Grade My Waterbear by Scoopex [web]
screenshot added by Photon on 2016-02-21 03:12:19
platform :
type :
release date : february 2016
release party : TokyoDemoFest 2016
compo : wild demo
ranked : 3rd
related :
  • 49
  • 12
  • 5
popularity : 66%
  • 0.67
alltime top: #1949
added on the 2016-02-21 03:12:19 by Photon Photon

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The TDF website has Amiga Demo listed as a sub-compo of Wild Compo. Please check if that's correct else please put compo as Wild Compo!

Here is the Youtube link.
added on the 2016-02-21 03:19:05 by Photon Photon
Cool roto!
rulez added on the 2016-02-21 03:33:03 by Optimus Optimus
Nice little prod!
rulez added on the 2016-02-21 03:49:41 by ham ham
Enjoyed it. And my brother got greeted.
rulez added on the 2016-02-21 06:48:03 by speedo speedo
what ham said. nice music!
rulez added on the 2016-02-21 07:58:45 by sensenstahl sensenstahl
rulez added on the 2016-02-21 08:10:28 by ded^RMDA ded^RMDA
Fine intro
rulez added on the 2016-02-21 08:35:32 by Corial Corial
great - keep it up!
rulez added on the 2016-02-21 08:58:00 by sLASH_3 sLASH_3
Nice stuff
rulez added on the 2016-02-21 09:01:19 by Serpent Serpent
added on the 2016-02-21 09:40:36 by v3nom v3nom
Good job
rulez added on the 2016-02-21 10:24:32 by Thunder_SCX Thunder_SCX
Nice one.
rulez added on the 2016-02-21 10:41:19 by Sir_Lucas Sir_Lucas
Nice and stylish little demo
rulez added on the 2016-02-21 11:01:21 by aki aki
rulez added on the 2016-02-21 11:14:02 by SiR SiR
Music wasn't my cup of chip, but I overall, nice.
rulez added on the 2016-02-21 11:25:05 by leGend leGend
Great routine and tune!
rulez added on the 2016-02-21 11:26:56 by Virgill Virgill
Had absolutely nothing to do with this so can safely thumb it up. Nice tune and neat effect, enjoyed it!
rulez added on the 2016-02-21 12:19:21 by StingRay StingRay
Oldskool. No content.
sucks added on the 2016-02-21 12:28:29 by noby noby
Love the music Notorious!
rulez added on the 2016-02-21 12:34:06 by vedder-ins vedder-ins
Technical & nice!
rulez added on the 2016-02-21 12:49:10 by sachy sachy
Best demo featuring tardigrades I've ever seen.
rulez added on the 2016-02-21 13:21:05 by Preacher Preacher
I like it photon. Great!
rulez added on the 2016-02-21 14:13:32 by ozan ozan
Good tune and nice little intro!
rulez added on the 2016-02-21 14:37:23 by Kylearan Kylearan
Nice rotozoomer!
rulez added on the 2016-02-21 14:48:05 by Sdw Sdw
Great effect code. noby you can't judge everything against some personal ideal of what demos are. What are you going to do next? Thumb down all the 1989 releases because design hadn't become a concept in demoscene history yet?
rulez added on the 2016-02-21 15:16:33 by 4mat 4mat
4mat: I disagree. I don't have a personal idea of what demos are or should be, but I do have a taste of what kind of demos I like, and I think such personal concerns completely valid to form an opinion on. It's expressed in comments on pouet all the time, such as people voting down say noise demos across the board because it's not their taste. And I think that's fine. The solution is either to possibly compromise and transform the style into something more accessible, or just accept that not everyone is going to like it. I think this one opted for the second option, and that's fine too, but it doesn't mean I have to like it.

To be fair though, I don't hate everything "oldskool". I don't feel like writing elaborate comments all the time, so excuse my bluntness. My concern with this demo mainly is that it's aesthetically barren and poor, and that it lacks content, having only one (and a half?) standard effect (that is of course not entirely trivial to implement on an amiga). I do appreciate the coding effort, but to me that's rarely enough alone.

I have honestly thought about just mass voting down on a bunch of late 80s early 90s demos, just to make a point. However like you said they're from a different era and I agree they should be judged to a different standard, so the only point that would make would be to showcase my pretentiousness. I don't think that applies here though, since this is a current release and I'm not going to use a different standard to judge it.

