Paranoia by Desire [web]
screenshot added by HellMood on 2016-06-05 21:14:30
platform :
type :
release date : june 2016
release party : @party 2016
compo : oldskool demo
ranked : 1st
  • 34
  • 10
  • 2
popularity : 59%
  • 0.70
alltime top: #4169
  • HellMood HellMood [code, SFX, optimization]
  • orby orby [original concept, code]
added on the 2016-06-05 21:14:30 by HellMood HellMood

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wtf! :)
rulez added on the 2016-06-05 21:31:07 by mad mad
rulez added on the 2016-06-05 21:48:55 by cxw cxw
creativity beyond just technicality in 256 bytes
rulez added on the 2016-06-05 22:07:45 by noby noby
rulez added on the 2016-06-05 22:30:35 by havoc havoc
Got me really paranoid. Oh man, so much in 256
rulez added on the 2016-06-05 22:32:19 by leGend leGend
Sounds gr8t!
rulez added on the 2016-06-05 22:32:56 by ded^RMDA ded^RMDA
Okay, now this is seriously interesting.
rulez added on the 2016-06-05 22:34:59 by TomoAlien TomoAlien
rulez added on the 2016-06-05 22:53:43 by Starchaser Starchaser
ugly looking but has interesting feel and creativity that none other bytetro has done before at this level. i hope this gets some kind of recognition by the next meteoriks jury(dunno what the category could be).
rulez added on the 2016-06-05 23:13:36 by MuffinHop MuffinHop
nice sound
added on the 2016-06-05 23:27:15 by elfh elfh
...like especially the sound. Gives some creepy maze feeling :-)
rulez added on the 2016-06-05 23:30:31 by Kuemmel Kuemmel
oh shit
rulez added on the 2016-06-05 23:50:00 by Alpha C Alpha C
The permanent rotation is terrible.
And isn't it just playing random midi samples?
added on the 2016-06-05 23:53:57 by hfr hfr
Nice work guys! Was awesome on the big screen too.
rulez added on the 2016-06-06 05:19:05 by jmph jmph
run stiletto bitch! run!

rulez added on the 2016-06-06 05:55:22 by sensenstahl sensenstahl
rulez added on the 2016-06-06 14:54:57 by bitl bitl
the sound really raises it above the usual raycaster intro thing. very creepy footfalls.
rulez added on the 2016-06-06 16:06:44 by visy visy
It's almost as if it would be better without the bland/ugly visuals.
added on the 2016-06-06 19:34:20 by Gargaj Gargaj
Aaaaa!!!! Kinda creepy...
With out sounds it is not too entertaining. Makes even kinda dizzy.
added on the 2016-06-07 02:16:34 by sim sim
The rotation kills it for me. Otherwise, great concept.
added on the 2016-06-07 10:16:42 by Preacher Preacher
About what those three said but definitely with a thumb up.
rulez added on the 2016-06-07 10:50:29 by Serpent Serpent
what gargaj said.
added on the 2016-06-07 13:54:22 by iks iks
rulez added on the 2016-06-08 01:22:35 by Czery Czery
Nice twist with the sound, but quite ugly (I think we've had enough raycasters in 256b by now), and why is the person constantly turning around?
She is paranoid, therefore she is constantly turning around ;) That's understandable, every now and then somebody she never sees opens a door, and closes it again ... until she laughs hysterically ^^

I'd agree to most of the critics, this is pretty bland and the rotation is monotone :/ We didn't have the time for anything better because ...

... on the other hand, it's not the *usual* 256 bytes ray caster. We went for 192 shades (64*pink,blue and white) to make a difference from the standard 64 colors black white. We went for a rendering approach that is actually pretty fast (should even run decent on a 486) instead of bruteforcing each pixel. Of course there is VSYNC and double buffering for maximum smoothness on real oldschool systems. Not to mention we never considerated sizeoptimizing the ESC check and return to textmode out as an option - manners, you know =)

Regarding the sound, nope, it's not random MIDI ;) it's a carefully selected subset of the SFX set with a special pattern, to generate a very defined atmosphere - see the commented source for more details.

All these things do require some space. It sums up. In comparison to the well known Wolf from 1999, "Paranoia" has actual depth (shading) - even if that looks blend - and does NOT use the famous XOR texture, as this has been done too often by now. Also, "Paranoia" has SFX. I'd agree though, that the slightly advanced graphical technical feats do not really add *that* much to the atmosphere. Maybe introducing colors and depth shading raises the expectation too much compared to simple black white XOR textures(?) And maybe rotation let's you expect a good camera-path(?) In short, adding features increases the change for disappointment, as it seemed to have happened here.

So, personally, i find it kind of "meh" that the attempts to break out the usual 256 bytes techniques earns a partial community "meh" in return, although i can reenact almost every opinion stated here.

Still i would say that it's way better to explore new ways in tiny intros than beating dead one trick ponies - even if the "meh" is strong in this one ;)
added on the 2016-06-09 23:46:31 by HellMood HellMood
What sensenstahl said!
rulez added on the 2016-06-11 18:29:24 by baah baah
damn, i like this a lot!
well chosen samples!
how many bytes does grabbing+playing gm.dls cost btw?
rulez added on the 2016-06-12 01:15:58 by ɧ4ɾɗվ. ɧ4ɾɗվ.
code and data for music is about ~50 bytes here. it's not with grabbing a .DLL though, it's really WAY simpler. Just firing some bytes through defined ports (OUT DX,AL) or even directly from memory (OUTSB), with instructions that itself are as small as possible (1 byte). Check my Decent OST for a 64 byte MIDI player, or the wicked 16 byte Crapulousness from Whizart. People still seem to think MIDI is some kind of witchcraft, otherwise every >=128b intro would have music by now :D simple FX are already possible in the 64b category (Ocean )
added on the 2016-06-12 01:35:42 by HellMood HellMood
Hahaha ! Excellent.
rulez added on the 2016-06-12 01:39:08 by Tigrou Tigrou
Why are there screams? Can MIDI create screams? That's amazing!
rulez added on the 2016-06-12 01:43:16 by Optimus Optimus
Why are there screams? Can MIDI create screams? That's amazing!

you can't create sound in general midi. it has presets.

