kb_ information 1577 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- demo MS-Dos Windows moralhardcandy by blasphemy [web]
- one of the flatshading demos i really like, and md's sound track is jsut marvellous.
Still don't know why in the end you almost ruined it all by using textures :) - rulezadded on the 2002-05-08 09:46:25
- demo MS-Dos Windows Kkowboy by blasphemy [web] & Purple [web]
- what a kkute demo.
- rulezadded on the 2002-05-08 09:42:32
- 4k MS-Dos Juggler 2001 by The CoExistence [web]
- just my vote :)
- rulezadded on the 2002-05-08 09:39:33
- demo Windows Kasparov by Elitegroup [web]
- ok, "official" win2k/xp fix here:
http://kebby.org/media/kasparov.dll
And for those who haven't downloaded so far, the complete patched version here:
http://kebby.org/media/e_kasp22.zip
Rock on ;)
- isokadded on the 2002-04-27 21:34:42
- demo Windows fr-minus-04: PlanQuadrat by Farbrausch [web]
- shiva, stop that, you're just jealous that youre stuck w/ OpenGL and don't have all those possibilities :)
- isokadded on the 2002-04-16 16:03:17
- 32k game Windows el loco megabus by Calodox
- Cool thing. Not TOO amazing technically, though... hey, it's just a combination of the "Toasted" roller coaster, a heightfield landscape and some object/texture generation somewhere between 4k and 32k fashion...
... but the fact that someone finally did this is still impressive. Music's cool, too.
Now please fix the un-standable camera and the steering, and I'm happy. Until then - congrats :)
- rulezadded on the 2002-04-13 16:56:32
- 64k Amiga PPC/RTG Planet Potion by Potion
- shameless self promotion: I also had a vocoder-based speechsynth in an intro before: click here :)
But ego aside, this one is really really REALLY amazing. Definitely.
- rulezadded on the 2002-04-12 12:44:48
- demo Windows fr-minus-04: PlanQuadrat by Farbrausch [web]
- Gargaj,
a) because monitors are quite desperate to decode the sync signal and heavy changes in the picture will fool them. The change is from the forst visible rasterlnie on -> go figure
b) the noise "filter" is in fact "analog" by modifying the CRTC registers in a quite strange way. As all modern graphics cards are designed ti be VGA compatible without any overhead, those registers work even on GF4s and such - and it's no problem to access them directly (win9x) or via undocumented IOPM management routines in the NT kernel - go search for the "portmap" driver to find a description. Anyway. With careful modification of some CRTC registers you can modify the RGB output lines a bit - and that's why the noise is visible even in the VSync blank period. period.
c) under D3D, Windows doesn't have access to the frame buffer. Thus, it uses some strange method for back-sampling the CRT signal via some mostly undocumented A/D and bus mastering circuits. At least on NVidia cards, which I assume you have. That way, it will sample x lines from a VSync on, where x is the actual nubmer of lines. D3D screen shots may look pixel perfect, but they arent - hey, LCD displays work, why not that :)
- isokadded on the 2002-04-10 23:36:52
- demo Windows Strassenkötter by SquoQuo [web]
- Great code spoiled by really ugly modelling. Pity, it COULD have rocked.
- isokadded on the 2002-04-07 21:20:12
- 4k Windows Raving Tomatoes Biomutating Planet Acid by T$ [web]
- TS, you're quite sick, und das ist gut so :)
- rulezadded on the 2002-04-07 21:18:45
account created on the 2000-12-22 04:12:07
