Photon information 1645 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Erlandsson
- cdcs:
- cdc #1: Hardwired by Crionics & The Silents [web]
- cdc #2: Vector All Times by Tristan Lorach
- cdc #3: Ikadalawampu by Loonies [web]
- cdc #4: eihwaz by Hedj & Schafft
- demo MS-Dos 8088 MPH by Hornet [web] & CRTC & Desire [web]
- Trixter: Yes, the thumb down was unfair to the other work. You didn't announce that part or the other such parts as data replay exercises, though. And that's fine. It's unfair to call them just exercises after release and write-ups after that work, and strange that you should.
I take it back, we should all do nothing but write generators of single-cased code lumps that play data lumps. After all, nothing else will use the platform fully. But that's not good effects. That's cynical and desperate effects.
So I take it back again. I think there's every reason to never go full cynic, and to promote creative, native effects. On that note: really good Wayne bars! - isokadded on the 2015-04-26 18:30:50
- 64k Windows on by Mercury [web]
- Hm :'( wanted to thumb this up, but can't run it.
Had to disable the antivirus, np. Starts fine but loader bar hangs halfway through, no specific error message, just the usual "Stopped responding".
Win 7 x64, 7970, G3258.
I think you just have to test it on Win 7 and you'll find the error. Or give me advice so I can run it :) - isokadded on the 2015-04-25 00:26:19
- demo MS-Dos 8088 MPH by Hornet [web] & CRTC & Desire [web]
- Yes, you have carefully set the rotation values to generate ~45 frames of data and wrap, so you can run each object anim 3-6 times before switching. Don't want to make it too obvious now do we.
And after all, it's only for the compo, not for vector lovers, so it only has to last so long.
Animation players are the great platform equalizers, aren't they? Make demoshock to scener brain.
Sorry, animation-presented-as-effect equals thumb down for me. - sucksadded on the 2015-04-25 00:08:53
- 64k Windows Offscreen Colonies by Conspiracy [web]
- The scenes are basically very visually pleasing and well designed "photos", and the music is tight and well made, though not engaging, it fits.
Demoish style is there and greetings as scenes is well conceived.
I wouldn't mind showing this to non-sceners as what can be done within a 64K limit.
Maybe I was looking for some cool scene or effect and was let down. Still, the quality deserves a thumb - perhaps that, too, were in the project specifications. - rulezadded on the 2015-04-24 23:38:41
- demo Amiga OCS/ECS Planet Rocklobster by Oxyron [web]
- Axis: The prod as a whole still wins out, despite "going Spaceballs" ;) cos it also had impressive real-time parts with really good code, not that I judge only based on code. You can be sure I thumb down animation-presented-as-effect if that's not the case.
It's also 'just info' cos far from all know what the platform can and can't do in real-time, and animation players are just too tempting and easy, compared to a real-time 3D engine doing the tie fighter tunnel in half the fps. If the info is not there, that coder would be perceived as not as good, which is untrue. - isokadded on the 2015-04-24 23:07:53
- demo Amiga OCS/ECS Straff by Spaceballs [web]
- Animation presented as effect, so thumb goes down obviously.
Going for 'wow' again with attacking music (which is perfect except for the patented seriously low samplerate). Lots of work put into scripting, running, generating the data that is to make the scenes flashy and glitchy. Nicely packaged. - sucksadded on the 2015-04-24 22:47:09
- demo Amiga OCS/ECS Vold by Spaceballs [web]
- Didn't enjoy it, I think mostly from the late 90s/early 2000s depressing (for me) general mood the visuals and music create.
I don't mind it, I can see you were trying for "dubstep awesome" (which it can be!), it's just that I seem to get a choice between chunky or 1 bitplane effects during the whole demo, and neither are visually appealing. - isokadded on the 2015-04-24 22:08:09
- cracktro Amiga AGA Amiga OCS/ECS Tecnoball Z Cracktro by Scoopex [web]
- Everything looks like shit except the egg...
Thumbdown to balance out the horrible selfvoting going on in here!!
Hidden easter egg that is actually... an Easter egg... well that was the little joke. Hoho. It was ready but family reasons trump release dates every day of the year. - sucksadded on the 2015-04-19 22:49:31
- 64k Amiga OCS/ECS eighteen by Dekadence [web]
- Pretty nice, and excellent job fitting it all into 64k :)
Dan: at least 384 "sprites" are possible on Amiga (without using sprites, of course...). A few less if you decide to not go full cynical lamer like the ST record. More, if you actually use *real* sprites. ;)
Going CPU only, MHz for MHz ("if you are good at optimizing"), the Amiga can do 5% more sprites than the ST record (reserving some time for proper music and scroller).
This is all with four bitplanes on.
If Leonard (I think it is?) responds to the record part he'll probably have a problem with the vertical mirroring, but then again he knows what he did to pull off his record so probably he won't raise a fuss ;) - rulezadded on the 2015-04-11 01:49:28
- 4k procedural graphics Windows Who Left That Shit In Our Engine Room by Loonies [web]
- Nice and funny :)
- rulezadded on the 2015-04-11 01:20:21
account created on the 2007-01-01 18:46:25
