iq information 558 glöps
- general:
- level: user
- personal:
- first name: Iñigo
- last name: Quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- 4k Windows Light Rythm by Alcatraz [web] & Rebels
- nice
- rulezadded on the 2010-08-28 23:26:07
- demo Windows Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- technically impressive, but still not enough particles to make a "proper" demo (for some meaning of "proper" that I cannot define). i think the hardware is still not there. got boring after the third "loadObject - apply curlnoise and sine", tho. i like dthe collision thing of the water particles with the columns in the parking area. and knowing smash (best coder of the demoscene?) I'm sure that that fire effect has some 3d-fluid-simulation or something crazy or well, a lot more into them that it seems.
- rulezadded on the 2010-08-22 04:25:29
- demo Windows Happiness is Around the Bend by Andromeda Software Development [web]
- i have mixed feelings. cause i love the visuals, but the music is definitely not my style and it ruins the experience for me :( such a pity. it's technically the best asd demo so far. the morphing scenes are amazing - it's genius. the ssao looks like a contour shadow more than ao somtimes, but still looks better than in most demos out there. and the lighting is also great!!!!! amazing work.
i would pray for an asd demo without guitars. but perhaps that's like asking a fairlight demo without fluids or curl-noise. - rulezadded on the 2010-08-22 04:17:56
- 4k Windows Collideride by Digimind & Silent
- under normal circumstances I would have dropped a "oh nooooes, another facking raymarcher", and given a pigy. However, I think this is the best looking one so far, so it really deserves a thumb up. I didn't like the fact that everything is revealed from the beginning, I think that this code with a proper direction could have done an amazing intro. A lost opportunity, pity.
But yeah, code is really good!!! - rulezadded on the 2010-08-12 00:53:26
- game Windows Tricky Truck by Archee [web]
- Quote:
Still like that "millions of stencil shadows equal ambient occlusion"
Some blurring in screen space would help, tho (render shadows to another texture/channel, blur and then composite back).
Game is cool! Well done, AGAIN!!! - rulezadded on the 2010-08-10 06:03:26
- 64k Windows Ars Nova by Accept Corp
- exactly what kb said, word by word.
you are almost there! - rulezadded on the 2010-08-09 22:33:11
- 1k Windows Nautilus 1k by Weyland Yutani
- i dont have any email. did you try iquilezles at the very hot mail ?
- isokadded on the 2010-07-31 05:17:59
- 1k Windows Nautilus 1k by Weyland Yutani
- then, remove the "vec3(" in the three "o+g*i+vec3(r.rgg)" statements! ;)
How did you find this cool potential function? It's very nice, only Tracie beats it imho. - isokadded on the 2010-07-31 03:51:06
- 1k Windows Nautilus 1k by Weyland Yutani
- Also, I couldn't resist playing with your shader - that potential function that you got is very cool!
I have simplified the shader quite a lot and added ambient occlusion. All in all the exe is 30 bytes smaller, although it doesn't look the same anymore).
- isokadded on the 2010-07-31 01:34:27
- 1k Windows Nautilus 1k by Weyland Yutani
- hey Weyland Yutani, in fact GLSL is doing
vec2 c=-1+2*gl_FragCoord.rg/1024;
the second number (the 768) is not taken intoa account :) Check it, you acn remove few bytes there, or add the "vec2" and fix the aspect ratio (right now it's broken!)
- isokadded on the 2010-07-31 01:26:41
account created on the 2003-03-04 14:23:01
