Dbug information 1288 glöps
- general:
- level: user
- personal:
- first name: Mickael
- last name: Pointier
- cdcs:
- cdc #1: VIP 2 by Popsy Team [web]
- cdc #2: Cuddly Demos by The Carebears [web]
- cdc #3: The Union Demo by The Union
- cdc #4: Lifeforce by Andromeda Software Development [web]
- cracktro Atari ST D-bug menu 173 by Dead Hackers Society [web]
- Hum, a D-bug menu by DHS ???
I probably missed something, I guess I should download it and read the scroller... - isokadded on the 2005-10-12 09:32:39
- demo Atari ST Atari STe Phaleon GigaDemo by NeXT [web]
- 505: Well, the project was originaly started by the Replicants not long after the release of the Union Demo... that says long about how old it is :)
Oldests screens are the one from Foxx and Aenigmatica, and obviously they are not the worst :-/
We could (should) have done a two (eventually 3) disks demos, and just my removing the lame screens the overal would have been a lot better. But well, most of these screens were made by groups in which we had friends... we tried anyway to "up" a bit the quality (ex: the original screen from Bananafishbones didn't had overscan in the scroller...) and MIT has been working for weeks fixing bugs in other people code (you can't imagine the number of demos that called XBios functions for changing screen adress, call random, or disable interuptions, ...) in the end he decided to implement a basic Xbios in the Phaleon loader, with all the various Xbios and gemdos functions: getkey, setscreen, vsync, random, setpal...
Of course during the course of development, we had a lot of variants of screens, because some people changed nicknames, announced they were working on their own demo (already released since then), ... we also lost some screens: the "Canibalistic def orgy" screen by TLB in the Dark Side of the Spoon was originaly planned for the Phaleon, but with time passing they wanted to get it released...
Memories, memories...
Zweckform: Happy that you like the STE screen. It has been a real battle to get it in the demo, because nobody else in Next believed that we should "waste" some disc space for some screen that nobody would watched (because suposedly no one had STE)... looks like they were wrong :)
- isokadded on the 2005-08-09 00:26:08
- demo Windows Des'Illusion by NeXT [web]
- Just noticed there is no link here toward the original phaleon demo, it is now corrected. You can get it here:
http://www.pouet.net/prod.php?which=496 - isokadded on the 2005-08-08 21:07:51
- demo Oric Barbitoric by Defence Force [web]
- dipswitch: Well, the only way we have to do a video is to "film" the tv screen with a camera... this has been tried during the State of the Arts 1, and result was very, very, very bad.
Idealy it would be nice to be able to record the output of the Oric, but so far we have been unable to get this working:
- no video projector in a party ever accepted the signal
-VHS recorders records blank
- the only pc aquisition card I tried using gave me a "no signal" too.
The thing is that the Oric has absolutely no composite output, it is just pure RED/GREEN/BLUE/SYNC/GROUND output in 50hz. If you know anything that can accept this, or any kind of scandoubler/vga box that could output a decent signal, just tell me !
I would so much like to see an oric demo runing in a party on a real machine instead of emulator :(
[Note to self: I will probably start a thread on pouet instead of just posting this here, I will probably have usefull reply] - isokadded on the 2005-08-06 13:49:21
- demo Windows Iconoclast by Andromeda Software Development [web]
- (I definitively prefer Iconoclast to PlanetRisk)
Well, I probably love this demo for the exact same reasons why some others don't like it.
GGN: You makes me feel pity for you, fortunately you are not representative of the ATARI demo scene.
I like it because it is so full of everything that you can't figure at out all there is on one single view. So many morphing things, external references, but all not as some said "all blured in additive blending". No, you can definitively see it all (or change your video card and drivers :p).
Some says there is no main theme, or that too much is too much, but I see it like a kind of dream, a cadavre-exquis where parts are related only by the transition, making it a cool game to try to imagine what will be coming next considering what we currently have (like the ride along the "lines" that happens to be flowers queues...).
And I love the music too.
The only part I don't really like is the end thing with the "apes".
Great work from ASD, and definitively happy they got the reward for what I think is a long succession of great but badly ranked demos :)
- rulezadded on the 2005-08-06 13:24:18
- intro Atari ST TBC #17 by The Bits Club [web]
- Well, I could (probably) code it in GFA Basic and yet still get some free CPU time :p
I will not put "sucks", but it's not far from that... On an atari ST you have at least 40% free processor time when you do such an effect. They could have open borders, have nice colors, or even move the third circle also... - isokadded on the 2005-08-06 00:38:40
- demotool Atari ST Demo Construction Kit by The Replicants [web]
- Hmmm, I have mixed memories about DCK. I would have put "sucks" if it was not only a personal mater with the author.
Typicaly, I helped the author during the Transbeauce 2 demo party to stabilize his low border code that was totaly crappy and unstable, and some other people at this party helped solve some other glitches here and there, but no one was greated anywhere in the final product.
Among the other problems, is the fact that the second floppy of the DCK is full of pictures, musics, and fonts that has been used without any authorization. This includes a big green dragon head I've been pixelizing:

When I told him about this later, he just tell me that I should be proud that he actually put my graphics in the DCK :-/
- isokadded on the 2004-09-25 10:57:07
- cracktro Atari ST IK+ Intro by The Replicants [web]
- I didn't had the Replicant's version of IK+, so for me this intro is linked in my memory to the game "StarGlider 2" instead.
I just remember one sad thing about this anyway. StarGlider 2 original floppy was able to boot both on Amiga and Atari ST, it was really great work, but unfortunately no one tried to do a crack of this game that would work on the Atari AND on the Amiga, with the SAME intro on both machines.
That would have been über coolness :)
- rulezadded on the 2004-09-25 10:40:33
- demo Amstrad CPC Garcimore aime les balls by Arkos [web]
- Of course it rulez.
This is not the kind of demo screen you make for design or artistic purpose, it's pure "down to the metal" assembly coding, where each single byte of code is writen in order to achieve the maximum performance.
One of the cool side effect of such demo screen is that since it does not require a lot of artwork or design work, nearly any coder can do it and participate fast. It's a good way to remotivate some coders to try it and eventually they will later do real demos :)
Perhaps I will try to do that on the Oric :)
[Yeahh, monochrome sprites without VSynch sucks, I know] - rulezadded on the 2004-09-18 11:01:31
- cracktro Atari ST Stargoose Cracktro by ST Computer Service & The Blade Runners
- Probably one of the best intro ever made on the Atari ST.
Great music, cool effects, and simply brilliant in overhal - rulezadded on the 2004-09-11 15:01:15
account created on the 2000-10-28 23:46:50
