psenough information 10408 glöps
- general:
- level: user
- personal:
- first name: Filipe
- last name: Cruz
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Hyperventilation by Byterapers [web]
- cdc #2: deesbab by orange
- cdc #3: Megablast by orange
- cdc #4: a deepness in the sky by mfx [web]
- cdc #5: fake elektronik lightshow by Ephidrena
- cdc #6: migracija by kosmoplovci [web]
- cdc #7: zebra by Pas Maters [web]
- cdc #8: i'am the seed by CyberPunks Unity [web] & Inward [web]
- 4k Windows Glitch Rider by Alcatraz [web]
- looked and sounded dope! nice visual gimmick :)
- rulezadded on the 2019-08-19 19:09:32
- invitation Animation/Video Playtime on the frontlawn 19 by Danish Underpants Brigade
- this was pretty cool invitation!
- rulezadded on the 2019-08-19 19:08:05
- demo Windows 깨졌어 (cracked) by Limp Ninja [web]
- cool stuff!
- rulezadded on the 2019-08-19 16:06:59
- demo Windows something by Rebels
- the particle mapping (or whatever the effect is called) really made the typical rebels style work much better then it usually does! well done!
- rulezadded on the 2019-08-19 15:25:49
- demo Windows A World without Lights by Desire [web] & Calodox
- simple scenes with complexified elements that worked well together, awesome music!
- rulezadded on the 2019-08-19 15:23:29
- demo JavaScript Tão Perto, Tão Longe... by enoughrecords [web]
- bruce: yeah, i definitely want to try coding some more different kind of transitions to try and explore this a bit deeper. think there is still a lot of untapped potential in abusing neural style transfers as content creation for demos.
thanks for the positive feedback everyone :) - isokadded on the 2019-08-19 15:20:53
- demo JavaScript Tão Perto, Tão Longe... by enoughrecords [web]
- gargaj: yeah, that might have been a bit unnecessary, kind of liked how it tightened the music sync a bit more when i tried it out though, so i left it in the end.
- isokadded on the 2019-08-19 15:18:54
- demo JavaScript Tão Perto, Tão Longe... by enoughrecords [web]
- to clarify, just the transitions are realtime, the neural style transfers were done offline. i don't think it's computationally possible to style transfer this big resolution and high number of different styles in images in realtime just yet, even with CUDA on a top of the line NVIDIA card but would be cool if i was proven wrong. :)
- isokadded on the 2019-08-19 15:15:26
- 64k Windows fr-093: Technology by Farbrausch [web]
- pretty cool. tight syncs with the music.
- rulezadded on the 2019-08-19 06:01:51
- 4k Windows Eisenerz by LJ & Virgill [web]
- thought this would win
- rulezadded on the 2019-08-19 05:59:13
account created on the 2000-09-09 22:44:56
