Coaxial by Core Dumped
screenshot added by nicovize on 2007-11-07 10:53:45
platform :
type :
release date : november 2007
release party : Main 2007
compo : combined demo
ranked : 2nd
  • 55
  • 24
  • 3
popularity : 62%
  • 0.63
alltime top: #2302
added on the 2007-11-07 10:48:14 by nicovize nicovize

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video ?
The screen shot seems to rule
rulez added on the 2007-11-07 11:56:09 by nytrik nytrik
Very nice rendering, your engine rocks ;)
rulez added on the 2007-11-07 12:21:12 by Anat Anat
Nice flow and some very pretty scenes. Only two small downsides - the colours were a bit ropey in points and the running man looked a little demented.
added on the 2007-11-07 12:22:28 by bfx bfx
forgot thumb :P
rulez added on the 2007-11-07 12:53:08 by bfx bfx
Weird mix of 90s demo design and 3dmark clone, but the engine looks good and some of the content was good (definitely excluding that walk loop!) so thumb up.

Now get the design into the modern era and you'll go far :)
rulez added on the 2007-11-07 14:23:00 by psonice psonice
quite nice .. didnt like the music somehow! but overall a good one
rulez added on the 2007-11-07 14:43:20 by -JANER- -JANER-
Well, honestly I have to say that this is just a flybye with some well modelled scenes and unspectacular music. There's no concept behind. At the end of 2007 this results in a slightly bored feeling for me. Nevertheless thumb up for the scenes and textures. Oh, and the scene with the (scrubby) animated guy reminds me on Alien 2 from Scoopex :-)
rulez added on the 2007-11-07 14:47:06 by Bobic Bobic
Fire that musician of yours, and get a graphician/designer/director.
The music has nothing to do with the visuals, it seems it's there just for the sake of being there.
The demo needs overlays to look like something.

Try again.
added on the 2007-11-07 14:48:02 by xernobyl xernobyl
Ministry of silly walks!
added on the 2007-11-07 16:15:56 by Tolle Tolle
3d scene shower... with bad music. quite fast on wxga/x1600 anyway.
added on the 2007-11-07 16:30:36 by comankh comankh
rulez added on the 2007-11-07 16:38:40 by ltk_tscc ltk_tscc
nice approach for a firstie ;)
rulez added on the 2007-11-07 16:42:08 by ɧ4ɾɗվ./Lemon. ɧ4ɾɗվ./Lemon.
has some strong points (good engine, loads of scenery) but it's not so remarkable for the rest. piggy this time, but keep on going! =)
added on the 2007-11-07 16:45:33 by earx earx
nunja.. it gets thumb, but music needs further improvement (sry) and its grafically/designish very disconnected one.. if its a firsty, it rules, however..
rulez added on the 2007-11-07 17:00:15 by mad mad
not bad.
added on the 2007-11-07 17:47:37 by wie8 wie8
The French school of demomaking: Boring, pointless flyby. But fantastic for a first production (please have at least one idea or concept in your next one, okay) and some of the individual effects were nice (please make more of those and less of "I'm flying around somewhere with nothing to do).
added on the 2007-11-07 17:49:13 by Preacher Preacher
Preacher : what school are you talking about ? I guess I shouldn't have missed so many classes :/
added on the 2007-11-07 18:34:56 by keops keops
I'm talking about all those flyby demos from the Nineties.. stuff like demos by Nomad, Bomb or Cocoon..
added on the 2007-11-07 18:40:24 by Preacher Preacher
same as psonice.
rulez added on the 2007-11-07 19:21:56 by bdk bdk
Preacher : sorry it was a trap. I wanted to make you name a specific group, specialist of the french school you were talking about ;)

And you did ;)
added on the 2007-11-07 19:33:47 by keops keops
Most obvious troll ever :)
added on the 2007-11-07 19:41:49 by keops keops
french school rocks! but well, quite what psonice said!! good for a firsty
rulez added on the 2007-11-07 21:44:51 by Pablo Escrollbar Pablo Escrollbar
rulez added on the 2007-11-07 22:48:00 by Premium Premium
Incredible slick and beatoful engine, really something to be proud of. But like others said, crappy design and no direction, and the soundtrack is abysmal!

