pouët.net

Spelunking by orbitaldecay [web]
[nfo]
screenshot added by orby on 2012-07-01 00:17:40
platform :
type :
release date : june 2012
release party : DemoJS 2012
compo : javascript 1k
ranked : 3rd
  • 21
  • 5
  • 0
popularity : 55%
 55%
  • 0.81
alltime top: #10865
added on the 2012-07-01 00:17:40 by orby orby

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bit slowish and no sound/music/bleeps, still, a nice try!
colorful hell really nice!
rulez added on the 2012-07-01 00:26:03 by sensenstahl sensenstahl
quite nice, runs super smooth in chrome for me, good work :)
rulez added on the 2012-07-01 00:29:48 by keito keito
encouragement
rulez added on the 2012-07-01 00:31:05 by ulrick ulrick
See above comments.
added on the 2012-07-01 00:32:08 by p01 p01
Very nice voxel.
rulez added on the 2012-07-01 02:03:42 by ham ham
Nice
rulez added on the 2012-07-01 08:21:43 by Buckethead Buckethead
sweet
rulez added on the 2012-07-01 09:39:40 by grip grip
doesnt work in chromium for me, but in ff.
rulez added on the 2012-07-01 10:30:35 by moqui moqui
Good.
rulez added on the 2012-07-01 10:55:42 by BackSpace BackSpace
Very nice!
rulez added on the 2012-07-01 11:16:42 by Optimus Optimus
glsl.heroku?
added on the 2012-07-01 13:28:38 by raer raer
quite nice
Nice!
rulez added on the 2012-07-01 13:30:55 by frag frag
Wonderful!
rulez added on the 2012-07-01 14:29:44 by Bobic Bobic
nice!
rulez added on the 2012-07-01 16:35:59 by provod provod
smooth webgl, looking good in ff, but it is a pretty common effect.
added on the 2012-07-01 17:17:52 by phoenix phoenix
minecraftian splunking :p really missing some sound
rulez added on the 2012-07-01 17:47:45 by psenough psenough
smoooooooooooth and clean, great colours
rulez added on the 2012-07-02 12:30:43 by Fell Fell
nice to i miss the sound :(
rulez added on the 2012-07-02 13:37:57 by Queen_Luna Queen_Luna
I love the voxel and the colors. Zen
rulez added on the 2012-07-02 15:17:15 by jeffrey jeffrey
O_o--b
rulez added on the 2012-07-03 21:36:12 by aha aha
cool enuff
rulez added on the 2012-07-04 18:56:26 by ɧ4ɾɗվ. ɧ4ɾɗվ.
neat
rulez added on the 2013-01-02 02:46:38 by T$ T$
fantastic.
rulez added on the 2013-02-27 18:00:13 by Pirx Pirx
just made a shadertoy port of it:
Code: void mainImage( out vec4 fragColor, in vec2 fragCoord ) { vec3 L,v,r=vec3(fragCoord.xy/vec2(720,720)-vec2(.9,.5),1.); float t=iGlobalTime/2.00,C=cos(t),S=sin(t),z=r.x*C-r.z*S;r.x=r.x*S+r.z*C; r.z=z;vec3 d=sign(r),c=24.*vec3(C,S*S,sin(2.*t)),b=floor(c+.5); for(int i=0;i<99;i++) { L=(b-c+d*.5)/r; b+=d*(v=step(L,L.zxy)*step(L,L.yzx)); if(step(4.*(cos(b.x*.3)+cos(b.y*.3)+cos(b.z*.3)),-2.5)==1.) break; } fragColor = vec4(dot(v,d*r)*sin(b*.1)*.5+(length(b-c)/40.),1.); }
rulez added on the 2017-01-30 06:07:18 by no longer active no longer active

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