pouët.net

Random "work in progress" shots

category: general [glöplog]
Hi guys,

I'm just interested in having the before/after experience, so if you happen to have "work in progress" screenshots for release prods - please share...
added on the 2012-05-08 17:47:12 by TLM TLM
i'm sorta writing a postmortem on my demo for displayhack, should include some.
added on the 2012-05-08 18:12:46 by Gargaj Gargaj
A couple of old captures we used to communicate:

May 4th, 2011, first sketches (the guitar thing had various version en ended up very simple, without any mechanical part; the other instrument almost didn't change at all):
BB Image
BB Image


December 30th, working on text rendering, most shapes are still very rough, most instruments are still missing (the ribbon shape is a proof of concept for the then future train rail):
BB Image

January 22nd, 2012, working on VSM for the close up frame, in progress music box:
BB Image

March 25th, in progress badass instrument:
BB Image


April 8th, release version, presented at Revision 2012:
http://pouet.net/prod.php?which=59106
added on the 2012-05-08 18:51:14 by Zavie Zavie
Zavie, awesome!! Exactly what i meant!
added on the 2012-05-08 18:57:25 by TLM TLM
BB Image
added on the 2012-05-08 18:59:59 by maytz maytz
O_O
BB Image
added on the 2012-05-08 19:29:37 by maytz maytz
sensenstahl, it's really impressive before/after, what things have you done to get there?
added on the 2012-05-09 08:40:29 by TLM TLM
I think it's actually maytz's answer you're looking for. Also - it seems the before-after order is somewhat screwed ;)
added on the 2012-05-09 09:12:37 by Punqtured Punqtured
Punqtured, you are right, this "name at the bottom" keeps getting me confused.

added on the 2012-05-09 09:39:59 by TLM TLM
BB Image
BB Image

for metaball/frog scene of this wild demo presented at Revision 2012. never got around to finishing the inner cornea palette to be yellow/orange/black.
BB Image
added on the 2012-05-09 11:21:15 by ferris ferris
an intro I started last year but never finished...
BB Image
added on the 2012-05-09 12:05:00 by rez rez
rez: I think you're missing a few icons on the top dock there :)
added on the 2012-05-09 13:25:31 by gloom gloom
I'm especially impressed by what Ferris brings to the table here.
added on the 2012-05-09 14:50:23 by superplek superplek
gloom: yeah, it's perhaps a little bit too much ;)
added on the 2012-05-09 15:34:41 by rez rez
rez wheres the intro...
added on the 2012-05-09 23:02:27 by leGend leGend
As soon as I release my next 64k, there'll be tons of work in progress images ;) I was just about to spoil everything.
added on the 2012-05-10 07:01:58 by xTr1m xTr1m
Here's a few stuff from the 20 years Atari STE Megademo organized by Paradox:

WIPs by Dan/Paradox:

BB Image
BB Image
BB Image
BB Image

Ukko/Live!:

BB Image
BB Image
BB Image

My concept art for a logo:
BB Image

And the reworked image by Excellence in Art:

BB Image
BB Image

(you can find even more here)
added on the 2012-05-10 10:48:03 by すすれ すすれ
@TLM: what I did? ...I punished the coders :) I whipped them WITH the carrot!

@PunkTun: Theres is no order, only some prototype routines send my way. Usually comes with a lot of restrictions like, "you can't use more than 16 colors..." "you can't have glow..." "you can't actually have anything... but please make it look interesting" :)
added on the 2012-05-10 11:25:31 by maytz maytz
before:
BB Image
after:
BB Image
added on the 2012-05-10 12:50:14 by mudlord mudlord
BB Image
sneak peak on my amiga graphic for a secret Assembly demo
added on the 2012-05-10 22:50:40 by maali maali
totally looking forward to it!
added on the 2012-05-10 22:51:37 by las las
Here the stages for the logo in ISO. The VCS has a resolution of 40 lores single colors pixels per line. In addition there are some sprite like objects which bring a total of 2x(8+1) "hires" pixel in two more colors. No DMA, everything done with CPU, timing, splits and limited movement of the objects. Took 6 weeks for everything to complete.

Stage 1: Paper

BB Image

Stage 2: GrafX2 design of object splits and raster splits

BB Image

Stage 3: GrafX2 layout for full screen

BB Image

Stage 4: Tranferring every pixel into code for combination of pixels, object and splits

BB Image

Stage 5: Final VCS result

BB Image

Now you get an idea what "painting" means on VCS: 470 Lines of code :-)
added on the 2012-05-10 23:37:28 by JAC! JAC!
The behaind the scene makes it so much more impressive!
added on the 2012-05-11 08:59:20 by TLM TLM

login