Psycho information 497 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- 32k Windows The Silver Sing-Along by Demostue Allst★rs
- tft: live video And yes, it went great, considering how difficult to sing the melody is in the verses, the chorus is easier.
- isokadded on the 2026-10-22 19:43:53
- 1k Windows Stativ.Stakit.Kasket by Loonies [web]
- yeah, it's still on the same link
But I don't have it elsewhere or other versions. - isokadded on the 2025-12-16 21:49:57
- 4k Windows Hexer by LJ
- Super solid, great atmosphere. If nitpicking, I'm not totally sold on the soundscape, and it would have been great with some sort of image quality degradation on the simple/clean raymarching
- rulezadded on the 2025-04-23 00:48:05
- 4k Windows Chromatophores by Loonies [web]
- And getting that rendering (without any post processing) to a somewhat Conspiracy comparable level was tricky, it's not just COF and done.
- isokadded on the 2025-04-21 23:42:52
- 4k Windows Chromatophores by Loonies [web]
- fizzer: yeah, I should probably elaborate a bit more.
The first 3.5M threads are the particles. On scene change particles are randomly spawned in a box, then snapped onto a sdf (in a small loop with dispersion in between for better distribution), then textured and shaded from the sdf.
The rest of the time they are being simulated with some simple affecters (one of them is suction to the sdf to keep things on the surface if desired), but no kind of n-body (so it's a bit hard to keep a good density).
Apart from updating the particle buffer itself, their indices are written to the right buckets for z-ordered rendering.
The large remainder of the geo threads are then rendering the whole bucket space. - isokadded on the 2025-04-21 23:28:00
- 256b MS-Dos Remnants by Alcatraz [web]
- wow.. that's just the perfect scene/setting for such 256b raymarchers. Could have done without the mirror part in the end though.
- rulezadded on the 2024-03-31 12:55:35
- 4k Windows Aureate by Loonies [web]
- https://youtu.be/jdlSlx4TiwY
- isokadded on the 2024-03-31 01:02:48
- 4k Windows Pyrotranquil by Fulcrum [web]
- Soothing :) Though would have been nice with higher fidelity so it would be less of a dos intro ;)
Like double resolution/supersampling or maybe just some smoothing post. - rulezadded on the 2024-01-10 01:20:04
- demo Windows mechasm by Fairlight [web]
- superb! '
works fine on amd (rx6800) now, but really needs a shader cache warmup run first. - rulezadded on the 2023-04-10 11:44:50
- demo Amiga OCS/ECS Batman Rises by Batman Group
- Nice and coherent, great direction
- rulezadded on the 2022-12-11 20:40:46
account created on the 2002-04-03 23:10:20
