Optimus information 13740 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz [web]
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- demo Commodore 64 Mekanix by Booze Design & Instinct
- The isometric thing can be quite possible for realtime if one gives enough thought about it while at first it seems impropable.
I was thinking about it and I think one way would be, unrolled codes for 3d blobs but only accounting for the thin surface in the front side. The volume is already 16*16*16 = 4096 which is not really much for realtime as it originally seemed, in 2d it would be like updating a 64*64 pixel effect. And with the unroll codes much less.
Yet one needs a second pass from the 3d volume to write the chars for isometric graphics which at first I thought could be similar to marching cubes algorithm but maybe simpler (4 front voxels, 2^4 cases or maybe less?). It would still be an overkill and I have to give some thought on the combinations. Yet maybe in the same blob unrolled codes, both the effect and isometric rendering are together and maybe it's even the unrolled code covering fully a 2d surface after the isometric projection. I think so. As for the torus, small blobs around a ring, maybe 16 of them rotating around the center, using the same blob unrolled code.
Sorry for this, I gave it much thought yesterday and from seemingly impossible, it transformed into fucking quite possible in my universe (I love it when a new demo gives us the paradigm shift :)
I gotta try this on CPC. - isokadded on the 2010-10-11 17:23:54
- wild Wild 2010 by Cybernetic Genetics
- I believe it was great on the big screen. Nice theme too :)
- rulezadded on the 2010-10-11 17:08:31
- demo Windows MadChip by FRequency [web]
- Bigscreen compo. One good reason to visit Main. When these stuff run in a very wide window one cannot appreciate, I can't imagine how cool it was being there watching this or the other stuff. I guess this is a total thumb up for this compo. And I wonder how this twister or the oldschool stuff look and how fun it will be to program something in such wideness. Is it enough to just set up a wide res in SDL and it will work on that big screen?
- rulezadded on the 2010-10-11 17:07:47
- demo Windows ABCDEmo by The Project [web]
- Oh man, I show this to people now to introduce them to the psyche of the demomaker.
- isokadded on the 2010-10-08 12:05:24
- musicdisk Commodore 64 Sounds of the Amiga #1 by Triad [web]
- Yey!
- rulezadded on the 2010-10-05 17:02:25
- musicdisk Commodore 64 Sounds of the Amiga #2 by Triad [web]
- Nice and simple interface with fitting colours, cool sounds.
- rulezadded on the 2010-10-05 17:01:25
- musicdisk Commodore 64 NESsivE ATtaCK by Mr. SID
- I am not sure how good these sound compared to the original but I like the interface and some of the music rules.
- rulezadded on the 2010-10-05 15:36:37
- demo Commodore 64 Cubase64 by Mahoney [web]
- Even if not a real demo, this is fucking awesome!
- rulezadded on the 2010-10-05 13:50:23
- demo Windows Wayfaring Stranger by Amnesty
- Same amnesty style with old fashioned blend everything on the screen which looks good but are uninteresting. But the feelingful slow-paced music that I love in amnesty pc demos is there.
- rulezadded on the 2010-10-05 00:01:06
- demo Windows Refill by X-men
- Not 1st, but still had some good looking parts.
- rulezadded on the 2010-10-04 23:50:30
account created on the 2000-12-14 14:58:36
