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Which prod. would u send to the past, and why?

category: general [glöplog]
free time *when they actually retire from day jobs!
added on the 2015-04-18 09:25:25 by Canopy Canopy
There might be a boost, but one that likely leads to more of the same old tired things. Today, much of the action is already focused on size- and/or old-school stuff (the first caused by lack of time, the second by lack of imagination to move past childhood preferences). I often have the impression that relatively few people in today's scene are interested in current or future technology and that the scene will be even more a self-referential graveyard of old ideas and people in the years to come.

Not that there's something inherently wrong with that. Every art/tech/social movement lives, blossoms and dies within a generation or two. Discuss! :)
added on the 2015-04-18 10:32:49 by tomaes tomaes
Take SymbOS back to the 80s and bring CPC world domination.
added on the 2015-04-18 11:09:29 by Optimus Optimus
Quote:
There might be a boost, but one that likely leads to more of the same old tired things. Today, much of the action is already focused on size- and/or old-school stuff (the first caused by lack of time, the second by lack of imagination to move past childhood preferences). I often have the impression that relatively few people in today's scene are interested in current or future technology and that the scene will be even more a self-referential graveyard of old ideas and people in the years to come.

Not that there's something inherently wrong with that. Every art/tech/social movement lives, blossoms and dies within a generation or two. Discuss! :)

Yup I agree. I guess the other thing is, they will come with their own pre-conceptions and won't be aware of the shift on machines with more RAM/GPUs from "programmer demos" and single effects to what productions that are more in an artistic direction these days. I still rank tech > presentation, but I understand thats how I'm wired. I also don't like things that use "tools" unless written by the coder/group and prefer things to be entirely made 'in house'. (tools to create assets or compress are seperate, i'm just talking about the code used at run-time). thats where 4k and its kin get respect, becaues you can't do a 4k demo in unity :)
added on the 2015-04-18 13:31:31 by Canopy Canopy
I disagree - once they got back into beeing productive after some time off many "old farts" take the time to look what´s going on today and restart with up-to-day stuff, or explore platforms not that common yet.

I´ts more the ones who keep a constant release output who are stuck to their old habits(which is fine as well, too)
added on the 2015-04-18 23:08:28 by T$ T$
I'd take the production I'm working on right now, back to 1992 and release it then.. which was when I started the prod, and when it was supposed to be released originally :D
added on the 2015-04-18 23:32:14 by DanLemon DanLemon
*hinthinthint@DanLemon*: there´s a gravedigger compo @ nordlicht!
added on the 2015-04-18 23:38:19 by T$ T$
Quote:
I disagree - once they got back into beeing productive after some time off many "old farts" take the time to look what´s going on today and restart with up-to-day stuff, or explore platforms not that common yet.

I´ts more the ones who keep a constant release output who are stuck to their old habits(which is fine as well, too)


I can't disagree, because thats what I've done! :)

Resources like freax vol1 etc help people put things in context.
added on the 2015-04-19 09:50:42 by Canopy Canopy
Make a demo and send it to the future by releasing it instead!
added on the 2015-04-19 18:05:19 by baah baah

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