I hope that clears it and doesn't make me look like a douche.
added on the 2016-02-21 16:08:02 by noby noby
rulez added on the 2016-02-21 16:11:23 by yzi yzi
The content here is of technical nature. Full framerate colourful rotozoomer on OCS Amiga.
added on the 2016-02-21 16:16:12 by yzi yzi
great stuff photon and notorious!!
rulez added on the 2016-02-21 16:28:22 by magic magic
Nice little prod :) thumb up for the music especially :)
rulez added on the 2016-02-21 19:32:04 by Sapphire Sapphire
I somehow fail to see how this is "generations ahead". Sorry folks... doesn't look nice. Sound is okay.
added on the 2016-02-21 19:58:46 by murk murk
Amazing roto
rulez added on the 2016-02-21 20:18:19 by Buckethead Buckethead
Can't understand why Amiga productions like that got so many likes (again and again). I think it is real problem for Amiga demoscene.
added on the 2016-02-21 21:48:13 by frog frog
Highest grade for your spinning tardigrade!
rulez added on the 2016-02-21 22:55:18 by ZEROblue ZEROblue
thumb up for supporting TDF with amiga release!
rulez added on the 2016-02-21 23:20:27 by bonefish bonefish
Full of OCS win.
rulez added on the 2016-02-22 01:24:21 by RDS RDS
Nice little prod and thanks for the explanation in the nfo.
rulez added on the 2016-02-22 10:19:55 by rloaderro rloaderro
ha, i recognize that pic!
rulez added on the 2016-02-22 13:41:19 by PENETRATOR PENETRATOR
great rotozoomer! nice little prod :)
rulez added on the 2016-02-22 17:20:57 by rez rez
Great rotozoomer and great little Swedish Amiga prod for Japan
rulez added on the 2016-02-22 19:00:43 by Queen_Luna Queen_Luna
utter crap.
sucks added on the 2016-02-22 19:14:14 by kimi kardashian kimi kardashian
It's cool if you don't like it, but you're getting predictable, Kimi. How many is it now? (Psst - you missed Blu Sky.)

Why not try to find time to contribute to your first ever prod? Just something. In all these years.
added on the 2016-02-23 01:05:37 by Photon Photon
Nice small prod is big in Japan.
rulez added on the 2016-02-23 08:36:19 by malmix malmix
Nice roto, but I just ... expect more from Photon/ Scoopex.
added on the 2016-02-23 18:36:11 by xeen xeen
thumb up for code
rulez added on the 2016-02-23 20:03:09 by Blast! Blast!
another bonny SCX prod
rulez added on the 2016-02-23 22:49:49 by gentleman gentleman
grade! ;)
rulez added on the 2016-02-25 17:28:40 by HellMood HellMood
Decent. :)
added on the 2016-02-27 07:17:22 by AntDude AntDude
Always quality (and a bit of humour) from Photon! I love that choon, too.
rulez added on the 2016-03-05 15:47:28 by Motion Motion
added on the 2016-03-05 19:05:37 by Frequent Frequent
like! :)
rulez added on the 2016-03-05 20:28:16 by mad mad
may be a technical feat. the delivery is rather mundane.
added on the 2016-03-05 23:17:03 by maali maali
Good, is there any difference with this one from BriteLite : HSDV2 by Damones ?
Yours is a little wider (210 VS 200 hidden by the logo), same height and same chunky size, both in Ham ?
rulez added on the 2016-03-11 14:24:14 by Cyg_BLaBla Cyg_BLaBla
Cyg: this one is higher and is copperchunky, whereas mine zooms much closer and is in HAM
added on the 2016-03-11 14:26:19 by britelite britelite
Dunno what to say. This is the first and only maximum size, minimum bandwidth truecolor 4x4 OCS chunky mode. No-one will beat those specs, so.

The mode works with any effect, I had a high-precision rotozoomer laying around, so...

I don't use tables. Everything is dynamic including pan, rotation speed, zoom speed, etc. Texture size is limited only by available memory. Zoom method is a choice, enlarged texels didn't occur to me and so it's not made for that.

27x zoom is max on OCS 1MB, full texture resolution. A silly idea :) made it two 320x320 textures instead.
added on the 2016-03-16 19:59:15 by Photon Photon
Photon: only maximum size with copperchunky, with HAM you of course get a larger screen if needed ;)
added on the 2016-03-16 20:18:04 by britelite britelite
Britelite: HAM eats 50% bandwidth before plotting pixel one, we both know that's why your wider screen looks different.

All I can say is, you've made a dozen chunky modes for OCS alone. Mine is optimal, and you could have coded it.

