xTr1m information 1330 glöps
- general:
- level: user
- personal:
- first name: Frank
- last name: Tovar
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: uncovering static by Fairlight [web] & Alcatraz [web]
- cdc #2: Gaia Machina by Approximate [web]
- cdc #3: fermi paradox by Mercury [web]
- cdc #4: What Are You Syncing About? by Ninjadev [web]
- cdc #5: Ephemeral by LJ & Puryx
- 1k Windows Spacebender by Aardbei [web]
- The music!
- rulezadded on the 2015-09-15 20:36:58
- 8k Windows Evoke Our Function by Tristar & Red Sector Inc. [web] & Rebels
- Quote:
No matter how good your code is (and it seems to be so, at least fast)
That's just wrong. It's not fast, so it can't be good. The group greetings part dropped to 2FPS here.
For me this prod is just average, so piggy. - isokadded on the 2015-09-15 08:42:25
- wild Animation/Video Second Reality by SIDrip Alliance [web]
- WHAT! An amazing prod!
I was hoping you'd pull this throguh up to the 3d flyby scene, which is my favourite part of the soundtrack. Too bad, but still, the rest is so awesome! - rulezadded on the 2015-09-14 09:25:23
- 4k Windows TheFa Definitive 15th Anniversary Edition by Power Rangers
- The story! :D
- rulezadded on the 2015-09-14 08:59:03
- demo Windows G - Level One by Ctrl-Alt-Test [web]
- This is great :)
- rulezadded on the 2015-09-06 11:41:23
- 64k Windows supervenience by z brothers
- Great job! The only complaint I have would be the colors, they should have been tweaked a bit. It's always good to let an artist do some color grading when the intro is done :)
- rulezadded on the 2015-09-02 09:02:11
- demo Windows Hold-and-Modify by Carillon & Cyberiad [web] & Fairlight [web]
- What Insectecutor said
- isokadded on the 2015-08-29 00:41:52
- 64k Windows fr-097: Digital Doomsday by Farbrausch [web]
- BeRo: another example of your sin/cos tendency in animations: linky.
- isokadded on the 2015-08-20 00:03:52
- 64k Windows fr-076: The four elements by Farbrausch [web]
- Such a great beginning on the music, the end gets ruined by that lead instrument
- rulezadded on the 2015-08-20 00:01:14
- 64k Windows fr-097: Digital Doomsday by Farbrausch [web]
- I've been meaning to tell you this for a long time, please take this advice into account:
sin and cos are a pretty easy and cheap way to do smooth and repetitive motion, but it is not a good idea for animations coming from limbs (arms, legs, etc.). I noticed that first on your "hammer and anvil" animation in a previous 64k, and I noticed it now with your "robots running" animation. It just doesn't feel right.
I have no concrete idea or suggestion on how to make it better, but I can give you an excellent "hammer and anvil" animation that does work: 905509.
Please take this as constructive cricisim, and think about new "functions" for your animations. - rulezadded on the 2015-08-19 18:00:30
account created on the 2008-01-05 02:57:15
