noby information 7406 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: my bird-cage by jamm
- cdc #2: Caero by Plant & Electromotive Force [web]
- cdc #3: { by Downtown [web]
- cdc #4: Hätä by Da Jormas [web]
- cdc #5: hello:FRIEND by Fairlight [web]
- cdc #6: collektikum by Calodox
- cdc #7: Markov Chant by Limp Ninja [web]
- 32k Linux Temper
- big props for your own synth, but even bigger props for actually making a really solid detroitish techno track with it :D
visuals ain't bad at all either, neat package - rulezadded on the 2024-08-19 20:20:27
- 4k procedural graphics Linux Windows JavaScript MacOSX Intel sunset by Speckdrumm [web]
- looks great at thumbnail size, loses quite a bit in full resolution. nevertheless i love the way that flare from the sun is rendered
- rulezadded on the 2024-08-19 15:44:53
- demo Windows Vernal Festival by Limp Ninja [web]
- i also fully agree with okkie, but also wanna point out that
Quote:It's as if you made a music that included cracking vinyl sounds, but cranked it all the way up to sounding like the diamond actively scratching through the disk, and maintained that effect during several minutes.
this absolutely is a thing, need to look no further than at the intersection between something like electroacoustic improvisation and turntable music. a notable trend in both music and visual arts during the 20th century was exploration of mediums themselves as forms of art, employing them not as tools to create art but repurposing them as art in and of itself. it doesn't mean you have to like it—certainly not every piece of such art—but this example is already very much a thing that exists. - isokadded on the 2024-08-19 13:22:46
- demo Windows Vernal Festival by Limp Ninja [web]
- spring equals summer, fall equals winter, hmm…
obviously the best and most serious entry in the compo, not surprised to see it land in the middle of the pack in the results; people don't come to demoparties to experience introspective thought provoking art after all.
with that said however, i don't think it's the most realistic VHS effect or whatever, but more to the point it's presented as exactly what the demo intends it to be, repurposing the characteristics into beauty in and of itself, recontextualizing them into a reified form. it isn't about realism of the 'effect', it just ends up as such as a secondary consequence. - rulezadded on the 2024-08-19 13:16:30
- demo Windows JavaScript PARADISE by mfx [web]
- deepness in the sky 2024, this time with cosmic horrors beyond your comprehension, but overall perhaps a bit too safe and traditional
this german schranz style music isn't my thing at all really, and i'm not a fan of the camera direction either - isokadded on the 2024-08-19 12:55:04
- 4k procedural graphics Atari XL/XE Cyberpunk 6502 by Agenda
- lovely
- rulezadded on the 2024-08-15 21:04:46
- demo Amiga AGA megademo by Mystic [web]
- anti windows aktion
- sucksadded on the 2024-08-08 02:00:07
- 64k Amiga AGA sparklingbluearcticlight by Spaceballs [web]
- the slummy effect(s) of period ca. 1998–2002
- rulezadded on the 2024-08-08 01:54:26
- 32k Commodore 64 Transcend the Game by Pers' Wastaiset Produktiot [web]
- nobody does agitprop quite like viznut. loved it, nice to have you back again.
- rulezadded on the 2024-08-05 18:14:39
- demo Windows Impulsum Fabrica by Pyrotech
- pyrotech, one of the progenitors of the "Assemblycore" genre of demos, back yet again with another "blast", somehow always ending up in the top three against all common sense.
i was just a few weeks ago revisiting Project Avarus again, and remarking to friends that there's actually a lot of really well thought out scenes, and good directing and editing going on there. cheesy as it is it's still a prime example of the genre, and i do have a degree of respect for it; there's exhilaration, passion and momentum behind it. yet somehow apart from higher vertex counts and slightly better material shaders this demo 15 years later looks worse in most scenes, and doesn't feel anywhere near as sincere.
even at its best when the raw visual fidelity is acceptable, the scene contents are an awkward and completely inappropriate mishmash of trendy lowest common denominator visuals. i'm talking cheap unfitting mocap animations, generic head models, metallic skulls, and so on. the only thing even remotely fitting to the flaccid Epic Power Metal Schlager is forging "scene" (if you can call it a scene, even), which left in its current state is so half-baked and riddled with signs of either rushing or lack of care that i might as well not even count it as fitting.
i kind of like the 2D layering though, especially midway through. it reminds me of multiple exposure techniques, and the blending is very well implemented. too bad most of the layers being blended apart from the static 2D images look like a hot mess.
sorry guys, you're a fun bunch but this ain't it.
now what's there to say about file size… a demo of any size can be justified by its ambition, content and production circumstances. does this one in particular justify itself in any of those categories? well, no. but i'm also not going to count it as a negative as such, especially not if there's so many more pertinent flaws to pick on. and you shouldn't either; don't kid yourselves, you would've just watched the video capture anyway. - sucksadded on the 2024-08-05 17:15:34
account created on the 2008-09-03 17:50:37