The potential here is incredible though if you can take the construcive cricicsm given here.
rulez added on the 2007-11-08 00:09:20 by Flunce Flunce
your musician should stop relying on sample-cd's so much and what psonice said.
rulez added on the 2007-11-08 00:22:23 by red red
cool engine... blablabla plain flat 3d... blablabla
great start
rulez added on the 2007-11-08 01:05:42 by makc makc
I just commented another prod with "Less is more"
In this case I guess one could say "more is Less"
Music was bad. But like comments above, you got something going here, and many of the parts were nice. So Thumbs up.
Btw, thoose blurry asteroids at the end made me dizzy and I felt abit sick, so that adds on to the thumb up :D
rulez added on the 2007-11-08 02:47:32 by tFt tFt
the scenes werent bad. missing some careful ambient lighting and such in some places, plus the bones animation was quite beta i guess.. but still a decent comeback.
rulez added on the 2007-11-08 03:00:51 by psenough psenough
rulez added on the 2007-11-08 04:02:46 by Buckethead Buckethead
Like some people already said: Good engine, bad music, great for a firstie. Oh and I loved the icy feeling in that screenshot-part.
rulez added on the 2007-11-08 06:41:29 by Maissi Maissi
Ok this IS nice... no doubt with that.
I guess that with more coherent design and decent graphics your future prods will reach the top
added on the 2007-11-08 10:37:34 by nytrik nytrik
what everyone else said.
rulez added on the 2007-11-08 10:56:08 by keito keito
rulez added on the 2007-11-08 11:19:01 by willbe willbe
It looks like a game preview version which is not very entertaining in my opinion.
sucks added on the 2007-11-08 12:54:27 by Cj Cj
rulez added on the 2007-11-08 15:48:53 by BiTL BiTL
Tech side of demo is strong. Can't say the same thing for design and music. But good start. Looking for your next demos..
rulez added on the 2007-11-08 15:54:08 by scg_ scg_
One of the most technically advanced demo I've seen in a while. Continue the good work !
rulez added on the 2007-11-08 21:38:09 by guille^cocoon guille^cocoon
I thought that the music was going to be really horrible after reading the comments but it's quite drum and bassy, almost jungle style, it wasn't that bad for me.

The models and textures are really good, overall I liked this a lot. One of the most promising first productions I've seen really.
rulez added on the 2007-11-08 22:10:41 by Shockwave Shockwave
Nice one!
rulez added on the 2007-11-08 23:09:53 by Stebo Stebo
Much better screenshot.
added on the 2007-11-08 23:15:38 by xernobyl xernobyl
Wonderful demo engine! There are ots of small details carefully put here and there, and also nice effects, great sync, interesting scenes, animation...

It deserves my thumb up and a beer :)
(For the beer locate me at breakpoint) :D
rulez added on the 2007-11-09 09:40:02 by merlucin merlucin
so the engine doesn't seem too bad. there are some nice shaders in there but the design and the music were quite horrible. overall not too bad for a firstie ;)
rulez added on the 2007-11-09 12:48:44 by src src
Thing of beauty F**ked my desktop though
rulez added on the 2007-11-09 12:58:36 by Mike 3D Mike 3D
Nice one , but for me a demo is not only camera movement + 3d objects

the demo is technically very good (heavy use of shaders , nice models and tex ) but have no real "spirit"
added on the 2007-11-10 13:12:07 by Tigrou Tigrou
why does everyone praise "the engine" like it's the best thing since sliced bread? I saw _nothing_ in this demo that was new (or goodlooking, for that matter), and i sure as hell saw nothing that gave it a good reason for running at 5 fps on a 2.3 ghz core2duo with 2 gb ram and a 8800 gts.

either the code was complete crap or you have severe driver issues.

the music was awful btw. sounded like the tutorial files that come with sony acid.
sucks added on the 2007-11-11 01:12:21 by gloom gloom
Hi everybody,
Thank you very much for the good feedback!
This demo is actually the 2nd demo from Coredumped, the first one
was a software rendering demo, but it was a long time ago, so it really is a new start.
I just added a video on this website www.vizerie3d.net, plus
there is a video on youtube (thanks to unknown contributor!).
About the music : It was composed before the demo, and not with the demo stuff in mind,
so it may explain why it could fit better. Hopefully the next one will not have these problems.
Most of the time was into engine coding, so it's why it may be a little weak on the design side, and it may explain the 'just a serie of scenes' effect, plus I needed to learn a lot modelling stuffs while doing it. It's kind of 'coder art', actually ;)

added on the 2007-11-11 16:41:08 by nicovize nicovize
either the code was complete crap or you have severe driver issues.

Yeah, THEY have driver issues. Sure.
rulez added on the 2007-11-11 17:02:02 by parcelshit parcelshit
quite impressive 3D :)

the music doesn't help imho...
rulez added on the 2007-11-11 17:57:54 by Zest Zest
Nothing wrong with old school drum and bass IMHO but I agree it did not fit the visuals. Definitely worth a thumb!
rulez added on the 2007-11-11 18:14:44 by mg mg
Yeah, THEY have driver issues. Sure.

Yeah, THEY do indeed. I have to search really hard to find other demos with similar issues, so yeah, THEY do indeed have driver issues. ("driver issues" = "problems with drivers" btw)

Nothing wrong with old school drum and bass IMHO

Nothing at all, just too bad that this demo didn't have any oldschool drum'n'bass. It had "Up-tempo Beat Template.ACD" music.

