pouët.net

Things you're the most proud about

category: general [glöplog]
One can be proud about ranking 1st in a competition, coding an innovative effect or even trolling forums...

Personally i'm proud to have released nice demos by having worked with nice sceners (guys at Orion, Cocoon, Move...), to have been awarded in music competitions in several demoparties, and at a different level, to have initiated the "It's A Geeks's Life" topics in this BBS, for example.

What are your topics of pride ?
added on the 2004-03-17 12:17:55 by willbe willbe
My penis
added on the 2004-03-17 12:25:40 by kusma kusma
Finding a girl that thought I would be a good father and decided to have a child with me! Beats anything that can be made using c++! :-)
added on the 2004-03-17 12:31:49 by ekoli ekoli
One hint right at the beginning: Achievements in the virtual world called "demoscene" are worth nil in the real world.
added on the 2004-03-17 12:33:28 by Stelthzje Stelthzje
ekoli: wow.. that's nearly too realworld for this site.. alien! :-)
added on the 2004-03-17 12:37:36 by phred phred
stelthz: since when has the demoscene been a virtual world?
added on the 2004-03-17 12:54:22 by uncle-x uncle-x
stelthz: since when do museums exhibiting your prods or TV appearances or lots of job offers count as 'nil' ? :)
added on the 2004-03-17 12:55:57 by kb_ kb_
Things too be proud of in the "scene"?
Being able to code for such a long time and still only finished one production, which was a bad party hack, which won a compo. :-)
added on the 2004-03-17 12:56:42 by ekoli ekoli
Demoscene is a hobby, just like car-tuning. Not really virtual since people meet and produce concrete things. Art is a concrete thing, as well as programming.
added on the 2004-03-17 12:57:59 by willbe willbe
kb: Yes, there are minute moments where "real life" and "scene life" are in touch. But for 99% of the scene members this is irrelevant.

I like the comparison with the car tuning-scene, because it is exactly like that. To outsiders, a demo party is probably as gross as a car tuners meeting (cringe) ..

added on the 2004-03-17 14:16:49 by Stelthzje Stelthzje
your point being...?
added on the 2004-03-17 14:19:54 by reed reed
My proudest work is my 1st CPC demo "a step beyond". Mostly because I couldn't believe I have pushed my self to achieve that. As usually expected, I never manage to finish stuff till the deadline, even smaller intros (0A000h entries are unfinished but at least I released enough shit). But at that time, for once in my life I persuaded myself to work hard for 1 month and managed to even finish a bigger work (90kb Z80 source code, some gfx painted by me, linking, design, colors for diferrent CPCs,. while taking care of informing and organizing the CPC gfx/msx compos for ReAct2003 at the same time (with little problems later :P)) in pure assembly which was too much for me. I still can't believe that and I was perhaps the only who had his entry already fully finished before the deadline, so that I could totally enjoy the party instead. However, I am not sure if I'll ever want to oppress myself so much again, nevertheless it showed to myself that if I want then I can, it was a personal achievement, healed part of my wounded self-esteem in the scene.

Other than that? A scener at Sota wondered how the hell can I be so famous without having producing anything serious in the PC scene?! Only Optimus makes it possible :)

If that is an achievement, I don't feel it..

But I am just proud for the CPC demo and that's what I'd like to keep in mind 4ever, even if I ever leave the scene. I still watch the demo in order to make me wonder if the code is mine (a part of it is Antitec's too btw, but the 90% of the hard work and the code and linking of all parts and transitions are mine), and remember every little detail at the code while looking at the parts again and again.

Wow! I have something like that inside the scene :)
added on the 2004-03-17 14:41:10 by Optimus Optimus
His point is that he doesn't have enough real-life demoscene friends around him so that it would have significantly affected his life.
added on the 2004-03-17 14:49:08 by 216 216
I am not agree with WillBe : demoscene is not just a hobby, It is a community where we can meet(in real or not), share, experience, enjoy, cry ... like real life (perhaps like a religion?)

There is no need to be physically connected by our bodies to share and enjoy.(example: you can enjoy a Mozart music without be in front of him, and without see the original sourcecode of his music)
Music is not contrete object, it's perhaps the first virtual art ever
A player read the source and can play music, like a computer read the source and play a demo.
Photography and movies are virtual arts too, you can enjoy it without be present in the original place, without meet the movie maker.

We express ourselves in artistic way, like other artists can do in movies, museum's galleries or with music. But our piece of art are not unique and can be copied exactly like the original, and this result gives no money interest in our artform. It's a non-profit artform in fact.

Art is to give emotions to people, demoscene is an art like cinema, i'm proud to be a part of it, but i'm never proud of my productions, i'm just proud of the emotions it can gives to an audience.
And hummm, to be honest, I'm perhaps proud of my awards in partys compos and magazine interviews :)
Everybody tries to define what the demoscene is all about, annoying other sceners. Demoscene is a hobby, an art, creativity, a role playing game (my wild definition which people might not like :) or a virtual world. Blah :P


Is demoscene a hobby?

I wondered about this. Because people must have put really great effort to finish a demo. If I'd like a hobby in the sense of the word in the real world, I would either choose to do something lighter in my computer (playing games, what else? :) or do the lazy stuff in the scene (watching demos, pouet). Because a hobby should be as easy as watching television, listening to music, going out, playing guitar, making sports or anything. Demo activity is a hard work, like a job that you are getting paid for, but you are not! A strange contradiction. That's the most interesting part of the demoscene for me and I will come to "why this rules in a way" later..


Is demoscene art?

