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added on the 2013-12-19 22:45:48 by p01 |
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why not :)
wow nice trick
Using int 0x29 to output
and something like
;randomly set c flag
salc
and al, '/'^'\'
xor al, '/'
is a way to save some bytes.
But isn't it better to make more interesting labyrinth?
Square or or hexahedral or so :)
and something like
;randomly set c flag
salc
and al, '/'^'\'
xor al, '/'
is a way to save some bytes.
But isn't it better to make more interesting labyrinth?
Square or or hexahedral or so :)
There's already a 10 byte version, check the link in the comment section of Thread Over :)
Fuck yeah
Cooool
Great. What about doing it 13h mode ? (will require a few more bytes, but not that much)
ANd AL,'\'-'/'
aaa
aaa
I approve this prod/thread.
nice christmas gift!
sweet! back then, coded a "real" textlabyrinth, with backtracking, in Pascal i guess. Maybe i do a asmrerelease ... or simply dump the code here if i'm too lazy ^^
well, forgot the x86 links ::
http://x86.renejeschke.de/
http://zsmith.co/intel.html
http://www.sandpile.org/
=)
http://x86.renejeschke.de/
http://zsmith.co/intel.html
http://www.sandpile.org/
=)
=D
nice one!
My PowerShell implementation in 52 bytes:
Assuming you have a 120 char wide window (thats default).
Code:
while(1){$l=" ";2..119|%{$l+="/","\"|get-random};$l}
Assuming you have a 120 char wide window (thats default).
was it Random numbers thread?))
Clever and nice :)
cool thread
lists containing this prod
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
My implementation is trivial. There must be a few bytes to gain.
Come on! THREAD OVER reached 12 bytes on C64