Random line of code thread
category: code [glöplog]
while ($drow = $stmt->fetch(PDO::FETCH_ASSOC)) {
if ($drow["title"]) {
$musicURL = ReturnMusicURL($drow["Path"]);
$lengthinseconds = ($drow["CueOut"] - $drow["CueIn"]);
$response .= "{\"ID\":" . $drow["id"] . ",";
$response .= "\"StationID\":" . $StationID . ",";
$response .= "\"StationName\":\"" . $StationName . "\",";
$response .= "\"Title\":\"" . superentities($drow["title"]) . "\",";
$response .= "\"Fullartist\":\"" . superentities($drow["fullartist"]) . "\",";
$response .= "\"Album\":\"" . superentities($drow["Album"]) . "\",";
$response .= "\"Image\":\"" . ReturnImageType($drow["Album"]) . "\",";
(...)
if ($drow["title"]) {
$musicURL = ReturnMusicURL($drow["Path"]);
$lengthinseconds = ($drow["CueOut"] - $drow["CueIn"]);
$response .= "{\"ID\":" . $drow["id"] . ",";
$response .= "\"StationID\":" . $StationID . ",";
$response .= "\"StationName\":\"" . $StationName . "\",";
$response .= "\"Title\":\"" . superentities($drow["title"]) . "\",";
$response .= "\"Fullartist\":\"" . superentities($drow["fullartist"]) . "\",";
$response .= "\"Album\":\"" . superentities($drow["Album"]) . "\",";
$response .= "\"Image\":\"" . ReturnImageType($drow["Album"]) . "\",";
(...)
random wav lib i made for a os
Code:
#include "wav.h"
#include "../string.h" // for memcmp, memcpy
static uint32_t rd32(const uint8_t* p) {
return (uint32_t)p[0] |
((uint32_t)p[1] << 8) |
((uint32_t)p[2] << 16) |
((uint32_t)p[3] << 24);
}
static uint16_t rd16(const uint8_t* p) {
return (uint16_t)p[0] |
((uint16_t)p[1] << 8);
}
int wav_parse(wav_t* out, const uint8_t* buf, size_t size) {
if (size < 44) return 0;
// RIFF + WAVE
if (memcmp(buf, "RIFF", 4) != 0) return 0;
if (memcmp(buf + 8, "WAVE", 4) != 0) return 0;
size_t pos = 12;
while (pos + 8 <= size) {
const uint8_t* chunk = buf + pos;
uint32_t chunk_size = rd32(chunk + 4);
if (memcmp(chunk, "fmt ", 4) == 0) {
out->audio_format = rd16(chunk + 8);
out->channels = rd16(chunk + 10);
out->sample_rate = rd32(chunk + 12);
out->byte_rate = rd32(chunk + 16);
out->block_align = rd16(chunk + 20);
out->bits_per_sample= rd16(chunk + 22);
}
if (memcmp(chunk, "data", 4) == 0) {
out->data = chunk + 8;
out->data_size = chunk_size;
return 1; // success
}
pos += 8 + chunk_size;
}
return 0;
}
im so programmer
Code:
const wtf = Math.floor(Math.random() * idk.length);
document.getElementById("funni").innerHTML = idk[wtf];LDA #$01
STA $D020
STA $D020
Code:
move.w #TIMEOUT*54,$05e(a6)buf1 = buf1 (+(-buf1 * cut)) + buf1);
buf2 = buf2 (+(-buf2 * (cut / 1.3))) + buf2);
buf3 = buf3 (+(-buf3 * ((cut / 1.3))/1.3)) + buf3);
Got Dam. Is this a "samplerateless" constant-q filter you think? (9db Phase, 18dB filler, via impulseresponse alignment)
buf2 = buf2 (+(-buf2 * (cut / 1.3))) + buf2);
buf3 = buf3 (+(-buf3 * ((cut / 1.3))/1.3)) + buf3);
Got Dam. Is this a "samplerateless" constant-q filter you think? (9db Phase, 18dB filler, via impulseresponse alignment)
dont ask
Code:
printf("aaaaaaaaaaaaaaaaaaa");AVX ;-)
printf("And I wrote right the wrong way")
Code:
EvalGeometry(geo, worldpos, query.CommittedRayT(), barycentrics, query.CommittedInstanceID(), query.CommittedPrimitiveIndex(), objToWorld);Someone is using DXR RayQuery, it seems.

idk
Code:
static inline void NoCRT_memcpy(void* dst, const void* src, size_t num) {
if (num == 0) return;
NoCRT_init_cpu_features();
// for lil blocks (16byte) SSE
// modern cpu's will likely turn this switch into some optimized shit
if (num < 16) {
unsigned char* d = (unsigned char*)dst;
const unsigned char* s = (const unsigned char*)src;
switch (num) {
case 1: *d = *s; return;
case 2: *(uint16_t*)d = *(const uint16_t*)s; return; // /Ob2 compiler optimizes safe-cast
case 4: *(uint32_t*)d = *(const uint32_t*)s; return;
case 8: *(uint64_t*)d = *(const uint64_t*)s; return;
default: break;
}
// for non aligned of what remains (3, 5, 6, 7, 9-15) __movsb will be faster
// so the sheesh above can be cooler
__movsb(d, s, num);
return;
}
// vector sheesh for big bad blocks
// NOTICE: for AVX-512 blocks needed are from 128 to 256byte
// or cpu can throttle a little bit (AVX throttling)
if (NoCRT_cpu_avx512 && num >= 128) {
size_t n64 = num >> 6;
__m512i* d = (__m512i*)dst;
const __m512i* s = (const __m512i*)src;
for (size_t i = 0; i < n64; i++) {
_mm512_storeu_si512(d + i, _mm512_loadu_si512(s + i));
}
num &= 63; // remainig tail
if (num == 0) return;
dst = (void*)(d + n64);
src = (const void*)(s + n64);
//_mm512_stream_si512((__m512i*)(d + i), _mm512_loadu_si512(s + i));
}
if (NoCRT_cpu_avx2 && num >= 32) {
size_t n32 = num >> 5;
__m256i* d = (__m256i*)dst;
const __m256i* s = (const __m256i*)src;
for (size_t i = 0; i < n32; i++) {
_mm256_storeu_si256(d + i, _mm256_loadu_si256(s + i));
}
num &= 31;
if (num == 0) return;
dst = (void*)(d + n32);
src = (const void*)(s + n32);
//_mm256_stream_si256((__m256i*)(d + i), _mm256_loadu_si256(s + i));
}
if (NoCRT_cpu_sse2 && num >= 16) {
size_t n16 = num >> 4;
__m128i* d = (__m128i*)dst;
const __m128i* s = (const __m128i*)src;
for (size_t i = 0; i < n16; i++) {
_mm_storeu_si128(d + i, _mm_loadu_si128(s + i));
}
num &= 15;
if (num == 0) return;
dst = (void*)(d + n16);
src = (const void*)(s + n16);
//_mm_stream_si128((__m128i*)(d + i), _mm_loadu_si128(s + i));
}
// tail (remainings), or just old cpus
// if size > 64byte (on old CPUs), ERMS will turn on and it makes it faster
// if this lil tail after AVX/SSE, __movsb will work great
__movsb((unsigned char*)dst, (const unsigned char*)src, num);
}