smash information 436 glöps
- musicdisk MS-Dos Assidge 2 by orange
- i love these cybelius acidjazz musicdisks, was a real inspiration at the time.
- rulezadded on the 2005-10-13 13:32:52
- demo Windows Structure 2: Sequence by Ümlaüt Design [web]
- wwwwwell..
i found the syncs at the start a bit obvious and simplistic, the model pretty unoriginal, and you can smell the inspiration a mile off :) but just when i was thinking "competent, very clean, but dull", the red noise comes in and smacks me in the face. great moment, and a fine interpretation of the music there as well.
oh, and it's definately the best tune i heard from gargaj =)
(btw, if this had been a 64k it would have been killer)
- rulezadded on the 2005-10-11 10:25:07
- 64k Linux Windows Amiga PPC/RTG MacOSX Intel SSRI by Traction [web]
- call me too harsh, but..
i really dont like the colours, the "music", or the camerawork. the design and fx are also totally old hat imo. changing the colours does not mean you're evolving your style.
that leaves some on the ball sync, and one scene i really liked involving some kindof extruded spliney things as the positive aspects here.
- isokadded on the 2005-10-11 10:10:22
- wild Animation/Video Poison Ivy by Exceed [web] & Tipogödör [web]
- really superb stuff.
im guessing it's mainly real, with some overlayed cgi? but hey, who cares, it's great. - rulezadded on the 2005-10-10 15:28:15
- 64k Windows POST by VeCTRONiX!
- could you not up an unpacked version so those of us stuck with lame virus scanners at work can watch it? :)
- isokadded on the 2005-09-22 10:59:26
- demo Windows FreeFall by Trailer Park Demos [web]
- a bit too simple. looked very, very dated.
on the first part, i'm not sure if i have actually seen that idea used before or not, but it somehow felt old and hackneyed anyway, if you see what i mean. just didnt feel fresh at all. :| it was quite a grand potential concept, but the material here wasnt strong enough to make it really interesting.
the last part did look nice tho - as clean colours and reflections often do. :) but again, simple and seen before.
kudos for having what seems to be a pretty solid setup/basecode tho. - isokadded on the 2005-09-21 10:16:15
- demo Gameboy Advance Newton never did this, BITCH by Shitfaced Clowns
- really good. =) attitude!
- rulezadded on the 2005-09-19 10:23:20
- demo Windows The Ballet Dancer by mfx [web]
- fuck!
- rulezadded on the 2005-09-18 17:31:54
- demo Windows September And Snowfall by Traction [web]
- hmmm.
- the music has a few bum notes and tuning issues in a small number of places :| but was otherwise good. (and different)
- the nice effects (like the flashing particley bits) were largely already seen before in one or other of traction's asm demo entries. 2002 or 2003?
- some of the other things in it, like the line grass, didnt really look good at all.
generally with traction prods the fx content is simple, but it's held together by good design and excellent transitions and mood which make it far more than the sum of it's parts, and it's rarely bad looking. this time some parts are a bit bad looking, there arent many good transitions at all, and the colours arent as attractive as usual.
blame the evil known as "rush job"? - isokadded on the 2005-09-18 12:44:33
- 64k Windows re-recycle by Fairlight [web]
- shifter: it runs at a respectable framerate (above 30fps, not what i'd call very very slow) on my laptop with radeon 9000 mobility, and ran perfectly (full framerate throughout) on my home machine with a geforce 6600gt and the other machines tested on with geforce6-level cards. just checked it on my work machine too (which has a gf5700, renouned for being a pile of poo) and again, it worked at full framerate (vsync rate) throughout.
these days i set all the rendertarget sizes etc to be the appropriate resolution so it looks good on a typical, but good, gfxcard, which i would say is today a 9800 or gf6600. that means that here we have a 1024x1024 shadowmap that is applied quite a lot of times to give a blur. switching that shadowmap to a lower res makes it run fine on my laptop (and probably most low-end cards too), but makes it look worse, so i prefer to make it look better. (fuck the poor :D)
this is the technically simplest 64k i did in ages. the only likely bottlenecks are:
- cpu usage. all the machines i tested on have a good cpu, mix of amd and intel (at least 2ghz), i simply dont have access to a slower one. the music uses some power, although less than in che or death&taxes. some of the fx use a bit of cpu - i.e. they actually use cpu AT ALL this time - but not an unreasonable amount, it should be comfortable on any modern machine. and guess what, i actually did optimise the code.
- fillrate. there's no complex shaders or anything on the geometry, and no complex geometry either, so the only possible gpu killer left is the fillrate abusing fullscreen fx, namely edge detect and the shadowmap. this is where my radeon 9000 suffers, it really doesnt like applying large rendertargets to the screen. but again, on any decent gfxcard (like, 9600 or so i guess) it should be fine, and i'd rather have something that is nicer looking.
so. seeing as it worked perfectly well on so many tested machines, and there's nothing really risky here, i can't really give a reason why it should run badly when you used such "modern" machines to run it on (unless your definition of modern is 5 years behind the rest of the world). unless it's to offer a usual bullshit excuse like upgrading your drivers, or unless you were so stupid as to run it on d3d debug runtimes. maybe (it's quite possible) there is some stupid bug in the code which makes it incredibly slow on a certain config, i dont know - but i havent been able to get it to manifest itself on any of the 6 or more machines i tested it on.
perhaps if you give some details as to these machines you ran it on, it might help me find the problem.
to your "optimisation" comment - blow it out your ass. perhaps you should think to yourself, just maybe, "they actually know what they are doing, most other people said it ran smooth, maybe there is something funny going on here". cos as you should know, telling a democoder to optimise their routines could be one of the most insulting things to say to them. if i could sue for libel, i would ;)
- isokadded on the 2005-09-16 10:35:49
account created on the 2000-09-14 11:23:11
