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Current state of graphics in videogames

category: offtopic [glöplog]
 
Hi, I would like to ask if you know the current videogames pushing the limits for graphics. I remember some years ago they were Crysis and then Bioshock, and after that I've completely lost the track of videogames, and I would like to know what are the current ones.

Thanks in advance :)
added on the 2011-03-19 14:11:39 by texel texel
Crysis2 and Battlefield 3 seems to be the ones pushing the most atm. Epic unveiled a test of some next-next stuff at GDC. try and youtube some GDC 2011 tech vids to check it out.
added on the 2011-03-19 14:46:56 by Trenox Trenox
Uncharted 2 and God of War 3 are the most impressive i have seen lately.
added on the 2011-03-19 15:11:49 by CONS CONS
There are several ways for graphics to be breathtaking, usually what you think of is to get lifelike human characters, in my opinion for this Crysis maxed out has set a mark for this that has remained unmatched. This engine was two generations ahead of its time. Unless I missed something, I'm not a playing that much.
I've also seen impressive videos of heavy rain, unreal engine 3 and deux ex.
BFBC2 on some screenshots looks phenomenal too.

I've seen in a paper written by the folks at Crytek that they estimate that the uncanny valley will be reached in the generation of games that comes after the next one.

Think of it.

But not only photorealistic can look great ; I, for one, have been astonished by Just Cause 2, where the cartoonish, colored, immense world, cities, mountains, jungles, deserts and sky are the star.

http://www.youtube.com/watch?v=4gP9P3kdXiY&feature=related

http://www.youtube.com/watch?v=6ez4KQNDii0&feature=related

Honestly, Crysis 2 didn't seem all that beefy.
added on the 2011-03-19 15:39:05 by decipher decipher
also don't forget to look at :

- id tech 5 (using megatexture technology, should be released this year)
- source engine (that evolved a lot since hl2 episode 2)
- unreal engine 4 (coming in 2012)
added on the 2011-03-19 15:48:07 by Tigrou Tigrou
crysis 2 seems to go back in time before crysis 1
added on the 2011-03-19 18:02:11 by CobaltHex CobaltHex
Killzone 3 was impressive...
added on the 2011-03-19 18:14:47 by 4kum4 4kum4
I agree that Crysis 2 doesn't look so good. The graphics were the selling point on the first game, but this one looks very average.

I'd say the most graphically impressive games I've seen are Arkham Asylum and Farcry 2.
added on the 2011-03-19 18:23:03 by Wade Wade
Regarding crysis 2 it depends alot on whether we are talking PC or console version (obviously) - the consoles have maxed out years ago.
added on the 2011-03-19 18:38:04 by Trenox Trenox
Witcher 2 for PC also impressed quite alot. - compare that to dragon age 2 for console and cry :)
added on the 2011-03-19 18:39:07 by Trenox Trenox
developers are very slowly moving towards dx11, mostly due to the reason of the current generation of consoles, i guess. so development hasnt been too fast the last years..
the above mentioned unreal tech demo was impressive tho, havent checked out crysis2 yes (but i heard its engine is not that much more powerful than the old crysis one since it, again, was also developed to run reasonably fast on the consoles).

oh and also this megatexture thing. looking forward to RAGE, actually.
added on the 2011-03-19 18:43:05 by wysiwtf wysiwtf
I don't see the difference between "megatexture" and "tesselation"...
added on the 2011-03-19 19:02:51 by texel texel
wat
killzone 2, 3, uncharted 2, (3). gow3. And definately my favourite in visuals department atm. Frostbite 2 -engine :)
added on the 2011-03-19 19:36:27 by leGend leGend
@qmotvs : this is quite impressive.
at 1:05 what are the three debug square supposed to do ?

my guess is :

first one : no idea

second one : show all textures actually active ? since they are certainly quite big maybe they have to be loaded dynamically. it seems there is quite a lot. did they use the good old lightmap trick to render all the scenes ? (in the two videos all lights/shadows are static... only intensity or color change...)
third one : a quadtree for some object culling ?
added on the 2011-03-19 21:18:34 by Tigrou Tigrou
Sorry I forgot the paper itself, its here http://miciwan.com/GDC2011/GDC2011_Mega_Meshes.pdf
added on the 2011-03-19 21:26:58 by leGend leGend

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