About the music : It was composed before the demo, and not with the demo stuff in mind,
so it may explain why it could fit better.

Actually it doesn't. If you have the music _before_ you have the demo, then there is no reason what so ever why the visuals have no relevance to the music what so ever. A typical example of when the visuals are more important (to the demomakers) than the music, but no worries, it happens to everyone. :)

I'm looking forward to your next demo though - so keep them coming.
added on the 2007-11-12 00:11:07 by gloom gloom
Never mind gloom, he obviously doesn't have any taste!
rulez added on the 2007-11-12 00:56:26 by Hatikvah Hatikvah
Well. Huge amount of work. I personally would consider investing less time in creating content and more time into polishing / syncing. Some things to start with:
- Never ever use ambient color (unless you know, what you are doing).
- Make lighting more suptile esp. with lense flares. (I know they are tempting :) )
- Vary the speed of your camera animations. Fast moving cameras will scenes make look small
- Do screenshots as eary as possible and then do overpaints / color variations in Photoshop until you are satisfied with your mockups. Only then start to reproduce your design goals in 3d. I doubt you will ever be able to develop a good color scheme in 3d. Probably get some references from flickr or deviant art and try to adapt their color schemes.

Your ingredients are good. Now keep on improving the mixture. (And don't listen to gloom. Although he *has* taste, he obviously does not how to motivate.)

rulez added on the 2007-11-12 16:34:29 by pixtur pixtur
gloom is right about his critique of the music. for "oldschool drum'n'bass" this is simply to monotoneous. for modern drum'n'bass this is too mellow and too slow - nowadays 185bpm are normal! also it's not wrong to use amen and funky drummer breaks at all - but just be more creative while doing it!
added on the 2007-11-12 17:17:32 by dipswitch dipswitch
pixtur: That is true, I'm no motivational speaker. :)

Guys - don't take it to mean that you suck, because you don't. It's just that after all the hugely positive comments I was expecting something a lot more polished (and you _do_ have driver issues :). If you want a soundtrack for your next demo, just let me know, okay?
added on the 2007-11-12 19:47:20 by gloom gloom
nice work
rulez added on the 2007-11-14 09:30:59 by blackpawn blackpawn
While there is something strange with this demo that something is missing (maybe there are random scenes, no coherence) it's the visual quality that still make me thumb this up.
rulez added on the 2007-11-15 00:18:48 by Optimus Optimus
i agree with pixtur and gloom at the same time...

not a bad engine (although nothing that wasnt done several years ago), lots of work, but clearly no idea or concept behind the scenes and god the music was dull...

next time better i guess.
added on the 2007-11-15 03:15:22 by Gargaj Gargaj
for the man walking :D
what Gargaj said
added on the 2007-11-15 19:46:55 by keops keops
Pixtur: You're a class act man! Nice to see talented guys giving out constructive advice.
added on the 2007-11-15 20:01:55 by Flunce Flunce
Never ever use ambient color (unless you know, what you are doing).

I totally disagree with Pixtur on that, absolutely nothing wrong with ambient color.
added on the 2007-11-15 20:10:25 by keops keops
This thumb is for the walk animation, it made my day. :)
rulez added on the 2007-11-15 20:22:19 by wb wb
looks good, but it's boring...
added on the 2007-11-15 20:22:42 by rmeht rmeht
D'uh ? I smell power inhere !
Definitely waiting for your next prod, guys. You got my attention. :)
rulez added on the 2007-11-15 20:36:10 by TomS4wy3R TomS4wy3R
Am I the only one who actually sees a coherent storyline in this demo?
Anyway runs fine (that is, better than most other modern demos) on my aging Mobility Radeon 9600, so gloom must be having some driver issues... :-p
rulez added on the 2007-11-16 09:23:27 by Blueberry Blueberry
rulez added on the 2007-11-16 13:32:46 by rbz rbz
Lots of potential! With real design and coherency, you could have a killer prod. Looking forward to your next releases :-)
rulez added on the 2007-11-16 13:45:31 by Nezbie Nezbie
some coherent 3d and a solid engine. However, i think the days of demos "wanting to look like games" are over, as games nowadays are so polished and full of man-years of artwork that the demoscene has no chance to create anything which can compete with it. Why don't turn to more stylished or themed graphics? Or at least something more orignal than radioactive barrels inside alien factory facilities. Its soo seen before that it hurts. However, some nice (though severely overdone) shader usage and some entertainment value. Music would need a significant upgrade for next time. keep it up. And call gloom :)
added on the 2007-11-17 13:12:20 by Duckers Duckers
some nice textures
added on the 2007-11-17 13:32:08 by gentleman gentleman
Not bad, bon courage pour la deuxième !
rulez added on the 2007-11-17 15:01:53 by SilkCut SilkCut
nice, and very promising! music wasn't that good indeed, and the running guy was animated badly. overall good anyway
rulez added on the 2007-11-17 15:11:53 by shadez shadez
Meh, it was OK. It was super smooth that almost gave me motion sickness. :)
added on the 2007-11-17 22:07:22 by AntDude AntDude
stefan :
Thanks for all the advices ! I didn't know about the mockup technique, looks really helpful! About the ambient stuff I thought of using some indirect lighting. Maybe for the next one ?

