pixtur information 598 glöps
- general:
- level: user
- personal:
- first name: Thomas
- last name: Mann
- cdcs:
- cdc #1: Asdf
- cdc #2: No ambition by Quite & T-Rex [web]
- cdc #3: Vague by MadWizards [web]
- cdc #4: Fabula by MadWizards [web]
- 64k Windows E - Departure by Ctrl-Alt-Test [web]
- Wow, concentrating on a single static scene and only working with camera and lighting requires some guts. Considering this restrictions, the result is quite nice. I have to try this some time ones we are back on track with our engine.
Regarding the direction, I would recommend to tell a little story like "light and dark are equal", "nowadays everything is too fast", "rotating black and quickly gives birth to color", and use the visual tools (camera, lights, shading, textures, color, fog, motion blur strength, noise, etc) as characters. When watching your product, ask yourself "what's our story?" and how could be tell it more daramatic. This is only your tool for consistent design decision. Your audience don't need to get it (necessarily). - rulezadded on the 2010-12-30 20:51:59
- demo invitation Windows Partly Cloudy by Outracks [web] & Youth Uprising & kvasigen [web]
- Nice syncing!
- rulezadded on the 2010-12-05 11:04:25
- demo Windows fr-072: aeon 5 by Farbrausch [web]
- Just had a look at the other entries? Why the fuck didn't came this 1st place?
- isokadded on the 2010-10-26 09:32:28
- demo Windows fr-072: aeon 5 by Farbrausch [web]
- I am amazed about the amount of content and I really like the general style / syncing and concept. Most scenes are real jaw-droppers and proof of visualize' genius. However, some scenes don't really fit in and one or two important cuts could have benefit from some color-transitions.
The confusing thing is that you obviously know how to "pimp up a scene in post". Because at 3:47 you suddenly enable the fucking awesome mode. I guess this must be part of the game console concept...
Ah, and I really like the music mastered with sound fx.
- rulezadded on the 2010-10-26 09:24:03
- demo Windows moskwa by Quite
- Wow. The masters of feedback!
- rulezadded on the 2010-10-25 23:11:57
- demo Windows Refill by X-men
- This won? Did the voting system work? I guess not my coup of tea. The music in the second part was nice, though.
- rulezadded on the 2010-10-05 23:03:08
- demo Windows The Junkyard Opera by eXtrait [web]
- hihi.... wtf!
A little too long. - rulezadded on the 2010-10-04 00:58:51
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- Hihi, interesting reactions. Reminds me on the discussions about http://www.pouet.net/prod.php?which=7119.
I quite like the effect it had on me: Drifted away and started thinking. Maybe, this is what art is supposed to do, but I would be reluctant to call it that though.
It's still amazing how different the impact was: Some scenes looked rather boring, some looked just broken but some actually gained power. In that sense it would have been nice to see a tweaked / animated version of the shader at work.
However, it sure looks like a pretty amazing shader construction. Mind sharing it? Would like to give it a try on some of my productions.
Surprisingly, the scene lyrics also worked for me. A little like 828...
All in all, thanks for the experiment!
- rulezadded on the 2010-10-04 00:54:51
- demo Windows Anthropogenesis - The Universe, Part 4 by mfx [web]
- meditative.
- rulezadded on the 2010-09-26 23:13:50
- demo Windows MF Real by Kewlers [web]
- Rulez, of course.
- rulezadded on the 2010-09-26 23:13:11
account created on the 2002-09-02 08:38:48
