xyz information 390 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: moralhardcandy by blasphemy [web]
- cdc #2: Back to the sources by NightRadio [web]
- cdc #3: Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- demo Amiga OCS/ECS Major Release by Da Jormas [web]
- phoenix: so it works similar to this one ?
- isokadded on the 2008-12-03 00:50:33
- demo Amiga OCS/ECS Major Release by Da Jormas [web]
- ...and, erm, HoW THE F*** do the final 3d objects work ? (I assume they are anims, but so many frames..clever depacker ?!) :D
- isokadded on the 2008-12-03 00:24:29
- demo Amiga OCS/ECS Major Release by Da Jormas [web]
- definitely pure coder porn !! really great effects code-wise !
with a little more polishing this could have been the best a500 demo evaR ;-)
- rulezadded on the 2008-12-03 00:16:56
- cracktro Amiga OCS/ECS Hard drivin'II by Horizon
- a real nice cracktro gfx-wise back then...but it wasn't the one with the thunderblade remix, was it ? :)
- rulezadded on the 2008-11-28 01:20:24
- demo Atari STe More Or Less Zero by Dead Hackers Society [web]
- evil:
I understand. Back in "1994 or so" I wrote a (mod-like) replayer that used up just a single rasterline but we "amiga people" had it good because, as "rickst" already mentioned, we had "paula" ;)
(....i.e. hardware sample mixing for all you kids out there ....;)
(the player simply decompressed and wrote the (incremental) paula register sets for each "frame" ... ;)))
well, you could use greetings/pics/textscreens/simple effects to cover the sample precalc, just like you did for the 3d scene (I assume) ...
..however, I probably should do this myself instead about talking about it ..
off topic:
(well, 1994 calls and wants their raCer back..)
here's a little present (a wipeout clone (early alpha!, please don't spread widely) I programmed over the last weekend :)
(keyboard controls are printed on the console, works best with a ps2 pad (via ps2 usb adapter, I have a "center" one..)
raCer
(start tks.exe for big fun, 'k' is boost -- forgot to mention..) :D
p.s.: using comments for chat is probably a bit lame, sry ;)
p.p.s: Again: Great demo, really looking forward to your next one !
- isokadded on the 2008-11-06 00:50:04
- demo Atari STe More Or Less Zero by Dead Hackers Society [web]
- p.s. I did not mean to imply that the music was "bad" or so! it's just too repetitive
how does the sound stuff work ? do you simply load a couple of samples from disk and play them, looping each sample a couple of times ?
here is an idea:
1) write a synthesis engine and replayer that calculates a "bit" of the "next" pattern loop each frame
2) thus get rid of lots of sample data on disk(s)
3) profit, of course :-) !
(to max profit, mix several "precalc'd" tracks -- at the same sample rate it is relatively "cheap", no need for addx etc..)
(damnit, I should code this player but I'm probably too lazy for that.. ;))
- isokadded on the 2008-11-05 02:21:27
- demo Atari STe More Or Less Zero by Dead Hackers Society [web]
- brilliant! after seeing this one I had to look up the STE specs again ;) truly amazing and very nice design, too !
the sample(s) DID get on my nerves after a minute, though ;) - rulezadded on the 2008-11-04 22:40:13
- demo Windows passing by Still [web]
- dark, twisted (literally:) and psychedelic. i liked it !
- rulezadded on the 2008-09-28 15:19:58
- diskmag Amiga OCS/ECS Midnite Mess #2 by Dark Demon
- cool diskmag! I still keep the mod in my collection :)
- rulezadded on the 2008-09-26 01:01:05
- demo Amiga OCS/ECS Corkscrew by Phenomena
- loved this one back then !
- rulezadded on the 2008-09-25 03:19:17
account created on the 2003-12-05 14:15:25
