rloaderro information 2532 glöps
- general:
- level: user
- personal:
- first name: Espen
- last name: Aamodt
- cdcs:
- cdc #1: alien sex clone by Fudge
- cdc #2: deesbab by orange
- cdc #3: Aura for Laura by SoopaDoopa [web]
- cdc #4: fr-034 / hjb-104: time index by Farbrausch [web] & Haujobb
- cdc #5: subside by Unique [web]
- 4k procedural graphics Windows Storm by Maurogik
- I love it when you got tiny relatable objects like people, or in this case a boat, that make the rest of the scene look huge. Banana for size.
- rulezadded on the 2023-04-16 20:03:36
- 4k procedural graphics Windows RiverScape by Razor 1911 [web]
- Looks fantastic!
- rulezadded on the 2023-04-16 20:00:58
- 4k procedural graphics JavaScript Knits & Sips by ½-bit Cheese [web]
- Great sensation of movement with that good looking motionblur. Very impressive! Fizzer makes a valid point on the background though.
I can't believe we are now discussing such finer points for 4k procedural images :) The genre has come a long way. - rulezadded on the 2023-04-16 19:59:05
- 4k procedural graphics Windows Museum of Memories by yx [web]
- Prodception!
- rulezadded on the 2023-04-16 19:51:00
- 8k Windows Origo by Nuance [web]
- Wow this one was like watching an episode of starwars in 8K!
- rulezadded on the 2023-04-16 19:47:30
- 4k Linux Caturday Night Fever by epoqe [web]
- aww!
- rulezadded on the 2023-04-16 14:24:26
- 4k procedural graphics Windows Mentally, by Prismbeings
- Mental!
- rulezadded on the 2023-04-15 19:46:55
- demo Wild Marching at 2880 fps
- Ah very cool! I saw a screen at the row in front of me at Revision and thought it looked kind of deeper than expected. Must have been this one
- isokadded on the 2023-04-15 16:14:20
- demo Wild Marching at 2880 fps
- Nice visuals. In the compo i couldnt cstch what hardware this is. I still don’t know
- rulezadded on the 2023-04-15 15:47:25
- demo Amiga AGA Sojourn of the Soul by Flex
- @Dan : Perhaps OCS with 060 and 64MB RAM on CDTV? First screen will be that FBI arcade warning "Winners don't use AGA". Perhaps both a laugh track and applause track playing from the CD. I've got all these brilliant OCS ideas!
@Jobbo:
The jittering may be from multiple sources. Perhaps the vertex transform precision is not enough? Those are in fixed point format while I try to have a perspective division done in parallel using the "FPU pipeline" (Never confirmed that this parallel action actually happens though)
Another could be lack of subtexel precision for the texture interpolation.
A third one could be that there is no perspective correction in the texture mapping. The jittering got reduced by subdividing the skybox mesh into more triangles so that was at least one confirmed source.
Lots of things to improve as always :) - isokadded on the 2023-04-15 07:27:43
account created on the 2015-01-04 06:03:41
