winden information 652 glöps
- 32k demo Atari VCS Triplet by Otomata Labs [web]
- The top prod of the party for sure -- totally rulez!!
- rulezadded on the 2026-04-08 12:14:23
- demo Amiga OCS/ECS Generation X by Binary
- Really really liked it a lot after rewatching -- I'd highlight the massive amount of dots for sure, and of course it feels like a very big demo for a single floppy.
Massive congrats!! ^_^ - rulezadded on the 2026-04-07 12:45:31
- demo Windows Razor1911 by Razor 1911 [web]
- Excellent one :)
- rulezadded on the 2026-04-06 01:46:54
- 64k Amiga AGA Insomniac Contemplation by Software Failure [web]
- I'm a sucker for outlined polys, instant likki!
- rulezadded on the 2023-08-12 13:43:41
- demopack Amiga OCS/ECS Party Pack No. 10 by Artstate
- Thank you for making this pack!!!!
- rulezadded on the 2023-07-05 22:57:52
- 32k cracktro Amiga OCS/ECS Syntro-n by Capsule
- Sorry for not being able to finish as I had envisioned... real life events took priority!!!
Tech info about the cracktro:
Here we are mixing multiple screen modes, thus the reason some stuff may look too pixelated compared to other sections...
Overall: Screenmode is set to interlace, so that we can use it in one of the sections. While causes slight flicker everywhere, it also gives for free some sort of temporal anti-aliasing to fast moving objects.
Top Logo: 32c Lowres 320px by 80 scanlines.
Bottom Scroll: 2c Hires 640px by 26 scanlines. No trickeries here, just scroll 1px every frame and all looks nice.
Middle background: 4c 320px by 140 scanlines, except we use interlace to display a 280 scanlines screen. This means each pixel of the isometric tiles is twice as wide as tall, giving very good resolution.
Middle overlay: 2c 320px by 100 scalines sinus scroller with 26px tall and variable width font. The actual CPUtime consuming part, it more or less takes 70% of the frame time! This was the 3rd version... 2nd version gave less than 10% free and 1st version was actually taking more than one frame to draw.
Fun facts:
1. I think this is the longest copperlist I've written manually in my 30 years of amiga coding XD
2. The first all-asm prod I make since year 2000.
3. But thankfully, I could easily write data converters & code generator as needed using simple C code, instead of requiring BlitzBasic as I did in the distant past.
4. Interlace mode is toggled manually by poking register $dff02a a doizen of scanlines before the end of each frame. - rulezadded on the 2023-07-05 22:31:03
- demo Amiga OCS/ECS Blood Sugar Rises by AttentionWhore
- I just saw this again today and found it even better than during the party.
Huge congrats on making a demo that is both funny and tasteful with just the right amount of demoscene teasing ;)
Re: st-01, I found this made the demo feel lighthearted instead of heavily produced \o/ - rulezadded on the 2023-06-24 15:33:57
- intro ZX Spectrum Another Lightspeed Release by RET & Darklite [web]
- Reaaaally nice!!!!11
- rulezadded on the 2023-06-17 20:40:58
- demo ZX Spectrum In Color by Darklite [web] & Offence [web]
- Best prod of the party!
- rulezadded on the 2023-04-10 13:39:54
- 80k Amiga OCS/ECS Cybersomnium by Software Failure [web]
- I loved this at the party!
- rulezadded on the 2023-02-14 18:09:17
account created on the 2001-06-15 17:42:21
