pouët.net

Unified by Zelax & New Generation
[nfo]
screenshot added by Solo_NG on 2022-12-14 14:02:28
platform :
type :
release date : december 2022
release party : Silly Venture 2022
compo : atari 8bit demo
ranked : 1st
  • 39
  • 3
  • 0
popularity : 61%
 61%
  • 0.93
alltime top: #3694
added on the 2022-12-14 14:02:28 by Solo_NG Solo_NG

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Just Wow! We want more on every Atari platform:)
rulez added on the 2022-12-14 14:28:26 by MKM MKM
very nice
rulez added on the 2022-12-14 14:37:55 by _GandalF_ _GandalF_
Many blocky 3D, the last thinking man was wow, even if blocky and can be enjoyed in tiny screen youtube on my phone :)
rulez added on the 2022-12-14 16:59:03 by Optimus Optimus
Great stuff!
rulez added on the 2022-12-14 18:01:21 by ham ham
awesome code and gfx, too bad it runs only on 1 Mb tho
rulez added on the 2022-12-14 19:01:51 by gorgh gorgh
wow, amazing stuff!
rulez added on the 2022-12-14 20:17:41 by cure cure
Nice visuals but the music is the most mediocre.
added on the 2022-12-14 20:44:28 by dex46... dex46...
lovely
rulez added on the 2022-12-14 22:04:19 by Ramon B5 Ramon B5
massive
rulez added on the 2022-12-15 00:23:51 by Blast! Blast!
Deserved XL/XE winner.
rulez added on the 2022-12-15 00:28:56 by CiH CiH
Best tech-demo ever released for Atari XL/XE! Thanks guys! :) I love every bit of it - code, visuals and music <3
rulez added on the 2022-12-15 18:33:42 by grey grey
looks amazing, a lot of awesome 3D stuff .. I have no clue about 8bit atari so I'm curious about how much of this is (pre-)calculated but realtime rendered - and how much is just animation? I mean - phong shading, even if faked, on a 8bit machine seems unbelievable to me ..
added on the 2022-12-15 18:54:45 by Asato Asato
@Asato
You have all information in the .nfo/.txt file. All is 100% real-time (rotations, normals, solids/texture/env mapping, moving light). Eh - so it seems we always earn a "neutral pig" with that question ;)
rulez added on the 2022-12-15 19:27:24 by Solo_NG Solo_NG
Yep! This is simply amazing!
rulez added on the 2022-12-15 20:22:49 by hollowone hollowone
Really great demo with top effects, super soundtrack and especially, a good pace (never boring, always action). Cool, thumbs up!
rulez added on the 2022-12-16 04:55:03 by AW87 AW87
@Solo_NG so, in this case - well deserved thumb up, unbelievable code!
rulez added on the 2022-12-16 07:26:28 by Asato Asato
Some cool 3D in this one, good job!

Does the demo require two Pokeys or does it run with only one but in mono? Would love to watch it on real HW, but haven't got a double Pokey expansion yet
added on the 2022-12-16 08:03:23 by britelite britelite
And I forgot my thumb
rulez added on the 2022-12-16 08:03:33 by britelite britelite
Nice demo. With all the respect, 1MB RAM requirement for 8bit machine sounds "a bit" too much. Memory limitation, at least for me, is one of the constraints of programming for 8bit machines (like CPU speed, graphical or auditory capabilities).
rulez added on the 2022-12-16 08:36:39 by ilmenit ilmenit
@britelite
it runs perfectly fine in one pokey; if second detected it adds an echo

