p01 information 5253 glöps
- general:
- level: user
- personal:
- first name: mathieu
- last name: henri
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Flip-O-Demo by Oxygene [web] & Diamond Design
- cdc #2: Ooh Crikey Wot A Scorcher by The Lost Boys
- cdc #3: Blood by Holocaust [web]
- cdc #4: Cuddly Demos by The Carebears [web]
- cdc #5: The Union Demo by The Union
- cdc #6: Fantasia by Dune & Sector One [web]
- cdc #7: Flashback by The Carebears [web]
- 4k Windows within by Peon [web]
- the basic idea of this intro is neat but seeing the same thing for 3minutes turns quickly to boring >__< too sad 'coz the visual is cool
- isokadded on the 2002-01-22 07:57:54
- 256b MS-Dos Gaycast by Nullsoft
- sorry to flood, but the author of this stuff is Justin Frankel/Nullsoft, no surprise if we'll see some raycasting in the credits of winamp 3.0 ^___^
- isokadded on the 2002-01-21 14:06:51
- 256b MS-Dos Gaycast by Nullsoft
- I meant wolf,
the colors of gaycast are... gay ^___^ - isokadded on the 2002-01-21 13:57:26
- 256b MS-Dos Gaycast by Nullsoft
- http://www.pouet.net/prod.php?which=3396 does it better but this stuff looks like the BETA of some work in progress
- isokadded on the 2002-01-21 13:56:23
- 256b MS-Dos sucubus by 3SC [web]
- you're right lattice uses implicit function
implicit enumeration requires fewer bytes than finding the closest solution of the parametric function thus it's more appropriate for 256b sutffs - isokadded on the 2002-01-20 11:46:43
- wild Windows Stop Going Down by kolor [web] & Park Studios [web]
- it's clean, it's musical, it's colorfull, it looks pro
it's all I want from a demo stuff ( being worthy to be shown on MTV ) - rulezadded on the 2002-01-20 05:17:34
- 64k Windows rise by Mindforce & Park Studios [web]
- I really like the atmosphere
- rulezadded on the 2002-01-20 03:17:08
- 256b MS-Dos sucubus by 3SC [web]
- lattice also uses raycast but with a parametric function as "density field"
- isokadded on the 2002-01-19 23:40:55
- 256b MS-Dos sucubus by 3SC [web]
- IFS fractal is just a set of transformations, thus to create a cube, start with a point on a face and rotate it to another face and a little move within the face
then the texture should be :
x ^ y ^ z ( normalized to [0..255] coordinates ) - isokadded on the 2002-01-19 20:40:27
- 256b MS-Dos we r0mb by Broncs [web]
- Oh yes!! cheating definitely rocks!
BTW... demos are powders with the eyes and/thus cheating is the whole idea behind the demo-scene ? - rulezadded on the 2002-01-19 00:26:07
account created on the 2000-07-30 00:31:20
