Blueberry information 1411 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- 8k MacOSX Intel The Emoji Demo by yx [web]
- Really cool execution! I especially liked the moonphase effect. And the checkerboard of course. ;)
- rulezadded on the 2018-06-27 20:23:06
- 4k Windows Oeucumenic by Cookie Collective [web]
- The architectural modelling is nice, but somewhat at odds with the kaleidoscopic movements. Music is not my cup of tea.
- isokadded on the 2018-06-16 20:33:44
- 4k Commodore 64 Plasma by DnP
- Nice tune and nice plasma!
- rulezadded on the 2018-06-16 15:21:25
- 4k Windows Zetsubo by Prismbeings
- Quote:
Efforts were made to try to make Oidos run in its own thread but even letting the synth catch ahead a little bit (like up to 30 seconds, or even more) and then calling Oidos to start playing the buffer wouldn't work; the result was always just silence if you wouldn't let the entire precalc finish. Would be interested in knowing myself why this is tbh.
Oidos renders the music one track at a time. First it renders and mixes all tracks with reverb into one buffer, then it computes the reverb into a different buffer (so it can compute one echo at a time without them interfering with each other), then it renders and mixes the remaining tracks into the first buffer, and finally it combines the two buffers and converts the result into 16-bit integers for the actual replay buffer.
The motivation for structuring it this way is a combination of minimal code size and rendering each instrument/tone combination only once (to keep the precalc time from being even more horrendous).
My next synth will be rendering in one pass continuously from start to finish, I promise. :) - isokadded on the 2018-04-10 20:24:51
- 4k Windows the explorer by Alcatraz [web]
- Oh, forgot to say that the soundtrack is absolutely phenomenal. Brilliant instrument design and composition come together and integrate smoothly with the visuals.
I get the glitches here on my 1080 as well. Seeing as the capture was also done on a 1080 (in 50fps - what the), it is probably hardware specific. A fixed version and/or proper capture would be highly appreciated. Let me know if you need testing assistance for this. :) - isokadded on the 2018-04-06 19:51:00
- 4k Windows Skyline by LJ & Logicoma [web]
- Nice cityscape and cool ending. ;)
- rulezadded on the 2018-04-03 14:55:37
- 4k Windows Oscar's Chair by Eos
- The rendering style and scene setup also immediately reminded me of Panic Room. Cool to have that kind of scene in a 4k.
The fire looks great, though I found the sense of realism somewhat hampered by the fact that it does not emit any light.
Great soundscape as well. - rulezadded on the 2018-04-03 14:21:16
- 4k Amstrad CPC Isometrikum by Vanity [web]
- Great music visualization and awesome second part!
- rulezadded on the 2018-04-02 11:10:45
- 4k Windows the explorer by Alcatraz [web]
- So gorgeous!
- rulezadded on the 2018-04-02 11:01:24
- demotool Windows Crinkler by Loonies [web] & TBC
- Hi Pouet :)
Crinkler development has been a bit stagnant lately - something we hope to change soon. Meanwhile, bugs are bugs, and bugs must be fixed. So here's a small bugfix release: Crinkler 2.0a!
- The crashing issue with recent Windows SDK versions reported by several people here has been fixed. As we have seen on earlier occasions, Microsoft sometimes interprets their own specifications somewhat liberally. ;)
- It turns out that the crashes that some people have observed when using functions from ole32.dll (for instance to access the Microsoft Speech API) was caused by the same bug. So if SAPI is your thing, you can now use it again. Just be aware that the forwards have changed between every recent Windows version (7, 8 and 10), so your program will probably only work on the Windows version on which it is built.
- Corrected a horizontal alignment issue in the HTML report. It was a bit jaggy, but it is nice and straight now. :)
- Fixed a couple of issues with /TINYIMPORT: Forwarded RVAs were not supported, and MessageBox was always imported, even if it was not used.
- Updated the internal function list used by /TINYIMPORT to include functions added up to including the Spring Creators Update 2018. This should hopefully increase the compatibility of /TINYIMPORT, at least for a time.
- Crinkler now prints a warning when /TINYIMPORT is used, recommending the inclusion of a compatible version using the normal import mechanism. The section on /TINYIMPORT in the manual has also been extended with a more thorough description of the mechanism and a stronger warning.
- The link in the manual to the lib file for using the VS6 msvcrt.dll had ceased to work. A new, working link has taken its place.
Enjoy! :-D - isokadded on the 2018-03-28 19:43:17
account created on the 2004-11-26 18:36:35