gloom :
Well I don't know when we'll start a new demo. My brother was interested in doing the music for the next one, but a music done specifically for a demo this time!. Well I really can't tell for now.
About the framerate problems : do you have them with the interactive version ? Is rendering correct or buggy ? I'd really like to solve this problem, because I tested the engine carrefully on several GPU, so it annoys me a bit :/
I also thought that this may be a garbage collector problem because we're using lua and it is called every frame (on my computer it causes not too noticeable freezes from time to time, perhaps was it was you saw ?).
Well at least I learnt that using lua for something else than a event driven app is not a very good idea...

NeZbiE :
I was always a big fan of unreal-like sci-fi levels so there is clearly some influence from that!
I clearly agree that for a next demo we should concentrate on design instead :)

added on the 2007-11-18 19:42:07 by nicovize nicovize
Nice production
rulez added on the 2007-11-19 11:36:09 by wiseman wiseman
Good start
added on the 2007-11-20 13:28:53 by Pegan Pegan
Usually I would thumb this down, but there's a lot of effort put in this and one can definitely see the potential, so a piggy
added on the 2007-11-21 02:58:33 by coma coma
For a first attempt this is good and deserves a thumb. Dump the in-your-face lens flare and and tie the scenes together better.

I hope your next demo will be a little less like a flyby. From what I can tell you coded the demo and did the gfx. The gfx were good but it looks like too much work for one guy to model and texture all this stuff as well as coding the engine. Spend more time on coding effects and less time on building environments.

It's more impressive to model and render a matchbox so it looks photorealistic than it is to render a space station that looks CG. Keep it simple and cool.
rulez added on the 2007-11-21 19:35:22 by Claw Claw
Why is everybody talking about a first attempt ? This is NOT their first prod.
added on the 2007-11-21 19:44:18 by keops keops
one is not to confuse nico/mgd with nico/coredumped!

the running character made me fall of the chair because of laughing. :D

the demo runs somewhat choppy, i.e. with most adjacent frames taking very different time it seems, although the general framerate is not really bad.

otherwise, really nice. :D
rulez added on the 2007-11-22 09:25:01 by eye eye
It sucked big time in my oppinion. The engine is looks nice, but not fantastic, and nice + camera movements is not enough anymore.
sucks added on the 2007-11-23 08:44:38 by d3pth d3pth
nicovize: Then I think you should let your brother do the music. :) If he wants to chat about production tricks or whatever, just hollah.

Regarding the framerate issue: is there a log-writer option on the demo? I don't have the interactive version, but I could download it if it would help you to debug the demo. I don't have freezes or lag in framerates, I just have a consistent low framerate. You can email me at bent (attttttt) lorien , no if you want to chat about it.

..also; I would have to agree with Duckers - game-level-demos have been done to death. :)
added on the 2007-11-23 08:45:01 by gloom gloom
An unfinished game?.. Some scenes are nice anyway.
added on the 2007-11-23 14:36:09 by Manwe Manwe
rulez added on the 2007-11-23 16:15:00 by texel texel
Looks like a demo from the 90s :) Piggy.
added on the 2007-11-27 13:39:41 by Lazarus Lazarus
added on the 2007-11-27 21:20:40 by chromag chromag
very boring actually, but some good stuff in there too. keep it going.
added on the 2007-11-30 11:02:48 by jasuy jasuy
rulez added on the 2007-11-30 11:27:21 by aha aha
This kind of 3D fly-by stuff lost its charm in 1999.
Sorry, this did absolutely nothing for me, but piggie for the effort that obviously had been put into this.
It looks a little bit outdated, but i like the atmosphere, the music and everything else! ;-)
rulez added on the 2007-12-17 09:07:22 by RA RA
Real nice.
rulez added on the 2008-05-24 04:57:48 by iks iks
Too clean, rather pointless but still a proper release
rulez added on the 2008-12-23 00:15:36 by T$ T$
nice switches
rulez added on the 2009-03-19 16:39:19 by Sorcerer Sorcerer
Surprisingly good :)
rulez added on the 2011-08-18 14:07:47 by rez rez
rulez added on the 2011-08-18 15:11:24 by las las

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