Objektgeballer 3 by Never [web]
screenshot added by micksam7 on 2008-12-30 21:43:13
platform :
type :
release date : december 2008
release party : the Ultimate Meeting 2008
compo : pc 64k
ranked : 1st
  • 23
  • 24
  • 9
popularity : 63%
  • 0.25
alltime top: #6311
added on the 2008-12-30 17:22:20 by manx manx

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Aufs Maul Objektgeballer
Daumen hoch
rulez added on the 2008-12-30 18:10:29 by Hopper/SquoQuo Hopper/SquoQuo
white rectangles and boomboom music that stopped after ~5 seconds, is it just me or your code is broken?
added on the 2008-12-30 18:18:22 by Gargaj Gargaj
looked nice at the party.
i guess its raymarching with distance functions.

but somehow fucks up on my machine. i sometimes see the objects, somtimes not.
rulez added on the 2008-12-30 18:36:30 by gopher gopher
so slow but nice things
rulez added on the 2008-12-30 18:54:52 by panic panic
rulez added on the 2008-12-30 19:04:05 by ɧ4ɾɗվ. ɧ4ɾɗվ.
not vista friendly
...not vista friendly? Here is my thumb! ;)
rulez added on the 2008-12-30 20:02:55 by vscd vscd
well .. yeah .. seems to run only on nvidia cards :(
added on the 2008-12-30 20:03:14 by yumeji yumeji
runs odd.. weird offsets and crap, dunno if that was intended..
runs fine on my xp/gf9800gtx
runs like crap on my vista craptop (gf9300).. just white flashing and sometimes an object :D
rulez added on the 2008-12-30 20:10:01 by s0r s0r
Da haette man etliches mehr draus machen koennen.
added on the 2008-12-30 20:21:27 by hfr hfr
added on the 2008-12-30 20:27:31 by Axel Axel
big boom boom at 5fps :(
added on the 2008-12-31 00:09:15 by Tigrou Tigrou
rulez added on the 2008-12-31 00:26:54 by v4nl4me v4nl4me
i didn't like it, but i wont thumb it down :-)
added on the 2008-12-31 01:05:01 by Kojote Kojote
music was a quick party hack, but we had some fun :D
added on the 2008-12-31 02:15:47 by jco jco
Nice. The hacky music is nice :)
rulez added on the 2008-12-31 11:55:28 by bdk bdk
Ok for a bigscreen prod
rulez added on the 2008-12-31 12:56:59 by franky-- franky--
yumeji: nVidia here, and doesn't run properly.

from what little i have seen, this can be done in 4k.
added on the 2008-12-31 13:23:00 by decipher decipher
RTRT for teh win (though a bit slow for what it does, i think)
rulez added on the 2008-12-31 13:24:11 by toxie toxie
(oh and music rulez, of course :))
added on the 2008-12-31 13:24:38 by toxie toxie
can someone provide video? :)
added on the 2008-12-31 13:24:52 by Ized Ized
You have copied the things iq said in this thread pretty well!
rulez added on the 2008-12-31 15:16:47 by kb_ kb_
Runs here (XP32/4850), but VERY slow and with some long breaks in the begining (like gargaj said, he is just less patient/has a slower cpu ;) .. and with the gpu activity at a solid 0%... I would have guessed it to be cpu rendered (and still slow).
added on the 2008-12-31 16:13:22 by Psycho Psycho
Doesn´t work, either (XP SP3; GF6600)
added on the 2008-12-31 21:35:13 by Al3x Al3x
nice shader.
rulez added on the 2008-12-31 22:07:08 by las las
Ces't bon!
rulez added on the 2009-01-01 16:15:03 by 71M 71M
rulez added on the 2009-01-01 18:04:00 by v3nom v3nom
does it's job
rulez added on the 2009-01-01 21:00:57 by red red
uhhh guise... bouncing dead-centered objects and screen flashing

