Optimus information 13740 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz [web]
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- demo C16/116/plus4 Perfect Visions 2 by ATI [web]
- nice
- rulezadded on the 2010-10-23 18:23:44
- game ZX Spectrum W*H*B
- Good speccy conversion of a flash game I knew.
- rulezadded on the 2010-10-20 00:50:53
- game ZX Spectrum Party Worms by Total Computer Gang [web]
- Nice idea. I wish there would be a single player mode though.
- rulezadded on the 2010-10-20 00:26:24
- game ZX Spectrum Kuiper Pursuit
- This is cool. And great digi sound at the beginning.
- rulezadded on the 2010-10-20 00:13:27
- 32b Atari XL/XE Expanding Universe by JAC! [web]
- Wow, too cool for 32b. On AtariXL. Definite thumbs up!
- rulezadded on the 2010-10-19 21:20:55
- demo Windows Koneko by bitFlavour [web]
- This is a nice idea done well.
Also. More Lolcatzzzzz!!! - rulezadded on the 2010-10-17 00:39:15
- musicdisk Windows Pissenlit intraveineux by adinpsz [web]
- I love the dark atmosphere and pictures. I am not much into ambient sounds but it's interesting to me so I might listen it when being in the mood.
- rulezadded on the 2010-10-17 00:18:02
- 32b Atari XL/XE Power Of 2 by JAC! [web]
- cool
- rulezadded on the 2010-10-16 23:43:32
- demo Windows Hyperventilation 2010 by Byterapers [web]
- While it's interesting to see how a remake of an old demo would look like, there are many doubts whether it would be a good idea or not (we had this http://pouet.net/topic.php?which=7559)
This one is not so bad actually as the thumbs down indicate, but it left me a bad taste in my mouth, mostly because I feel like there is annoying overuse of the blurring/distortion during the whole demo. I remember there was such a thing in the old too but it wasn't so tiring iirc. I might watch the win32 port of the classic to remember again.
Oh,. and the scenes with the blobs where going a bit slow. I am wondering what the performance issue is here since my GPU is quite good and the remaining CPU code (marching cubes, etc) was running in the old one smoother in a Pentium 1. But anyway, not so significant here. - isokadded on the 2010-10-16 22:47:41
- invitation ZX Spectrum Hackers Top 2010 Autumn Edition Invitation by Target Team
- A long precalc time with windows screen, then some nice writer and one 3d effect screen (is this the thing that was precalced?). Still nice one.
- rulezadded on the 2010-10-16 16:56:48
account created on the 2000-12-14 14:58:36