Of course, I welcome future attempts to prove me wrong, beat me and send fuckings in scrolltext etc :)
added on the 2016-03-16 22:47:49 by Photon Photon
A single effect war breaking out just before revision? Awww yeah!
added on the 2016-03-16 23:31:22 by djh0ffman djh0ffman
Photon: fortunately the HAM mode I use only takes the DMA bandwidth of four bitplanes ;)
added on the 2016-03-17 06:11:11 by britelite britelite
Which is still respectable, but not near optimal. Mine is. And overhead per chunky pixel decreases with increased vertical resolution, instead of the other way around. I expected you to recognize some of the advantages, but yeah. You don’t have to like my rotozoomer.
added on the 2016-03-17 13:53:19 by Photon Photon
Photon: there are advantages and disadvantages in both approaches. and exactly where did I criticize your rotozoomer?
added on the 2016-03-17 13:55:43 by britelite britelite
:) name one disadvantage with mine.
added on the 2016-03-17 19:55:15 by Photon Photon
here's one: no chance of making it wider using copperchunky :D
added on the 2016-03-17 19:57:38 by britelite britelite
Yes, 4xn Copperchunky is now maximized on OCS. But how is that a disadvantage for the rotozoomer that is wider than yours?
added on the 2016-03-17 20:27:48 by Photon Photon
Ahh, yes, I was mainly referring to copperchunky vs HAM in general.

Do I really have to release a 208 pixel wide version now? :D
added on the 2016-03-17 20:42:57 by britelite britelite
I welcome future attempts to prove me wrong, beat me and send fuckings in scrolltext etc :)

I have a fetish for the fierce competition of the good old days - that guy brags about a great effect, along comes someone who beats him and calls him names and he's suddenly God Almighty etc, I'm very fond of that kind of thing. :)
added on the 2016-03-17 21:43:11 by Photon Photon
nice little prod.
overcute chip.
rulez added on the 2016-03-18 13:47:48 by lsl lsl
and noby and kimi_kandler are some stupid assholes
added on the 2016-03-18 13:49:11 by lsl lsl
I like the music, but maybe u should use more time on the actual demo. I know its good to release something but this is not very good.
sucks added on the 2016-03-18 23:51:19 by rock rock
Nice proof of concept. Makes me want to beat it some day. ;)
rulez added on the 2016-03-19 21:06:57 by Blueberry Blueberry
Nice. The choice of texture made me smile =). And that photon thought britelite criticize him was just lol =D.
rulez added on the 2016-04-16 11:00:38 by deadguy deadguy
Watch it all the way through!
rulez added on the 2016-06-12 06:02:56 by cxw cxw
No entertainment to me.

Very weak OK only because of the tech, all the rest could have been much better.
added on the 2017-08-03 15:06:34 by AlienTech AlienTech
meh... kids in primary school can rotate objects and throw up something on the screen. I'd expect something more from scoopex or let photon retire.
sucks added on the 2018-09-13 11:18:15 by hollowone hollowone
I demand a new Scoopex megademo!
rulez added on the 2019-04-07 19:33:24 by wertstahl wertstahl
Not much to it, unispiring
sucks added on the 2019-04-24 17:37:43 by amigajay amigajay
Downthumbers apparently didn‘t get the point.. funny
rulez added on the 2020-08-07 19:46:04 by arm1n arm1n
assumption: 4 bpls, texel width 4px

I just grabbed a piece of paper and a pen and sketched down an idea ...counting...counting...counting...oops, the width would be 200px like for "Grade My Waterbear". Could it be that four adjacent sprites in the middle of each line play a key role?
During the night I did some more thinking and figured out a slightly modified variant having a width of 208 or maybe even 216px.

Just some more loose thoughts:
Lets assume a rotozoomer with a texel width of 2px, 4 or 5 bpls and a height of maybe 100px.
Would it be feasible to code a horizontal (= in x direction) copper interlace in order to double the width? That is, the first frame displays the odd texel columns with bitplane information that are separated / interspersed with empty spacer texels at the even positions. And the following frame is then displaying the even texel columns with bitplane information whereas the odd texels are now empty. I guess it stands to reason that this will cause a flickering like for the usual interlace mode. But could this be mitigated and prevented by switching to the next frame and its copperlist and by setting the beam position (writing to $dff02a / $dff02c) to the first line of the next frame as soon as the last rotozoomer-line of the previous frame was displayed? Or is this, like my former boss liked to say, pure bullshit?
rulez added on the 2021-02-23 17:36:48 by ROG_VF ROG_VF
So you load it all to RAM and play the demo.
added on the 2022-04-10 00:28:02 by spkr spkr
nice one
rulez added on the 2023-01-07 05:57:42 by mccnex mccnex
Thumb delayed
rulez added on the 2023-01-22 22:59:17 by grip grip

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