noby information 7387 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: my bird-cage by jamm
- cdc #2: Caero by Plant & Electromotive Force [web]
- cdc #3: { by Downtown [web]
- cdc #4: Hätä by Da Jormas [web]
- cdc #5: hello:FRIEND by Fairlight [web]
- cdc #6: collektikum by Calodox
- cdc #7: Markov Chant by Limp Ninja [web]
- 4k procedural graphics MacOSX Intel thinktank by Church of the Spinning Cube
- Took me a sec to notice the fish in the water—my favorite detail
lovely (literal) subsurface scattering - rulezadded on the 2019-06-23 21:31:58
- 4k Windows Kill the Encoder by Alcatraz [web]
- I really like the intro, especially the visual work and the way it's tied together.
- rulezadded on the 2019-06-23 16:39:52
- 4k Windows Kill the Encoder by Alcatraz [web]
- Quote:
This video contains content from [Merlin] Anjunabeats, who has blocked it on copyright grounds.
It's not cool, Not scene spirit to stole things from somewhere without telling the source.
That's the link to the stream of the entire party, which includes DJ sets and stuff (and people in general listening to music in the hall) I assume, which resulted in the copyright takedown. The music in the demo is original. - isokadded on the 2019-06-23 16:34:42
- 512b procedural graphics Linux MacOSX Intel Spring Has Sprung by Suricrasia Online [web]
- ???
- rulezadded on the 2019-06-22 19:21:24
- 4k procedural graphics Windows Light at the end of the tunnel by yx [web]
- familiar light
- rulezadded on the 2019-06-22 19:21:01
- 8k demo MSX sausage by N.I
- Quote:
and thats how the sausage is made...
- rulezadded on the 2019-06-21 18:20:28
- demo Windows Contagious Optimism by Ivory Labs
- Many nice parts.
- rulezadded on the 2019-06-19 15:47:24
- 4k procedural graphics Amiga OCS/ECS M.M.W. by Joker [web]
- as always...
- rulezadded on the 2019-06-18 18:13:53
- 8k Windows MadRacer by Altair & Alcatraz [web]
- @KK: just that some parts of some of the shots looked quite a bit noisier than others, more than i'd expect, but also mainly i was looking a edges of the geometry which sometimes appeared more noisy than it should
for an example at around 0:51 on the capture the edges around the pillars sticking out of the walls have quite a lot more noise, which made me think there was some depth based rejection of samples to reduce ghosting from the temporal convergence - isokadded on the 2019-06-18 12:29:27
- demo iOS Bad Kerning by Dekadence [web]
- very yes
audio love - rulezadded on the 2019-06-17 21:27:07
account created on the 2008-09-03 17:50:37
