beyond the limits by Vivid Design [web]
screenshot added by robotriot on 2002-08-05 20:34:59
platform :
type :
release date : august 2002
release party : Assembly 2002
compo : mobile demo
ranked : 4th
  • 30
  • 4
  • 0
popularity : 60%
  • 0.88
alltime top: #4125
added on the 2002-08-05 20:34:59 by robotriot robotriot

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well, basically this demo has ugly design, but the texturemapped polygons are quite impressive :)
rulez added on the 2002-08-05 20:41:02 by robotriot robotriot
this looks like more a demonstration to seduce potential employers than a regular demo, but still the engine is really good for a GBA.
rulez added on the 2002-08-05 21:49:06 by exocet exocet
hmm... the music and design were bad IMO but i was sure this would win our demo. very nice technology demo.
rulez added on the 2002-08-05 21:50:14 by raymon raymon
As stated above, no design and music ain't that good, but the engine seems very good.
rulez added on the 2002-08-05 23:03:19 by teel teel
I liked the music in some way and the scenes and synchro were cool. The lack of design didn't bother me. Only the flares could have been left out.
rulez added on the 2002-08-06 12:31:43 by DiamonDie DiamonDie
Very nice 3d-engine, but crappy design
rulez added on the 2002-08-06 15:18:13 by dairos dairos
A typical example of coder-pr0n.. the 3d-engine was very nice and the synch was sweet, but the design and music wasnt all there. some of the effects was a little too slow to.
rulez added on the 2002-08-09 19:12:12 by a_lee_n a_lee_n
Awesome effects, but where is the design?
Also, the sound sometimes seem to break up..
rulez added on the 2002-08-20 14:30:06 by nightbeat nightbeat
Those demo was code by Mavey (crazy amiga coder) from Potion

Check Planet Potion intro from Mekka Symposium 2002!!!
rulez added on the 2002-10-05 02:23:05 by kimi kardashian kimi kardashian
Nice engine, but crappy music and design
added on the 2002-10-05 16:25:53 by Shagma Shagma
Top notch tech but, in some way, too game like... Mavey ownz anyway!
rulez added on the 2002-10-05 17:39:54 by dixan dixan
i found this quite amazing!
rulez added on the 2003-07-20 11:46:53 by shadez shadez
Slow but impressive
rulez added on the 2003-07-20 12:24:43 by Optimus Optimus
being a (one of the) first 3d-heavy gba demos, this sure impressed a lot of people (myself included), but its artistic value is quite questionable...
rulez added on the 2003-07-20 13:29:14 by bhead bhead
i like it!
added on the 2003-08-23 18:31:32 by ripper ripper
its fantastic, although some parts look FR`s The Product inspired.
rulez added on the 2003-08-25 18:13:38 by darkus darkus
Nice one !

(expecting the car race sequence, uuuh ;)
rulez added on the 2005-01-15 12:49:20 by Dma-Sc Dma-Sc
The car scene kicked, the rest was... read above. :)
rulez added on the 2005-02-11 12:19:06 by René Madenmann René Madenmann
Cool 3D GBA engine!
rulez added on the 2005-08-08 03:33:41 by ALiEN^bf ALiEN^bf
the car scene <3<3<3
the rest <3<3
rulez added on the 2005-09-15 21:44:28 by jomafister jomafister
rulez added on the 2005-10-17 23:14:26 by legalize legalize
SHITZ: downright fugly lensflare in the desert eagle scene...

SAUCE: one of the very first GBA demos I have watched, and a pioneer indeed...

(the reason we have clowns today)
rulez added on the 2007-06-30 07:25:59 by Momo Vampire Momo Vampire
rulez added on the 2007-11-23 14:04:07 by uns3en_ uns3en_
A bit blocky and glitchy at times, but definitely cool for an early GBA demo
rulez added on the 2007-11-23 21:24:30 by shock__ shock__
texture mapped 3D towers
red F-1 texture mapped 3D car, city landscape
3D eagle, landscape
3D metaballs
rulez added on the 2009-11-10 03:44:55 by BITS BITS
great engine!!
rulez added on the 2012-01-07 22:05:56 by rez rez
Really impressive 3D engine. But it uses a framebuffer that is half of the width of the screen and then it stretches it. :P
rulez added on the 2014-07-03 14:06:14 by SkyLyrac SkyLyrac
Thumbs up for for coder pr0n from 2002, but no design and polish.
rulez added on the 2014-09-21 16:13:39 by raer raer
wow! haven't seen it back then!
rulez added on the 2014-09-21 16:27:37 by dipswitch dipswitch
Nah, the 3D engine doesnt look that impressive. I remember GBA much more powerful from old gamedev days. And having no subpixel accuracy and clipping glitches is a no-go on a 32 bit CPU. On the other this looks like a hell work, so piggie!
added on the 2015-09-25 09:05:19 by axis^oxy axis^oxy
rulez added on the 2015-09-27 22:58:20 by p0ke p0ke
Clipping bugs galore and quite ugly. Nope, didn't really enjoy this.
added on the 2015-10-04 21:48:38 by StingRay StingRay
Nice polish GBA Demo
rulez added on the 2022-02-19 19:14:26 by Queen_Luna Queen_Luna

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