(or you could with tricks like /192 division on beat and using presets like saw wave/square wave((presets 81/82) which have short attack universally) like in 1 bit stuff but it would take lot of space like samples do)

in those presets there are some fx sounds but those are not universal(like different mobile phones) so using then may work on some and not on others(manufacturers tend to go the cheap route=less sounds/banks).
same goes with different drum sets.
added on the 2016-06-12 01:55:22 by 1in10 1in10
added on the 2016-06-12 01:55:40 by 1in10 1in10
yes, it's samples, basically, and there's shitloads of them ;) same for instruments

as for the "screaming woman", here is how to make her scream in 17b :

Code:db 0x3f,0xc9,56,0x99,53,127 mov dx,0x331 outsb dec dx mov cl,5 rep outsb int 0x20
added on the 2016-06-12 02:02:43 by HellMood HellMood
in GM2 sound set there is scream preset.
(GM2 is not universally used sadly)
presets contain samples yes. but you can't easily make new sounds out of em using midi commands
(recognized control data/sysex varies depending of platform)
added on the 2016-06-12 02:38:23 by 1in10 1in10
in those presets there are some fx sounds but those are not universal

That's a bit misleading, the exact point of General MIDI is to standardized things so that they sound approximately the same everywhere. The sounds are thus universal - It is however true that not every General MIDI device is also capable of those General MIDI Level 2 extensions which are being used in this intro, so the sounds may remain silent on a Level 1 device.
Technically you could just plug a real hardware synth into your computer and make DOSBox output to that rather than the GS Wavetable synth and the intro might sound completely different if it's not GM compliant. ;)
That's a bit misleading

it's not. i have tested this on numerous devices(around 50+) and can say with confidence that there are manufacturers who take shortcuts and don't put all that what is in the gm specs into there. no matter if gm1 or gm2. only universal presets in gm are presets 81 and 82 on instrument side what comes to how they actually sound. and even those have some variation on sustain level.
added on the 2016-06-12 03:15:29 by 1in10 1in10
want to point out that the question which i initially answered was
Can MIDI create

answer is yes. even in midi format 0 using presets 81/82 or something constant like drum kit rim shot.
using high beat divisions.
but it is useless because it takes as much space as using samples(if using notes) if not automated by programming it somehow.
added on the 2016-06-12 03:32:18 by 1in10 1in10
did this trick on gorillaz mobile game(nintendo nes type sounds heard on backround created with general midi)
added on the 2016-06-12 03:37:56 by 1in10 1in10
also here. those cartoonish animal sound sounded the same in general midi(sadly there is no gameplay videos available).
added on the 2016-06-12 03:47:20 by 1in10 1in10
rulez added on the 2016-06-12 04:55:37 by Flashira Flashira
will he rape her ?
added on the 2016-06-12 11:15:55 by Tigrou Tigrou
The constant rotation drags it down, otherwise nice!
rulez added on the 2016-06-12 11:36:29 by Kylearan Kylearan
love those GS samples :)
Impressive! Adrenaline full! Godlike!
rulez added on the 2016-06-14 11:39:34 by homecoded homecoded
For someone who started commenting agressively other people's prods out of nowhere to criticize technicity and freshness of idea, it is a paradox you would actually release a remake of Gaycast 14 years later in same amount of space ?

In effect 3 of the 4 prods hereunder since 1999 on exact same plateform and in same amount of bytes or less, even have texture, all except one came with source code and all are controllable :

256b "wolf" by tube27 & ByteWay in July 1999
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256b "3D Wolfenstein Mouse Controlled" by Movax in May 2004
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256b "Gaycast" by Nullsoft in January 2002
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128b "Wolf128" Red Sector Inc. in May 2014
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sucks added on the 2016-06-14 23:38:21 by Baudsurfer Baudsurfer
Someone is salty
added on the 2016-06-14 23:39:34 by noby noby
timelord was better.
sucks added on the 2016-06-14 23:58:11 by et et
@Saltsurfer : I know all of the above, but our combination of color, music, depth shading and *performance* has not been done before ;) thanks for your feedback anyway =)
added on the 2016-06-15 00:05:44 by HellMood HellMood
@Baudsucker: try this:
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rulez added on the 2016-06-15 17:17:42 by wbcbz7 wbcbz7
Can we play a game in it? :P
added on the 2016-06-18 12:26:21 by AntDude AntDude
rulez added on the 2016-06-23 23:10:45 by orange orange
scream :)
rulez added on the 2016-06-27 05:14:31 by frog frog
she picked the wrong shoes for this
rulez added on the 2016-06-28 01:04:15 by ferris ferris
rulez added on the 2016-06-28 22:04:52 by stijn stijn
Atmospheric :)
rulez added on the 2016-07-23 23:17:26 by cce cce
rulez added on the 2016-09-12 22:59:00 by Pirx Pirx
I'm impressed.
rulez added on the 2020-06-14 19:54:57 by adkd adkd
stiletto bitch is still running :D
rulez added on the 2020-06-14 20:36:17 by g0blinish g0blinish

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