Preacher information 10068 glöps
- general:
- level: user
- personal:
- first name: M
- last name: N
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: Concentrate by Adapt [web]
- cdc #3: Beta by Still [web]
- cdc #4: Artphosis by Hitmen [web]
- cdc #5: Secret Rooms
- cdc #6: Coronoid by Still [web]
- cdc #7: mulberry plains
- cdc #8: Radiating by Still [web]
- demo Nintendo Wii Numbers by MARMOT
- What hot multimedia said.
- rulezadded on the 2024-08-05 11:13:07
- 4k Windows Zero Gravitas by Gimle
- A very middle of the line-intro. Today, in this state of mind, it works for me.
- rulezadded on the 2024-08-05 10:40:11
- 4k Linux Windows FreeBSD Olkiluoto 3-2-1 by Faemiyah [web]
- Noisy and grating in a way that I find highly unappealing.
- isokadded on the 2024-08-05 10:36:41
- 4k JavaScript The Public Knowledge of Gorilla Reef by Bits Lab
- Some form of progression in the visual would have definitely improved it.
- isokadded on the 2024-08-05 10:35:21
- demo Commodore 64 Matka by Community Of Moral Advancement
- Lovely mood piece.
- rulezadded on the 2024-08-05 10:01:21
- demo JavaScript THE MESSAGE by Gray Marchers [web]
- This is exactly what I want from my summer blockbuster demo. Flashy stuff, in your face attitude, tight sync and the music made me play air guitar in my home office. Fuck yes. By far the best demo in the competition and if anything ever was a breakthrough performance, it is this.
And the message was on point. - rulezadded on the 2024-08-05 09:36:52
- demo Windows Superselection by Byterapers [web] & Doomsday & Future Crew
- This has a strong "massive game trailer vibe" without much of the massive. Somehow a lot of it seems to be really static, the action inconsequential, the camera paths make the whole thing feel like it's a looking at a bunch of objects instead of the camera moving in a world and the whole thing sits tightly deep in the uncanny valley. There's beauty in many of the parts and the composition (like the exploded lab) that would make for a fantastic screenshot, but all of the action feels like it's weightless. The explosing city has nothing on the gritty shaking camera of Debris that would make it it feel real, the side character researcher person in the lab vanishes into thin air like she was cut and pasted away from an image, and the volcanic eruption meant to be the massive climax feels like a bunch of particles and meshes and has zero impact. The tech here might be 30 years more modern, but if you look at Tribes from 1997, it got allof this right.
Although, maybe that is kind of the point and it's made to look inconsequential, because that's the viewpoint of the mystical Roman dodecahedron narrator. I don't know. But this looks like a modern version of a slightly cringey 3ds player. Thumbs up for the narration, the rest is not going down for me at all. - sucksadded on the 2024-08-05 09:28:14
- demo Windows Point of No Return by Jumalauta [web]
- The part with the rifles was pure gold.
- rulezadded on the 2024-08-04 13:37:44
- demo Windows bugfix
- The terrain engine is really cool, especially the part where it gets trippy. The rest doesn't quite live up to it, but definitely not bad. The ending is also cool...
- rulezadded on the 2024-08-04 13:33:30
- 16k Commodore 64 Cracked by Da Jormas [web]
- Awesome memories :)
- rulezadded on the 2024-08-04 13:31:18
account created on the 2002-08-11 19:12:00
