Blueberry information 1388 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- 32b Commodore 64 Grey Screen With No Music by Loonies [web]
- Mee too! (Or was that a different meme...?)
- sucksadded on the 2018-08-31 11:37:37
- 4k Windows End of time by Alcatraz [web] & Altair
- Quote:
Blueberry said pathtracing.
I did, and so did noby, though less obviously, as he didn't put the two words next to each other. ;)
Quote:what comes to the path tracing thing - pardon my ignorance, but to me it looks just like shiny surfaces and glass...
Look closer and you will see noise that looks characteristically like path tracing noise (though probably with some extra shading on top). You need to see the actual intro of course - it's completely obscured by the compression in the youtube. - isokadded on the 2018-07-22 23:23:17
- 4k Windows End of time by Alcatraz [web] & Altair
- Good to see path tracing with non-flickery design for a change. ;)
And yes, the orange vs. teal dichotomy got maybe a tad too binary in this one. - rulezadded on the 2018-07-22 15:00:09
- 64b MS-Dos Everbloom by Desire [web]
- Good bang-for-the-byte!
- rulezadded on the 2018-07-04 09:30:27
- 8k MacOSX Intel The Emoji Demo by yx [web]
- Really cool execution! I especially liked the moonphase effect. And the checkerboard of course. ;)
- rulezadded on the 2018-06-27 20:23:06
- 4k Windows Oeucumenic by Cookie Collective [web]
- The architectural modelling is nice, but somewhat at odds with the kaleidoscopic movements. Music is not my cup of tea.
- isokadded on the 2018-06-16 20:33:44
- 4k Commodore 64 Plasma by DnP
- Nice tune and nice plasma!
- rulezadded on the 2018-06-16 15:21:25
- 4k Windows Zetsubo by Prismbeings
- Quote:
Efforts were made to try to make Oidos run in its own thread but even letting the synth catch ahead a little bit (like up to 30 seconds, or even more) and then calling Oidos to start playing the buffer wouldn't work; the result was always just silence if you wouldn't let the entire precalc finish. Would be interested in knowing myself why this is tbh.
Oidos renders the music one track at a time. First it renders and mixes all tracks with reverb into one buffer, then it computes the reverb into a different buffer (so it can compute one echo at a time without them interfering with each other), then it renders and mixes the remaining tracks into the first buffer, and finally it combines the two buffers and converts the result into 16-bit integers for the actual replay buffer.
The motivation for structuring it this way is a combination of minimal code size and rendering each instrument/tone combination only once (to keep the precalc time from being even more horrendous).
My next synth will be rendering in one pass continuously from start to finish, I promise. :) - isokadded on the 2018-04-10 20:24:51
- 4k Windows the explorer by Alcatraz [web]
- Oh, forgot to say that the soundtrack is absolutely phenomenal. Brilliant instrument design and composition come together and integrate smoothly with the visuals.
I get the glitches here on my 1080 as well. Seeing as the capture was also done on a 1080 (in 50fps - what the), it is probably hardware specific. A fixed version and/or proper capture would be highly appreciated. Let me know if you need testing assistance for this. :) - isokadded on the 2018-04-06 19:51:00
- 4k Windows Skyline by LJ & Logicoma [web]
- Nice cityscape and cool ending. ;)
- rulezadded on the 2018-04-03 14:55:37
account created on the 2004-11-26 18:36:35
