Skate information 2444 glöps
- general:
- level: user
- personal:
- first name: Emir
- last name: Akaydın
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Dutch Breeze by Blackmail
- cdc #2: Caret by Resident [web]
- cdc #3: Edge of Disgrace by Booze Design
- cdc #4: Batman Forever by Batman Group
- cdc #5: Protogeo 100% by Glance [web]
- cdc #6: Another Lightspeed Release by RET & Darklite [web]
- 256b MS-Dos Indian Summer by 5711 [web]
- not much for the size.
- isokadded on the 2008-12-14 11:16:41
- 256b MS-Dos Vlnky by Řrřola [web]
- @auld2: you can't open 13h mode on vista. even some new gfx cards doesn't support it on XP, either. you have a few choices;
1) You can unintall your graphic card driver on Vista and install a XP compitable default driver. I haven't tried it but I know some ppl use this trick.
2) You can try some utilities like solvbe.
http://solvbe.sourceforge.net/
3) Try using DosBox or a similar dos emulation software (if the software you are trying to run doesn't include any Windows specific codes). - isokadded on the 2008-12-05 12:30:36
- demo Commodore 64 Arséyus by Dekadence [web]
- funny and cute.
p.s: I didn't copy&paste my comment from CSDB. I re-wrote it :p - rulezadded on the 2008-12-04 21:18:07
- 256b MS-Dos Vlnky by Řrřola [web]
- great job as always...
- rulezadded on the 2008-12-03 22:54:09
- 1k Windows Crawlspace by Youth Uprising
- Great work. I liked the optimizations. By using older technology, this could have been done under 256 bytes. By using shaders, this should be very close to the limit.
- rulezadded on the 2008-12-03 17:14:32
- intro Nintendo Wii WiiLax MiniTro by NoNameNo
- @xiaomega: here you go www.youtube.com hehehe
I also would like to see a video. - isokadded on the 2008-11-24 20:56:36
- game JavaScript Stack'Em by Knox [web]
- fun to play. cute graphics as well.
- rulezadded on the 2008-11-17 20:21:05
- demo Commodore 64 Natural Wonders 2 by Oxyron [web]
- great work. specially last part looks amazing.
- rulezadded on the 2008-11-12 16:32:08
- demo Commodore 64 Edge of Disgrace by Booze Design
- Copy&Paste from my CSDB comment :)
Since I'm not a graphician or musician, I will focus on the programming of this demo.
Code Review:
EoD is one of the best c64 demos ever done in scene history, that's for sure. A straight 10/10.
Nowadays, it's really hard to make demos techically impressive. Many people believe that every vic trick has already been done on c64. Maybe that's true (not likely) but this demo shows us there is still much to discover.
Many effects (zoomers, plasmas, vectors etc.) have been done many times before. EoD is all about pushing the limits, combining effects together, spending all the cycles with great ideas and having smooth transitions.
About zoomers and plasmas, since we all know HCL's coding skill on these kind of effects, they were not surprising for me but great parts to watch. And they were definetely the best examples of their kind ever done.
About dithered vectors... I'm speechless. Maybe you can say "hey, Graham's vectors were also great". I agree. Who said I was able to speak when I've seen them? :) But HCL definitely improved that kind of vectors. Many faces rotating with high speed (much higher than I was expected), it's just incredible.
Another improvement is the dot rotator. It's nice improvement since this method is already on the edge. HCL, I was expecting a 321 plots torus but you failed ha? ;) jk.
Personal Thoughts:
Not only this demo but also some other X'2008 demos ruined my unreleased original effects :) That was great because now I have to work two times harder. Thank you for stealing my sleep :) And thank you for giving me higher targets. - rulezadded on the 2008-10-29 19:42:27
- demo Atari ST Dark side of the spoon by Unlimited Matricks
- rulezadded on the 2008-10-26 02:52:23
account created on the 2005-08-08 22:42:06
