Optimus information 13802 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- demo Amiga AGA Atari Falcon 030 Silkcut by The Black Lotus [web]
- >depth/sol: Hmm, could u share your WinUAE settings?
I had the crash problem during/before the mountains too. Now I managed to make it run as a whole accidentally. It's ironic how. I don't know what happened, but one day my WinUAE config fucked up. Every few seconds the speed crawls, I have to press F12 to bring the menu and then back in order to run normal for a little while again. I can't watch anything this way but it's only corrected with sound off. But after this bug in my whole WinUAE config, I was surprised to see that Silkcut runs as a whole. WinUAE fucks up BUT Silkcut runs now!!! (Should I reinstall WinUAE or leave it as it is for the sake of this demo ;)
>it's amazing how fast it is on my WinUAE ... If that represents the speed of a 68060 it's just amazing code.
I think it's more than any 680x0 Amiga on my AthlonXP 2600 now. Because of this reason, I had the weird effect of page-back-flipping (Hmm.. how to say) on the demos 'The Castle' and 'When we ride our enemies'. Previously drawn frames where flipped wrongly. It might have to do with something I have read in the nfo file of one of those demos. Multiple buffer where prerendered before shown, so in a preety fast Amiga (that didn't exist), frames where rendered much faster than outputted and so with not much memory old ones still not shown were erased by later. So,. I had to underclock my computer (or run in OpenGL/Direct3D and put some higher res, instead of software mode on the emulator) in order to watch the demo as it should be. Interesting?
And now I am thinking, is it perhaps the same with WinUAE and Silkcut or not? I think I have to reinstall WinUAE (Because I hate the new bugs), and try to run Silkcut on 1Ghz machine. Or have I already tried that???
- isokadded on the 2004-09-17 15:59:07
- demo Commodore 64 2 Years Crest by Crest
- I used to have problems with not so common formats at the older times (When I wanted to see demos from computer I was not familiar with), so zip packed was a regular headache for me. But it's ok now. Someone needs to have zip2d64 for zip files.
I had once found an 8*8 wolfenstein game preview on the C64, that I never managed to see. It used LNX, which needed a programm that I should run on the C64 in order to decompress the LNX file. I never managed to use it, so I forgot it. Now perhaps I will be able to find out, but I can't found the game preview itself :P
So, D64 and PRG (instead of zip,lnx), or DSK (instead of raw binary files), or TAP (instead of some weird files that remind me of zip style) are the regular thing for emulator freaks who just want to be impressed by the capabilities of an old machine, without having to struggle for that. I use to release all of my demos in those formats.
Perhaps we should need some infos on a website for newbies that don't know much about other computer scenes, like faq, help, machine capabilities, utils, tools, etc. (I had made a hard effort till I could find everything I would need in order to transfer/uncrunch/run Amiga demos for example, even on the real thing, ugh :P).
I had the idea for such a website at the older times, since I managed alone to find how to handle weird formats or run specific demos on many hardware and what tools I needed (from Speccy, CPC, C64 till AtariSt and Amiga and some more), but I don't have the time and courage to start any new website at all.. :(
Oh,. just some craptalking ;)
- isokadded on the 2004-09-17 15:38:31
- demotool Amstrad CPC STarKos v1.21 by Arkos [web]
- Dj Fistfuck: It's easier and more handy on CPC than on C64 (Where someone can only achieve to put graphics on the borders with sprites or rasters but not with regular gfx as far as I know). I haven't tried it yet but I know that someone has to change the values in 2 CRTC ports. One sets the maximum gfx screen on X (in bytes) and one on Y (in char lines I think). You can get this way, a 96(bytes) by 256(lines) or perhaps even more. But that's already 24kb of videoram and so if you do this on Basic, 16kb start regurarly from C000 and the rest 8kb repeat again from C000. So, you have to make a screen split exactly before (which need more CRTC regs perhaps and precise syncing) that point and set the rest 8kb to point to another ram address.
Pitty that I am not a hardware programmer on the CPC yet and I haven't tried hardware tricks, but theoritically I know that this is what I have to achieve in order to get an overscan (how we call border gfx on the CPC). I have already used the register for X, to change into a 64byte mode so that I can safely move on each line in the vram with INC L instead of INC HL and gain one cycle. Perhaps I must give overscan a try in the future..
Another CPCist could explain more perhaps, if I missed something..
- isokadded on the 2004-09-17 15:24:27
- demotool Amstrad CPC STarKos v1.21 by Arkos [web]
- Great to see that CPC demotools are still being released in 2004. This is simply the best tracker for the CPC. Now, all we need for CPC is a new gfx paint programm with overscan and interlace support..
- rulezadded on the 2004-09-17 10:49:13
- demo Amstrad CPC Garcimore aime les balls by Arkos [web]
- >About demoIzArt... It is out some months ago ! Go and get it !
Hehe,. that was not the real DemoIzArt we are all expecting ;) - isokadded on the 2004-09-17 10:11:59
- demo Amstrad CPC Garcimore aime les balls by Arkos [web]
- >I have an idea for a new demo concept...
Coming back to CPC, No Recess? That would be great!!!
Btw,. when I was first thinking of such a part, I was making calculations for 40, but it was either the sprite of Leonard demos that helped me to make unrolled codes for sprite output a bit faster (the CPC sprite is nicer and the background too. But a bit too dark..), but I think I had forgot a lot. As always, in my ambitious calculations, I was forgetting that I have to erase what was written before and so :).
Now I am making calculations again, I discover that 20 is still hard, I could perhaps hardly make it 23 or 25, but then it's the music and more things I may calculate wrong. Anyways, so perhaps expect a version with a bit more sprites, soon I hope.. - isokadded on the 2004-09-15 10:46:03
- demo Amstrad CPC Garcimore aime les balls by Arkos [web]
- Great to see an attempt to start something like the Leonard sprite record, but on the CPC. Me and another scener had a similar idea but we were too lazy, so I am happy someone else started. For I have the motivation to work on my own version soon. 20 sprites are not much, I will be back with more for sure =)
- rulezadded on the 2004-09-13 23:43:59
- 96k MS-Dos gamoto by DebriS
- Memories. When I first discovered the greek demos I had watched this one too, I still remember singing the tune of this one in my mind. Gamoto is a greek swear word and means something like 'Damn!'
- isokadded on the 2004-09-13 17:15:27
- demo Windows Fable by Armada
- Can't believe what got higher than demos like clone and 32 degrees. Nevertheless, I had a great laugh!
- sucksadded on the 2004-09-08 19:48:24
- demo Windows Liquid... Wen? by Haujobb
- Too long too boring, moody music, kinda liked the first part more. I think..
- isokadded on the 2004-09-08 19:30:53
account created on the 2000-12-14 14:58:36
