iq information 567 glöps
- general:
- level: user
- personal:
- first name: Iñigo
- last name: Quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
bbs posts 1283 posts
- first demo who ever used raymarching? (code)
- first demo who ever used raymarching? (code)
- particles & DOF (code)
- What Computers Do You Own??? (offtopic)
- Height field normals using Noise derivatives (code)
- Height field normals using Noise derivatives (code)
- Height field normals using Noise derivatives (code)
- Height field normals using Noise derivatives (code)
- Height field normals using Noise derivatives (code)
- Height field normals using Noise derivatives (code)
- trick for 1k raymarchers :: lighting (code)
- Demo'ish objects (offtopic)
- Writing C++ efficiently (code)
- Anyone ever implemented sphere-tracing with proper cone-tracing? (code)
- WebGL through Html5 (code)
- Mousecursors in 4k Intros (code)
- Shave me the math: plane projection (code)
- How is the typical demoscener (offtopic)
- Raymarching Beginners' Thread (code)
- open source pouet (residue)
- open source pouet (residue)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- GDC (parties)
- GDC (parties)
- GDC (parties)
- Raymarching Beginners' Thread (code)
- "Demos are like movies or animations, but the effects are calculated in real time!" (general)
- Pouet prod-without-screenshot page (general)
- Extracting MP3's from EXE files? (offtopic)
- "Demos are like movies or animations, but the effects are calculated in real time!" (general)
- Real-life numb res (offtopic)
- "Demos are like movies or animations, but the effects are calculated in real time!" (general)
- "Demos are like movies or animations, but the effects are calculated in real time!" (general)
- Raytracing Oceans (code)
- the multithread thread (code)
- IQ/RGBA (residue)
- OpenGL, showing lots of 2d tiles (code)
- The state of the demoscene: 1991 - 2011 (general)
- The state of the demoscene: 1991 - 2011 (general)
- Current ( >= 3.3) OpenGL - some questions. (code)
- Tokyo Demo Fest 2012 (parties)
- determining why glsl shaders fail on ati (code)
- determining why glsl shaders fail on ati (code)
- Demo'ish videos (offtopic)
- Cubic Player in Windows 7? (offtopic)
- Function pointers and closures in HLSL (code)
- Function pointers and closures in HLSL (code)
- GLSL Sandbox (code)
account created on the 2003-03-04 14:23:01