some camera moves and interesting angles please. wouldv made this much better
added on the 2009-01-02 18:52:34 by Speed Speed
hooray for utter boredom. if it would have been 4k ok, as a 64k it just totally:
sucks added on the 2009-01-02 21:47:50 by StingRay StingRay
I approve of raytracing, but not so much of extremely sucky music and repetition.
added on the 2009-01-02 22:23:53 by Calexico Calexico
:\ what StingRay said
added on the 2009-01-02 22:24:39 by p01 p01
well, its raytraced. otherwise crap.
sucks added on the 2009-01-03 07:57:51 by praetor_alpha praetor_alpha
What las said but as it borks my PC to hell, a piggy this time.
added on the 2009-01-03 16:30:09 by auld auld
what p01 said
sucks added on the 2009-01-03 20:42:02 by SiR SiR
good stuff. if you guys had more time this could have been really awesome.
rulez added on the 2009-01-03 23:53:06 by cp_ cp_
i only see random artifacts and nothing happens. Radeon HD2600XT here.
Boring visuals, decent techno soundtrack.
added on the 2009-01-04 18:19:52 by Alpha C Alpha C
pressed ESC.
sucks added on the 2009-01-04 18:29:00 by raer raer
rulez added on the 2009-01-04 18:31:40 by psykon psykon
As far as I can see it's not realtime, but just a (relative) few frames calculated in the precalc - that also explains the repetition and greyscale versions etc.. and the reason for the sucky framerate. Content more 4k like, but being a party release saves it.
Saga: update your drivers :)
added on the 2009-01-04 18:36:29 by Psycho Psycho
i should have made it more clear in the nfo: THIS DOES NOT WORK ON ATI.
it absolutely needs a gf8600gt or faster for any kind of halfway decent framerate (the party version was made for the compo machine which had a gf8800gtx).
as gopher guessed right, this is realtime raymarching with distance functions done in a pixelshader. there is no gfx precalc (only shader compiling).
a bugfixed version will probably follow sometime.
added on the 2009-01-04 21:03:09 by manx manx
hehe ok.. my findings when looking into it:
-framerate is about the same on the 8600m and and the 4850
-basicly no gpu activity on the 4850
-visuals the same, maybe except some wrong viewports
-all shaders compiles fine.
-the viewport changes in the beginning are smooth on the 8600 and not on the 4850, which also hangs a bit (not related to the precalc, just info)
-replacing the shader to a fast dummy shader (visualing viewdir) means :
*much faster precalc
*same framerate
*still greyscale'd parts
..so the conclusion seemed pretty obvious :)
added on the 2009-01-04 21:17:29 by Psycho Psycho
finally never won the 64k compo
rulez added on the 2009-01-04 21:19:00 by Paralax Paralax
added on the 2009-01-05 02:13:36 by blackpawn blackpawn
hernya polnaya
sucks added on the 2009-01-07 18:44:09 by Ized Ized
This intro makes me think of how technology is used.

10 years ago (or more) we had this intro http://www.pouet.net/prod.php?which=1606 , really similar to Objektgeballer 3, but now we need a geforce8600 to watch it.
10 years ago we needed just a 486.

The result? To me, it's the same.
I'll buy a geforce8600 when they'll add at least two more spheres (IFLIC had 10 :)
added on the 2009-01-07 19:12:21 by friol friol
what kb said... It would have been a nice 4k intro, but still I like the mzk, the rithm and the overall experience.
rulez added on the 2009-01-08 23:27:15 by iq iq
Looks like reverse-engineered slisesix, added noise, added music, added animations, and changed the contents a bit. If you're copying, at least bring in something new.
added on the 2009-01-08 23:28:27 by xTr1m xTr1m
Nice visuals, annoying music.
IFLIC was nice but can't be compared because of much lower resolution :)
added on the 2009-01-09 00:33:48 by Optimus Optimus
nah. got boring after 10 seconds.
sucks added on the 2009-01-10 20:17:23 by phoenix phoenix
for the sync
rulez added on the 2009-01-10 20:47:37 by Manwe Manwe
10 years ago we needed just a 486.

Ten years ago, you needed at least a P200MMX or so for something with half the vertical and horizontal resolution.

Anyway, this thing works as advertised ("Objektgeballer"), but is surely not something to write home about. :)
added on the 2009-01-10 21:31:15 by tomaes tomaes
good sync but not great
added on the 2009-01-10 21:32:44 by ferris ferris
now that i have seen it, i am now sure this could have been done in 4k or hell even smaller.
sucks added on the 2009-01-10 22:25:53 by decipher decipher
sucks added on the 2009-01-17 14:42:58 by bitl bitl
Schnitte gefällig?
rulez added on the 2009-01-17 23:11:28 by T$ T$
Should have been 4k or maybe psycho was right and its not real time.
added on the 2009-02-27 18:13:08 by auld auld
would make a really good 4k, but still very stylish and sync'y
rulez added on the 2010-05-10 12:29:55 by provod provod
sucks added on the 2010-05-10 13:19:05 by elkmoose elkmoose
looks like 4k but it does the trick for me
rulez added on the 2010-05-10 13:19:17 by RRROAR RRROAR

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