Navis information 710 glöps
- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows Lifeforce by Andromeda Software Development [web]
- I know what the issue is. I'll find some time to track it down on the source code and make an ATI-friendly version. I'll do that pretty soon.
- isokadded on the 2008-09-03 09:32:35
- demo Windows Midnight Run by Andromeda Software Development [web]
- thanks. It is actually quite easy, the whole demo took us about 2.5 weeks. There is alot less code recycle as it might seem. I think there are only 2 higher-level functions that are being used here taken directly from metamorphosis. One is the growing strips (30-40 lines of code) and another the rotating gears (another 20-30). The whole thing is not more than 6-7k lines of pure opengl.
As you can imagine, there are layers upon layers of 2D objects that come and go as the camera moves. Technically there is nothing fancy here, apart maybe from some tesselation - vectorization functions which needed some work (the hammers banging are all vector objects for example).
By the way, the decision to make a second part of metamorphosis was taken around the time when we were finishing metamorphosis, so there was a plan in place rather than a last minute effort to put together something for nvision. My only worry was that there was no time (with our other demo "size antimatters" needing alot more work, especially in 3D modelling). But it is all done now, I'm quite happy with the result.
- isokadded on the 2008-09-02 16:40:32
- demo Windows Stargazer by Orb [web] & Andromeda [web]
- hm, where do you use the 3D noise ?
- isokadded on the 2008-09-02 15:51:53
- 4k Windows angelic by Still [web]
- ... but I guess these "cliches" give this demo its unique atmosphere. Bad day poueting, this is actually one of the better prods at evoke (unfortunately one of the very few good ones!).
- rulezadded on the 2008-09-01 23:19:13
- demo Windows The Seeker by Still [web]
- I think I got it after watching it on the big screen. This demo is beyond its "technology". I've made my mind that I like the music. Best moment ? The black strip covering the yellow.
- rulezadded on the 2008-09-01 23:13:38
- demo Windows Into the Pink by Plastic [web]
- This demo is cool. It builds up a great atmosphere and makes you keep guessing about the end.
I think that plastic have the best technology by far - now maybe they can use it in something more abstract. Maybe try a different music style next ?
- isokadded on the 2008-09-01 23:12:21
- demo Windows n-0505 by xplsv [web]
- Very good demo with solid effects. I found it a bit short though...
- rulezadded on the 2008-09-01 23:10:57
- demo Windows Stargazer by Orb [web] & Andromeda [web]
- Great demo that looked amazing on the big screen. It ran fine here on a 7600 (I think) & vista. The scene with the man holding the cube and the beginning with the abyss water was my favourite.
- rulezadded on the 2008-08-29 18:58:30
- demo Windows Midnight Run by Andromeda Software Development [web]
- and something I forgot, my kudos to my friends:
amusic and matilda for their smashing tune: the experiment worked !! :-)
iM and amoivikos: tireless vector designing machines, even while being on holidays! . There would be no demo without them.
- isokadded on the 2008-08-29 15:48:07
- demo Windows Midnight Run by Andromeda Software Development [web]
- Hi all,
First of all thanks for a great party experience. NVision '08 was the place to be, and on the night of the compo there wasn't any other place in the world I would like to be.
Amusic's description of the demo is spot on. Together with metamorphosis, it tries to pass a rather complex message, and, depending on interpretation, the demo ends in an optimistic or pessimistic note. Some people say that the music and visuals don't mix. I would say that that is the whole point ! We wanted to create an unsettling experience: morbid, dark (but in times comical) visuals with light (but with sorrow lyrics) music.
So for me these two are amongst my favourite asd demos. The reason is that they carry a message rather than being a dick-show (don't get me wrong, I'm not referring to the most honorable demos that rightly came #1 and #2, as well as some of the other effect-based demos in this compo. I'm talking about the kind of demos some of you want us (asd) to do for the sole purpose of making your 96-pipeline gfx card monster happy). And as a matter of fact, technically, the two demos are as hard to do as your average object-shade-display demo. As such:
"The year is 1992. Everything I do I do it for you by Bryan Adams is top of the charts for the nth week running, the youth are watching Beverley hills 90210 and Bill Clinton the saxophonist is running for president of the US and A. Most Atari and Amiga sceners are on a desperate war to prove that they can display one more shade bob simultaneously on the screen".
Hell I don't want to be part of this world anymore. You catch my drift ?
- isokadded on the 2008-08-29 15:44:50
account created on the 2001-07-13 06:11:11
