Dbug information 1288 glöps
- general:
- level: user
- personal:
- first name: Mickael
- last name: Pointier
- cdcs:
- cdc #1: VIP 2 by Popsy Team [web]
- cdc #2: Cuddly Demos by The Carebears [web]
- cdc #3: The Union Demo by The Union
- cdc #4: Lifeforce by Andromeda Software Development [web]
- demo Windows Lost Signal by Desire [web]
- I guess it's what would get if you connected together a mandelbrot generator running on a 486dx50, a demo effect generator randomly picking up every effect made in the 20 last years, the whole seen through a lavalamp accelerated 3d screen with an Amiga overlaying 2d pictures.
For some strange reasons the whole make sense after you watched it twice, which is fine because if you don't quite you are going to watch it twice.
.eciwt ti hctaw ot gniog era uoy etiuq t'nod uoy fi esuaceb enif si hcihw ,eciwt ti dehctaw uoy retfa esnes ekam elohw eht snosaer egnarts emos roF
.serutcip d2 gniyalrevo agimA na htiw neercs d3 detarelecca pmalaval a hguorht nees elohw eht ,sraey tsal 02 eht ni edam tceffe yreve pu gnikcip ylmodnar rotareneg tceffe omed a ,05xd684 a no gninnur rotareneg torblednam a rehtegot detcennoc uoy fi teg dluow tahw s'ti sseug I
- rulezadded on the 2010-05-01 23:01:15
- demo Windows MacOSX Intel Porno Glam Deluxe by Rebels
- Me like it.
Nice work on 2d vector overlays, the bullet scroller is cool as well, and the star-stars is fancy :) - rulezadded on the 2010-05-01 22:50:20
- demo Amiga AGA In Monaco by Desire [web]
- A bit soporific, but I like the music.
- rulezadded on the 2010-05-01 22:45:41
- wild Animation/Video Frame by Frame by Darklite [web] & Outbreak [web]
- Cool, and well fitting music!
- rulezadded on the 2010-05-01 21:48:22
- demotool Atari Falcon 030 Ace Tracker by New Beat [web]
- I guess it deserves its name :)
- rulezadded on the 2010-04-26 21:28:29
- invitation Atari STe TCC 1993 Invitation by Electra
- Very nice :)
- rulezadded on the 2010-04-18 19:20:43
- invitation Windows Outline 2010 Invtro by NEXT EMPIRE & .nUn. [web]
- I actually like the music :)
- rulezadded on the 2010-04-18 19:10:13
- demo Atari STe necrosys by Hemoroids [web]
- Great code, but really the visuals and the music is just painful.
- isokadded on the 2010-04-14 19:13:30
- demo TI-8x (68k) High School Love by adinpsz [web]
- Nice :)
- rulezadded on the 2010-04-13 23:25:08
- demo Dreamcast Wobble by CRTC
- What I call 3V mode is when you double buffer the DMA queues, and when the PVR side is also double buffering the TA data. By doing that you almost never have to stall the render for graphic primitives to arrive, and you don't have to wait either for the DMA to be done before you send data for the next frame.
Concerning the optimization, I found out that in my case I was slowed down by the DMA transfert, not by the CPU or by the PVR itself.
One of the big improvement I got was when I stopped using the hardware culling and instead do the visibility testing myself. By doing that I managed to write/send about 1/3rd less primitives to the DMA. I also had to do the near clipping of my stripes (in a game you can't really control what the user's doing), so I needed all the CPU I could, so yeah saving cycles when transforming was kind of important :)
(For the landscape I even did 2d "cone of vision" clipping to limit even more the amount of stuff to send to the dma)
About GCC I don't know, never used it. It's not that trivial to optimize for the SH4, things like immediate values being stored as pc relative data chunks you have to jump over is not that a common architecture :D - isokadded on the 2010-04-11 14:55:19
account created on the 2000-10-28 23:46:50
