your repo, had a quick look at the hundred thousand lines of code, and felt very old.
It's amazing that a machine can write all this (how long and how many tokens did it take, btw ?)
On the other hand, it looks completely alien (then again, I am not familiar with JS/TS/WebGPU anyway).
Just curious: What exactly was the human input ? The music notes (of course) and probably some param / timeline editing but have you written any code yourself ? (not judging, just curious). I found these //#D{ .. // #D} blocks but I guess there are just there to prevent the LLM from further modifying the code..?
Also what @ham said - here's to a bursting bubble!
It's amazing that a machine can write all this (how long and how many tokens did it take, btw ?)
On the other hand, it looks completely alien (then again, I am not familiar with JS/TS/WebGPU anyway).
Just curious: What exactly was the human input ? The music notes (of course) and probably some param / timeline editing but have you written any code yourself ? (not judging, just curious). I found these //#D{ .. // #D} blocks but I guess there are just there to prevent the LLM from further modifying the code..?
Also what @ham said - here's to a bursting bubble!
The biggest unanswered question is … where does the overflowing champagne go?
love how the champagne kinda just pours out near the bottles opening ...... and the glasses overflow before even being fully filled
No
No, even
One of my definitive scene-related memories is downloading Downtown as a kid from the local BBS, along with other TP96 (?) releases. The music, the flow, the cool effects - it was one of my favorite entries from that year and I watched it countless of times. And the fact that they were from Amiga sort of added to the magic, for some reason. Super awesome coders and all that. Heroes.
And here we are, in 2026. Sigh. I guess there's no point to any of this anymore. It's just slop all the way down.
And here we are, in 2026. Sigh. I guess there's no point to any of this anymore. It's just slop all the way down.
nope
Let's celebrate a new era of demo-making!
What Preacher said. It hurts alot to see my teenage scene heroes succumbing to AI.
it takes a lot of time to make champagne, it's a product of craft and patience.
It's crazy how the language of how we talk about code and art changed, because of the excuses. It's like people are reading from a script. "AI was not involved in creative decisions". Isn't coding creative? "providing guidance on performance and size optimizations", aren't these things that it was meaningful and fun to make on your own by your own observations manually code these and test them?
And then the whole word salad, of "I didn't do nill, I did orchestrating, directing, providing guidance, timing, coloring, positioning cameras, tech speccing" all these kinds of work put together so that one claims "yeah Claude did 100% of the code but I did a tons of stuff in decision making". We didn't use to throw out all these words, we used to say coding: this guy, music: that guy, maybe design: that guy and that's it. Now people are throwing words so that it seems like a lot of them were done by them and call it creative process.
And then the whole word salad, of "I didn't do nill, I did orchestrating, directing, providing guidance, timing, coloring, positioning cameras, tech speccing" all these kinds of work put together so that one claims "yeah Claude did 100% of the code but I did a tons of stuff in decision making". We didn't use to throw out all these words, we used to say coding: this guy, music: that guy, maybe design: that guy and that's it. Now people are throwing words so that it seems like a lot of them were done by them and call it creative process.
Optimus wins.
For the champagne! But honestly, i don't see that much of a difference. Made with Cables, Notch, Unreal, now Claude? All require technical knowledge to some extent. I wouldn't consider a prod that took 3 weeks of work 'Slop' - Actual craft, knowledge and tinkering is involved, just not in the traditional way of coding your own entry.
I think all of us draw a different red line, this is entry is closely above mine. Not giving it much credit on the technical level though.
I think all of us draw a different red line, this is entry is closely above mine. Not giving it much credit on the technical level though.
Quote:
Isn't coding creative?
Well, if you mean naming a variable, implementing logging for GLSL compiles, implementing the over operator, then I would say no, those aspects of coding are not that creative.
If you mean creating scenes, lighting, positioning cameras, rotating the bottle, tweaking the caustics, then I would yes, say those aspects of coding are very creative.
Quote:
all these words
Perhaps we need some new words for a new situation. Personally I think it is positive that bartman tried to explain his contribution vs the LLMs contribution.
manager, that's the word.
and it's not that much of a creative, good looking piece of intro to be fair.
and it's not that much of a creative, good looking piece of intro to be fair.
I'm not looking towards a future where we're all managers. Being a manager sucks.
Why didn’t you just make a video if you don’t care about the coding aspect.
glöp
can we get over the time where everyone once tried to "code" a demo/intro/whatever with claude?
Yes it works impressively well. But it's like commissioning a coder overseas to code a demo for you. You wouldn't release that as a work of your group, would you?
Yes it works impressively well. But it's like commissioning a coder overseas to code a demo for you. You wouldn't release that as a work of your group, would you?
Quote:
Well, if you mean naming a variable, implementing logging for GLSL compiles, implementing the over operator, then I would say no, those aspects of coding are not that creative.
If you mean creating scenes, lighting, positioning cameras, rotating the bottle, tweaking the caustics, then I would yes, say those aspects of coding are very creative.
🤔 we have libraries,frameworks, boilerplate,...for the repetitive stuff.
But here, this is an 8kb intro quoting about a dozen papers.
Don't you think there was enough creative work to do there? Work where a human would actually beat AI in terms of creativity, efficiency, packet friendliness, taking the right ahortcuts/approximations for the purpose of building just the right smoke and mirrors needed for the purpose of making this 8kb intro?
Quote:
Yes, that's what the word hacker meant originally. Using a computer in a creative way. And not just for "creating beautiful sceneries" but for getting into the nitty-gritty of the machine and finding new optimizations, algorithms, etc.Isn't coding creative?
The only thing this has going for it for me is the fact that it's a callback to the champagne tower at the party. I find the camera, soundtrack and overall direction rather lacking(some more some less, soundtrack opens good but then just falls on its face) rather disappointed over the fact that this prompted prod made 2nd place at the party. Would be a thumbs up if you actually implemented any of it, a piggy if this was an intended meme prod featuring ai but is a thumbs down simply due to the symbolic nature of how it placed (not your fault).
💩 slop. it also looks worse than a 1980s CGI video and yes that spilling before the glass is full looks a) ridiculous and b) shows just more "even i don't give a fuck what i've just prompted but here's my slop anyway"
I like that.
Even the infofile smells of being AI generated…
Why does the floor(?) reflect the spotlights but not the glassware? Was that a creative decision?
Yes, I like champagne ;)
What was said.
And for the director for directing the directions...
And for the director for directing the directions...
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Now, let’s toast with... bursting AI bubbles! :]