Optimus information 13741 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz [web]
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- intro Amstrad CPC Plasma Pas Cher by Shinra [web]
- I wasn't sure what this was when I watched it in the compo (I was a bit far away from the CPC screen) but I think I get it now I see it in emul (it's not nice in emul, maybe it's based on moire effects of very thing stripes (mode 2?) in real monitor).
- isokadded on the 2010-07-05 23:11:42
- invitation Windows Tenth by deMarche
- Nice music, fuzzy visuals.
- rulezadded on the 2010-07-05 23:03:24
- 4k Windows Ethos by Youth Uprising
- Good looking, slow.
- rulezadded on the 2010-07-05 23:03:08
- demo Windows Plupp by Syntax Terror & Replay
- Replay are back.
I am wondering how their old style would match today's demoscene.
Because something like that, ok maybe more polished and with more scenes, would be a good replay demo in the past.
But now it's just looks like a NeHe demo from a newcomer or even worse.
No thumbs down for this, I think you had enough :) - isokadded on the 2010-07-05 22:49:52
- demo Atari STe Appendix by Dead Hackers Society [web]
- Some nice effects in here.
- rulezadded on the 2010-07-05 19:32:25
- demo Atari STe Talk Talk 2 - The Church of Excellence in Art by Excellence In Art [web]
- Omg, we are all gay!
Seriously, XiA back again with their great style! - rulezadded on the 2010-07-05 19:24:16
- demo Amstrad CPC Chunky Chan by Dirty Minds [web]
- Yeah, the fuck up in rewind let's say it was intentional.
- isokadded on the 2010-07-05 16:27:22
- demo Amstrad CPC Chunky Chan by Dirty Minds [web]
- This demo btw, uses partially C code (with PhrozenC) for the inits, scripting, transitions and asm code of course for the effects.
It's an experiment to see if it would be possible to make a CPC demo in a very short time (a week, but the general C demo framework I started it for fun a longer time ago).
It's all a 4*4 dithered blocks translated on the screen from a linear frame buffer with 0-255 shades so that I can easily write effects in a more convenient way than the CPC vram way. It accelerated the process of finishing this one in time. (I know, unoptimal code, ugly screens :P) - isokadded on the 2010-07-05 03:19:46
- game Amstrad CPC Color Lines by GPA [web]
- A lot of great artwork and music into this and the game is simple and playable.
- rulezadded on the 2010-07-01 18:44:34
- demo MS-Dos scrollorama by The Dennis Courtney 5
- More qbasic stuff, funny scrolls and memes :)
- rulezadded on the 2010-06-22 04:33:08
account created on the 2000-12-14 14:58:36
