pouët.net

A - Bounce by Ctrl-Alt-Test [web]

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                                A - Bounce

       A 96kB PC game presented at Breakpoint 2009 by Ctrl-Alt-Test


      Code:

          Laurent ~ LLB ~ Le Brun
          Julien ~ Zavie ~ Guertault
        Antoine ~ Nicuvëo ~ Leblanc
          Uriel ~ korfuri ~ Corfa

      Music:

        Pierre ~ Cyborg Jeff ~ Martin



     Hi Folks,


      Here is  our first contribution to  the scene, in the  form of a
      96kB game.

         What about making something up and going to the Breakpoint?
         Sure, when is that?
         Next month.

      That is  how Ctrl-Alt-Test was created.  By the end  of the week
      the game  was imagined, and we  then rushed for  five weeks make
      it, after work. It is  certainly not polished, not even finished
      actually, and the gameplay surely needs some tuning, but here we
      go.


      It is  a single action  multiplayer arcade game. Each  player is
      given a  room out of a  toric space (yours  is slightly brighter
      than the others). Every room  has four walls; those walls can be
      toggled  simultaneously  by   hitting  space  (unless  otherwise
      specified). There are also as  many balls as rooms, bouncing off
      the walls.

      Should balls stay  bouncing in the same room,  their energy will
      rise as well  as their speed. As energy  rises, they might reach
      levels,  which  affect their  trail  color  while giving  points
      exponentially  to the room  owner. Should  they escape  from the
      room, and they release their energy in the form of some trick: a
      points removing  time bomb, the ability  to open a  wall, or the
      ability to open any wall on their way. On the other hand, should
      a room remain  empty of any ball, and the  owner is given points
      as time goes by.

      It is up  to you to decide weither you prefer  to keep your room
      empty or  to lock  balls down to  later release them.  The goal,
      obviously,  is to  make as  many points  as possible  before the
      countdown reaches its end.

      The point is, since rooms share walls, toggling your walls might
      not please your neighbors.


      The game  needs nothing but  OpenGL 1.1 capable hardware.  It is
      supposed to  be played  over network, though  a random  based IA
      will take  the empty  seats. One  of the players  has to  be the
      server, which means you have to if your testing alone.

      The music uses kb^FR's V2. Thanks for this very helping tool!

      Our thanks  also go to  the Breakpoint team for  organising this
      awesome  event, Eye who  was cool  enough to  provide us  with a
      switch and some cables, and at last you for testing out this.

EOF