JAC! information 1578 glöps
- demo Atari XL/XE Prozac Dream by Lamers
- First scene and the logo are just WOW. Pitty you ran out of time. I hope there's really going to be a final.
- rulezadded on the 2017-01-08 21:13:36
- 32k Atari VCS rotor by Flush
- It was great to see you and this release at the party. You're improving a lot and coder-to-musician ratio of 3:1 is a very good ratio for a VCS demo group. Typically is 1:0 :-) Really catchy tunes!
- rulezadded on the 2016-12-31 15:24:18
- game Atari Falcon 030 Worms 060 V1.0 by The Sirius Cybernetics Corporation [web]
- Cool idea and execution.
- rulezadded on the 2016-12-25 10:43:14
- 256b Atari XL/XE Mehcaster by Agenda
- One...
- rulezadded on the 2016-12-11 01:09:12
- 256b Atari XL/XE Mehcaster by Agenda
- When this one started on the big screen my first thought was "Ah, it's MehRASTER".
Funny for 20 seconds, but really not much for 256B.
Then the scene changed and the crowd went "Whooa" for good reasons.
I had tried this myself before and came to the conclusion that
it would be too slow and big in any case, so I had turned my code
into the animation later used in in ASpongy.
This prod deserves one thumb for each of these:
- excellent size coding
- making the .nfo file exactly 1024 byte long
- quoting TV Noise Anthology in the source ;-)
- using a separate segment for positioning PM graphics instead of a copy loop
- including an awesome timeline size burndown chart

- isokadded on the 2016-12-11 01:08:51
- intro Amiga OCS/ECS Compofiller 0815-4711 by Paradise [web]
- Look a bit like a 40k compo filler to me. But I think that might even be intentional in this case. Tune is really good.
- rulezadded on the 2016-11-30 23:26:05
- 16k intro Atari XL/XE firstro by ChenThread [web]
- Cute with lots of nice little details I only spotted watching it now again. Came as total suprise at the party and when we recognized the Last Christimas tune there, we all started to sing along.
- rulezadded on the 2016-11-20 01:05:45
- 256b Atari XL/XE Bob Ross by JAC! [web]
- It started long ago with the idea to generate pixel stuff in 1k when I saw some nice PC procedural graphics. The idea evolved into the plan to generate the different planets of the solar system. As it turned out with single byte precision, the radius of the planets was too limited. So I looked for something that could be created out of smaller balls and ran into the "30 years Amiga juggler" post somewhere on Facebook. I was hooked and tried getting the coordinates and animation right based the great article Project Amiga Juggler about it.

But I soon realized that the rendering of the man alone with single balls and some 8 animation frames would take hours. So nothing suitable for a party where everything is shown live on real hardware.
SillyVenture came closer and closer and having just one week left with nothing to release yet, I decided to go for the 256B compo instead of the intro compo. I spent Sunday getting the shaded circle routine running and designing the man. Monday, I took a day off for crunching it from 489B to 256B. The biggest obstacle turned out to be the size of the data for the man. 18 balls with 5 parameters (crunched into 4 bytes each) left me with 178 bytes for the code.
The idea for the title and the way the man is drawn came up the day before I actually started coding when I zapped into one of the great "Bob Ross - The joy of painting" shows at 02:00 AM. I saw how he painted layer on layer to the canvas to create the depth effect. And there was this unique noise caused by the way he uses the brush, so this had to be in somehow. Not to mention that the ball man head comes quite close to Bob Ross' classic hairstyle. And if you look closely you will realize that the final scene shows the original Bob Ross' palette applied to the background :-)

- isokadded on the 2016-11-20 00:51:04
- 96k Windows fuhai by Desire [web]
- Not much on the visual side, but the tune is cool.
- rulezadded on the 2016-11-16 23:20:41
- 64b demopack MS-Dos leaf(.pack) by Desire [web]
- 20 intros in 766 bytes is an awesome overall achievement, or "happy little accident" just like Bob Ross used to say.
- rulezadded on the 2016-11-16 23:20:11
account created on the 2003-03-30 13:23:16