I don't have a clue about the definition of art (this has been discussed a lot of times before) and if demos are art, but I definitelly think it is because it's either very subjective or simply every creation is art in a way. And demoscene is creativity too, for sure. It's not interesting for me currently, since other aspects are making me curious, especially these affecting my place on the scene (me and the scene as I said at another thread, I know it's funny but it's not egoistic bitte :]). I might only return to creativity later..

Demoscene as an RPG game? It might be a bit of a social, ego boosting or challengeful RPG or whatever. It's really like that! People might say that I wanted to become a scene star or anything, I didn't said it exactly like this, but nevertheless I don't care about it today and I am only talking about the RPG part without having this in mind. Nicknames, groups, functions, achievements, challenge, charts, interviews, legends, eliteness, wars, fun. It's fun if you stop taking the scene seriously. If you discover what it really is. When I met the people at TUM for the first time, virtual elements went away. I really felt the scene in a diferrent way. All these words, feels I hear every day about the scene and the awe I have about some sceners,. just a game. This is a very wild and alternative way to see the scene for those who have not done it. My scene life will be much nicer, funnier or even interesting under this new view. I'd like to see a sociologist analyzing various aspects of the demoscene, especially these which are making me really wondering..


I am returning back to "why this rules", talking about the fact that demoscene is neither a hobby, nor a job, but something in the middle. This is a wild paradox for me. Many sceners work hard enough for a release. Some special cases are überactive and even been asked to do some music/gfx/code for other's demos. They are running like the scene is a carreer (especially if you are at the top, sceners requesting your work, or trying to keep at that top). Some people might disagree and say that this is not happening inside the scene, because it might sound bad for them. Nevertheless, regular people watch us with awe and some of my nonscene friends wondered what's the motivation struggling to make such cool works when you are not getting paid? Demoscene is not a hobby in that aspect, but it is not a job too. Sometimes I think that we must have some preety wild motives in order to be in the demoscene and do stuff!

At least, except from other things (youngsters trying to get the recognition they don't get from the real world, that's how I started being active. Before that, I was in because it happened that I like demos more than any other computer freaks :), there is one and Yes, it is creativity. Saying it in another way, if I didn't cared about being active (creative) even at rare times, I would have spent my time with the regular hobbies. But these are making the time to pass and just that. At the end, I miss something. I am not happy with plain hobbies. I want something else. I want to be creative, no matter the struggle in front of my computer! That was the missing point concerning the paradox..

I think the demoscene give us the opportunity to be creative for our enjoyment (like a hobby), but giving us some strong motivations to do that and not the ones of a job (money). It's the middle world where we can feel usefull or be happy to release some of our imaginations outside from our heads! But how can you do something creative and not being lazy, without the right motivations? The motivations I once named "wicked", because it was a bout fame, recognition, showing something to other people, or even feeling like helping the community and being a part of it. Demoscene keeps our creativity alive! Or else, I would just play games or work hard only when it's about surviving. Perhaps this middle paradox, struggling to create a lot and not getting paid, is a good paradox at the end. Would it be better for me if I was living just a boring life without some coding challenges or wild activity motives? And if we ever feel sick of it, demoscene (the urge for creativity) will call us back after a while..

Wow! I almost answer to my wonder about "Why being active for the scene".
added on the 2004-03-17 15:50:10 by Optimus Optimus

I hereby define Stelthzs law:

"Any thread with a posting by Optimus that is longer than 10 lines will either die or revolve about optimus only"

added on the 2004-03-17 16:39:22 by Stelthzje Stelthzje
that's the law of pouet already.
added on the 2004-03-17 16:53:28 by dalezr dalezr
The scene accomplishment that I am the proudest about is the Text Mode Demo Compo diploma hanging on my wall.
Quote:
DIPLOMA

The 3rd place winner
Z E R O
by N O R T H E R N D R A G O N S

Text mode demo competition VI
11.11.2003 - 12.12.2003

TMDC VI

I've been in the scene only one year now, so winning third place at a compo is a big deal for me. Plus, I live in a very remote, backwards country (USA). I've never seen the other members of my demogroup or visited a party, since the closest scene activity is only a few thousand miles away. This certificate makes the scene real to me, since it is the only physical item I have.
added on the 2004-03-17 17:08:05 by s_tec s_tec
I wish we would received a diploma from winning Breakpoint, would've been cool. Anyway, I'm still proud of this :)
added on the 2004-03-17 18:29:42 by Gargaj Gargaj
I'm proud to be able to work with the people I'm currently working with and all the things that are set for me to be reached in the future.

NP: Chris Hülsbeck - Believe in love
[well no...np:imminent starvation - go on and hang him]
added on the 2004-03-18 04:22:56 by Paralax Paralax
scene-wise i would have to say..

- watching our intro on the bigscreen at the party 1994
- arranging the solskogen-demoparty to great acclaim
- winning scene event and underscore

..were pretty decent experiences. :)
added on the 2004-03-18 07:43:03 by gloom gloom
paralax: conformist bitch! :P
added on the 2004-03-18 12:05:20 by shiva shiva
hehe Gargaj: because of the nvidia biatch ? ;p
added on the 2004-03-18 14:10:13 by Zest Zest
"I'm a consumer whore - And how!" - Don Hertzfeldt/Bitter Films
added on the 2004-03-18 18:26:16 by Paralax Paralax
Zest: hehe :)
we actually forgot that poster at the partyplace :/
(we almost got killed by Zoom for that, he collects stuff like that :)
added on the 2004-03-18 18:36:45 by Gargaj Gargaj

login