RottoprojoXL by JAC! [web]
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popularity : 58% |
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alltime top: #8362 |
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added on the 2011-06-06 16:02:02 by JAC! |
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comments
cool stuff, JAC! :) thumbs up!
INCLUDES HEATHER!!!1
/ME LIKE
Rules!
The sad thing is that they didn't show the size in the compo, so nobody knew what you have really done!
The sad thing is that they didn't show the size in the compo, so nobody knew what you have really done!
again.. wtf!
what mad said
nice
Awesome! And I can't wait to see that your next trick shot!
Cool! That's the spirit
well, it's partially thumbing up my own code but you deserve it dude, i never thought it was possible on Atari 800 XL/XE platform, seriously. great optimizations on the core code and very nice missiles handling. :)
woot
Quote:
The sad thing is that they didn't show the size in the compo, so nobody knew what you have really done!
Yeah, that's a pitty but at least it has still beaten the BITS entry ;-)
Quote:
I can't wait to see that your next trick shot!
No need to wait anymore: link me beautiful, ... which in turn was beaten by BITS - reality is so unfair. But, hey, we still have the internet :-)
Nice 256 bytro + what baah said.
'm not used to ATARI XL, but for 256byte, this seem a good technical prod !
I like minimalism!
Not bad for 256 bytes.
!!
:)
yes
nice
And I thought Fujirot was first :-) Cheers for the source.
JAC! did it! Nice contest.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
>>> RottoprojoXL - Players and Missles <<<
I coded this one to prove that I'am absolute bad in many things... design, graphics, sound, cooking, ... but hell I do know size coding on Atari ;-)
Based on the awesome Rottoprojo64 Coder Pron coded by Skate / Plush. Man you rule! When I first saw Skate's prod I simply could not believe it. He did in 256 bytes what I had always planned for 512, one day, maybe. Later he posted the following and then I could not stop my synapses anymore.
For three days I could not stop arranging the bytes in my head. Over and over again. Now I'm released from this pain. Phew. This version also has some "sound", "sync" and "colors" and I kept the original file size despite of my lovely 6 bytes Heather. With the optimizations contained here, the core of the computation is down to 170 bytes. So a C64 version would be much smaller but I'm preparing something that will beat it anyway ;-)
Until then you can enjoy this one on your Atari on on youtube.