@ilmenit
With also all the respect I totally disagree. None of this effects "needs" 1MB, but im done with clearig screen with one texture for the 50th time. Rolling pre/post stuff back to loops and it proably runs from <256kb. this one with little more time would run from <512 also. Every part can run (with simple or looped pre/post) on stock so dont worry the code is uber optymized and I dare you to make faster 3D env than Swiety did here.
added on the 2022-12-16 09:18:49 by Solo_NG Solo_NG
It's up to you as authors and up to compo rules which hardware is allowed. Then it's up to viewers to decide how it fits their taste, and everyone has different taste, expectations and preferred approach. My is that textures and backgrounds can be procedurally generated, the same with unrolled code for effects or tables for performing 3D. I won't even dare to make faster 3D than what Swiety did, that's excellent code.
added on the 2022-12-16 11:00:45 by ilmenit ilmenit
Every unrolled code here is procedurally generated. Some with multi-passes or stuff like 1 layered source -> multilayered unrolled output (additional analizing). Every sin/cos and mulu/div table is procedurally generated. Somehow you assumed it isnt. In texture departament we proably could work more with proc generation (and it seeded cool stuff in me already). Would try to make ~<0.5MB version of the prod and im proably done with a8 demos for a while.
added on the 2022-12-16 18:55:29 by Solo_NG Solo_NG
I adore the 3D in this demo. Everything is authentic to the imagination of the hardware creators.
rulez added on the 2022-12-16 22:11:06 by emkay emkay
Brilliant! <3
rulez added on the 2022-12-18 19:35:12 by Voy_SSG^Dial Voy_SSG^Dial
I like especially the first part with seaweed. I hope to see more when you rest a bit (also including some story like before with Tiger gfx). Respect.
rulez added on the 2022-12-19 12:56:52 by sheriff sheriff
I enjoyed the clown fish. I don't know the platform super well, but I'm still impressed but what you achieved.
rulez added on the 2022-12-21 20:19:51 by MrSynAckSter MrSynAckSter
I like first part and some transitions (fade in part of screen with unrolled code in gfx 9). Impressive, very good effects.
rulez added on the 2022-12-22 15:55:23 by xeen xeen
Brilliant!
rulez added on the 2022-12-22 16:08:10 by piter_jnf af piter_jnf af
Well done!
rulez added on the 2022-12-23 16:39:38 by pps pps
No !!!!! ... I can't believe it... on a bare ATARI 800 XE ?!!! Almost incredible !! Magic !!!! More than amazing optimisation !!! Brilliant !!!!!
Awesome work !!!!
rulez added on the 2022-12-25 14:55:11 by hylst hylst
Great
rulez added on the 2022-12-25 15:43:33 by Frequent Frequent
OK.
added on the 2022-12-26 21:57:14 by AntDude AntDude
Nice to see new stuff on old hardware. But i have to admit i'm more impressed by c64 demos. Those look more incredible and the demos run on plain hardware (64Kb!) This demo requires 1Mb, to me that sounds like cheating.
I expected more from my atari 800 Xl after i upgraded it with SDrive Max and 256Kb.
Can somebody tell me why c64 is so much ahead of atari?
Is it because the c64 can read from diskdrive in parrallel and Atari can't?
added on the 2022-12-28 19:24:36 by davince davince
davince i think its opposite, atari is far ahead. here you see realtime hardcore effects, on new c64 demos all you see is decompressed animations imitating effects.

i dont know about disk drives but i read somewhere on forums atari 8 bit can read data during demo like c64 can ("in background") so they load all demo/disks to ram before it runs.
rulez added on the 2022-12-28 21:36:02 by imbee imbee
The truth is that in atari we use extra memory for more textures, animations or relooping code for drawing additional layers or postprocessing.
Some of the effects could be run on standard 64k memory, but unfortunately the problem with loading what effect would make the demo look tragic.... The 3d engine itself is in real time.
rulez added on the 2022-12-29 10:14:11 by swiety_zlx swiety_zlx
Awesome demo, kudos to people involved!
rulez added on the 2022-12-29 14:02:07 by Philsan Philsan
Great job, very nice demo for this atari platform. THX
rulez added on the 2022-12-29 16:47:18 by Expi Expi
Nadrobione! Dla mnie MEGA SZTOS! Kolana połamane!
rulez added on the 2022-12-29 17:16:29 by Renton Renton
Real time 3D on 6502 even with 1MB it is still an 6502. I am flatted.
rulez added on the 2022-12-29 19:15:19 by 42Bastian 42Bastian
Outstanding!
rulez added on the 2022-12-29 22:02:33 by Daniel Daniel
Great stuff guys! Me 👍🏻
rulez added on the 2022-12-30 01:21:54 by Heaven/TQA Heaven/TQA
Finally had the time to check out the demo on real hardware during the xmas holidays, it is indeed a fine 3D show!
added on the 2022-12-30 09:16:24 by britelite britelite
Well deserved 1st place. The lo-res worked great on the big screen. The 3D in this is just awesome and the usage of the post-processing & transitions and the usage of the graphics 10 (9 color) resolutions makes it stand out for similar demos. I how no idea how the spikeball can be so fast with so many faces, too. Also showing the statue in mode E before the rotation part is a very clever thing to trick the mind.
rulez added on the 2022-12-30 15:49:01 by JAC! JAC!
Nice one!
rulez added on the 2023-01-10 15:46:19 by violator violator
Very nice!
rulez added on the 2023-01-13 11:57:06 by ravity ravity
nice
rulez added on the 2023-02-24 22:44:52 by SiR SiR
Impressive demo! Really like the effects, the graphics and how the music sounds on this thing! Such a good show!
rulez added on the 2023-02-26 12:49:49 by SoDa7 SoDa7
I liked the exploding cubes the most (also the music in this part). otherwise a tech demo.
rulez added on the 2024-03-09 13:11:25 by twh twh

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