KK information 528 glöps
- general:
- level: user
- personal:
- first name: Krzysztof
- last name: Kluczek
- 4k Windows temp teaser preview by keyboarders & Loonies [web]
- Bueberry: Counting on your word! :)
- isokadded on the 2009-11-25 11:12:10
- 4k Windows temp teaser preview by keyboarders & Loonies [web]
- Blueberry: I was closely watching your progress, don't remember? ;) As for limiting factors, probably entire party was aware of them (something along the "they are still trying to produce working executable" line when intro compo was getting delayed). ;)
- isokadded on the 2009-11-24 18:17:25
- 4k Windows temp teaser preview by keyboarders & Loonies [web]
- Not bad for a bunch of flying characters (especially that "undefined character" frames). Good work!
(but I still think you should have just dropped shadowmaps in favor of radial blur and make some more coolness in that space) ;) - rulezadded on the 2009-11-23 12:56:54
- wild Wild Pixel by Pixel by Outbreak [web] & Darklite [web]
- Cool... even despite the fact that you are about 4 quadrillion (10^15) times slower than my current GPU. ;)
- rulezadded on the 2009-11-22 21:16:38
- 4k Windows neutraspective by Still [web]
- A bit long, but Still cool.
- rulezadded on the 2009-11-22 21:07:46
- demotool Windows Crinkler by Loonies [web] & TBC
- I've tried producing some extremely low entropy code (99% of it are mov/push/call, all using just eax register), and I have just one question from my side: is there any way of removing import-by-hash code in favor of native system imports (there is not much functions in D3D code anyway) or moving import code to the end of the code section (which would mean one extra jmp, but entropy gains may be worth it)? Maybe I'm totally wrong about it, but I think import code sitting in front of intro code may sometimes setup prediction tables for different coding style, than rest of the intro uses.
Decipher: Certainly rrrola has different definition of optimized-to-death (maybe we should call it optimizing-to-afterlife). ;) - isokadded on the 2009-11-05 22:47:42
- 64k Windows Actuator by Conspiracy [web]
- So... Conspiracy actually releasing something? ;) Not bad - Zoom 3 meets .the .popular .demo. I just missed the robot doing MJ's moonwalking. ;)
- rulezadded on the 2009-10-14 21:57:23
- 4k Windows Rudebox by Alcatraz [web]
- Crashes badly, probably due to unsupported resolution. 1280x1024 LCDs are quite popular these days, you know.
- isokadded on the 2009-10-05 20:02:34
- game Windows Seconds To Nothing by Andromeda Software Development [web]
- Good one! Still, some gameplay balancing would be great.
- rulezadded on the 2009-09-28 23:31:20
- game Windows Demobot Olympics by Andromeda Software Development [web]
- (for example you definitely don't need R0.jpg texture for this prod) ;)
- isokadded on the 2009-09-28 23:25:56
account created on the 2005-01-01 20:37:09
