Blueberry information 1411 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- demo invitation Windows XBOX 360 f07 - The Function 2007 Invitation by Conspiracy [web]
- Works for me!
- rulezadded on the 2015-12-06 00:02:53
- demo Commodore 64 Demo With Bugs by Genesis Project [web]
- Yes, let's call them features!
- rulezadded on the 2015-12-05 11:47:45
- 4k Windows geared by Tifeco
- Gears are cool. Raymarched gears with artifacts... not so much.
- isokadded on the 2015-12-05 11:45:51
- demo Amiga OCS/ECS Wildcat by DMA [web]
- Great! Welcome to the Amiga scene, KK! And congratulations on both releases. :)
- rulezadded on the 2015-11-24 18:56:01
- 1k Amiga AGA Swirl by Loonies [web] & Darklite [web]
- Quote:
Was the music made with Cinter?
Yes, this is Cinter, though with a very limited set of effect commands available (just C10, C40 and 3FF), enabling a more compact music representation and simpler replay code. - isokadded on the 2015-11-23 09:55:01
- 40k Amiga OCS/ECS Twice by Dekadence [web]
- What Slummy said, yes.
- isokadded on the 2015-11-22 20:47:14
- demo Amiga OCS/ECS Black Light by Wanted Team [web] & Lamers
- I like it.
- rulezadded on the 2015-11-21 19:13:55
- 32k Windows XX by Onslaught [web]
- Mmmm, let us do that again some time. :)
- rulezadded on the 2015-11-20 17:23:09
- 4k Windows Light Is Strange by Eos
- Beautiful! Very nice idea.
- rulezadded on the 2015-11-11 00:17:21
- demotool Windows MacOSX Intel Clinkster by Loonies [web]
- There is a new version available!
It adds the buffer padding in the player code mentioned in my reply to the comment by TheT.
It also includes a 64-bit build of the VST as suggested by Weyland Yutani. This actually seems to be significantly faster (tested in 32-bit Renoise), so that was an easy win. :)
In addition to this, I have included a multithreaded version of the player source, computing the left and right channels in separate threads. Assuming at least two CPU cores, this computes the music about twice as fast, at the expense of somewhat bigger code. If you can spare the space, use it!
Both versions also contain a small addition to the index decay computation which avoids running into denormals if the index decays down to very small values. This also improves the speed considerably in some cases. - isokadded on the 2015-10-31 21:15:38
account created on the 2004-11-26 18:36:35
