kb_ information 1666 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- demo Commodore 64 Triage 2 by Smash Designs [web]
- in a lonesome night...
*the telephone rings*
"hello?"
"hi, this is AEG.. can you do the 303 sound of Totraum on C64?"
"uh..."
"i need it. please."
"well, uh, ok."
*hangs up*
Two hours of fiddling with a C64, a multimeter, some ideas and coding a new music player later:
*dials AEG's number*
"yes?"
"kb here... how about this?"
*pumps up volume*
...
*turns down volume again*
"you asshole, that was supposed to be a JOKE!"
"oh, sorry"
*hangs up*
*sigh* ... that were the times...
- isokadded on the 2001-04-23 02:01:25
- demo Windows mosaik by Haujobb
- ... oh, i forgot to say that i really like the music, tho :)
- isokadded on the 2001-04-22 06:58:26
- demo Windows mosaik by Haujobb
- Well, it's a Haujobb demo that surprised me in a positive way. Because it's not only beautiful, no, it's just not as "the same haujobb demo as all others" as all others. Ok, still a bit, but not really.
Still, well, despite of the marvellous work of the graphicians (nice to see that visualice is actually able to create a different picture than always the same again), i categorize this as "boring 3d keyframer", sorry. It doesn't do anything more than fly around static 3d scenes. And that's no art.
- isokadded on the 2001-04-22 06:57:59
- 64k Windows fr-010.scx: art by Farbrausch [web] & Scoopex [web]
- Ok, those next days are over, just get the bugfixed version from our web page (see above) ...
... and also the almost full source is available there! Happy reading, learning and ripping :)
- isokadded on the 2001-04-22 06:29:26
- 4k MS-Dos heaven 4 by Fuzzion [web]
- Phoenix, not at all, look at the file size, there's still enough space for a better (or let's say real) raytracer and/or perhaps some music. But still, a good idea :)
- isokadded on the 2001-04-18 17:04:30
- 4k Windows karpov by oCCult [web]
- i have seen something like this before.
(now THAT was an easy glop) - isokadded on the 2001-04-18 17:02:50
- 4k Windows Illusion by Freestyle [web]
- i still can't overcome the msuic of this baby... and if anything would MOVE now, it would be just perfect. Anxiously waiting for the next Freestyle production.
- isokadded on the 2001-04-18 17:02:01
- 4k Windows varus by kolor [web]
- to quote good old ile:
jah gut jah~~
- isokadded on the 2001-04-18 17:01:00
- demo Windows R12 by Elitegroup [web]
- Do YOU imagine how many glops I earned by ADDING the series? :))))
- isokadded on the 2001-04-12 00:26:39
- 64k Windows fr-08: .the .product by Farbrausch [web]
- Forst of all, i disagree totally that also 64Ks are now completely in the hands of so-called "designers" or "artists" - 65536 bytes are still a f***ing hard limit, and if you want to say that you aren't impressed by anything technical, well, the Shockwave/Flash scene is wide open for you. Or go work at some ad agency, or anything else, but the demo scene has always been for showing off skills, be it those of coders, musicians, or graphicians, and I DO hope this will never change.
Even for full-size demos, this should be the fact again... there are so many well-designed demos which i can't watch because it's made by guys with a nice feeling for design, but not even the most basic skills you'd need for doing flat shading. And IMO, this does suck.
And the fact that also 64k demos are rated only by their "artistic" level (as if any of them would reach a level which real "artists" wouldn't laugh at) does quite scare me off.
Then, what is "artistic" ?
I don't want to say, that I consider FR08 that much of an artistic demo, no, the scenes definitely don't fit together, the music was done quite in a hurry without letting me getting used to the synth and its possibilities, and our general mood at the end was something like "ok, let's shock the scene a bit, we've enough time to do a GOOD intro thereafter"..
... but who the f*** does define that thisandthat is art and other things are not?
Why can't the way the camera moves be artistic and thoughtful? Many (99%) of those "considered art" demos have camera movements which fly around the object, and fly around, and then fly around them, without any sense, somewhere in the senseless gap between "no real camera operator would so something silly like that" and "nah, for a special effect it's just too boring". But still, FR08 (and also Kasparov eg.) are considered "boring 3D flybys", even if their camera movements have NOTHING in common with most of the rest of the demos.
Look at the completely overrated "Purple" by Orion eg. Does it have a story? No, sorry, if i remove the texts, i have 3D flybys of the most boring and senseless kind, some mediocre music, but hey, let's put some texts about an enslaved civilisation below them and soon everybody thinks it's "art" and doesn't even recognize that this handfull of polygons doesn't run in a sufficient speed with GeForce DDR and 256 Megs of RAM. That's cool. Art is the perfect disguise for lack of skills and creativity.
crs, it's perfectly ok that you dislike FR08, it's ok if it doesn't give anything to you, but don't try to define what's "art" here - and don't try to define what's important for the scene and what isn't, ok?
So, enough of flaming, now let's all go back to work and produce some creative, stunning, artsy cutting-ende demos and intros for MS2001, thanks :) - isokadded on the 2001-04-09 00:41:52
account created on the 2000-12-22 04:12:07
