las information 4965 glöps
- general:
- level: user
- personal:
- first name: .
- last name: .
- cdcs:
- cdc #1: Kkowboy by blasphemy [web] & Purple [web]
- cdc #2: We are by LNX [web]
- cdc #3: Exoframe by Cocoon [web]
- cdc #4: Ziphead by Fairlight [web] & Carillon & Cyberiad [web]
- cdc #5: Absolute Territory by Prismbeings
- cdc #6: Soul Splitter by Cocoon [web]
- cdc #7: One of those days by Loonies [web]
- musicdisk Linux Windows Back to the sources by NightRadio [web]
- very nice concept.
- rulezadded on the 2009-03-21 09:09:19
- 4k Linux Windows Stripped by Rebels
- not bad. optimize your code ;)
- rulezadded on the 2009-03-20 10:27:13
- 1k Linux Windows Metatunnel by FRequency [web]
- actually it looks even better with that bug!
- isokadded on the 2009-03-17 19:18:30
- 16k Windows Raytro by FRequency [web]
- Quote:
Linux port was not possible only because the softsynth is using some specific windows api, my fault.
Are you talking about gm.dls? If not - we can port that. Nice raytracer. - rulezadded on the 2009-03-17 08:09:26
- 1k Linux Windows Metatunnel by FRequency [web]
- 918 bytes with lzma unpacker.
- isokadded on the 2009-03-17 00:00:00
- 1k Atari XL/XE Balls Forever by MaPa & PG
- balls!
- rulezadded on the 2009-03-16 15:31:39
- wild Wild NULL by Mercury [web]
- Gargaj: be quiet! :D
- isokadded on the 2009-03-16 13:47:48
- 1k Linux Windows Metatunnel by FRequency [web]
- -rwxr-xr-x 1 las las 968 2009-03-16 00:40 intro
good night.
because we can. - isokadded on the 2009-03-16 00:40:54
- 1k Linux Windows Metatunnel by FRequency [web]
- I'll make it easier for you and release the complete sourcecode (took me two minutes with the clod source and your binary) - here you go:
http://research.mercury-labs.org/b/metatunnel_source.tar.gz - isokadded on the 2009-03-16 00:14:54
- 1k Linux Windows Metatunnel by FRequency [web]
- After having a short look at the binary - it seems that you only modified the shader - which is nice anyways. I know that you gave credits - it's okay - but I somehow feel like releasing your part of the source to the community (It's open in the binary anyways - I have a C code here that runs with the shader - will release that on demand):
http://research.mercury-labs.org/b/meta.fsh - isokadded on the 2009-03-15 23:49:01
account created on the 2003-06-20 21:13:36
